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UNIT I : Introduction to Design Thinking
By
Mr.S.Selvaraj
Asst. Professor (SRG) / CSE
Kongu Engineering College
Perundurai, Erode, Tamilnadu, India
18GEO03 – Design Thinking for Engineers
Thanks to and Resource from : Jeanne Liedtka and Tim Ogilvie, "Designing for Growth: A Design Thinking Tool Kit for Managers", NA Edition, Columbia University
Press, NA, 2011 & Lee Chong Hwa, "Design Thinking The Guidebook", NA Edition, Design Thinking Master Trainers of Bhutan, NA, 2017.
Preamble and Course Outcomes - DT
4/6/2022 1.1 _ Introdution to Design Thinking 2
Unit Wise Syllabus – DT
4/6/2022 1.1 _ Introdution to Design Thinking 3
Text Book and Reference Book - DT
4/6/2022 1.1 _ Introdution to Design Thinking 4
Design Thinking
• Design Thinking is not an exclusive property of designers—all great
innovators in literature, art, music, science, engineering, and
business have practiced it.
4/6/2022 1.1 _ Introdution to Design Thinking 5
Why call it Design Thinking?
What’s special about Design Thinking?
• It is that designers’ work processes can help us
systematically extract, teach, learn and apply these
human-centered techniques to solve problems in a
creative and innovative way –
• in our designs,
• in our businesses,
• in our countries,
• in our lives.
4/6/2022 1.1 _ Introdution to Design Thinking 6
Design Thinking - All over the World
• Some of the world’s leading brands, such as Apple, Google, Samsung
and GE, have rapidly adopted the Design Thinking approach.
• Design Thinking is being taught at leading universities around the
world, including d.school, Stanford, Harvard and MIT.
4/6/2022 1.1 _ Introdution to Design Thinking 7
Design Thinking Institute at Stanford University
• The Hasso Plattner Institute of Design at Stanford,
commonly known as the d.school, is a design
thinking institute based at Stanford University.
4/6/2022 1.1 _ Introdution to Design Thinking 8
Design Thinking Process
• There are many variants of the Design Thinking process in use today,
and they have from three to seven phases, stages, or modes.
• However, all variants of Design Thinking are very similar.
• All variants of Design Thinking embody the same principles, which
were first described by Nobel Prize laureate Herbert Simon in The
Sciences of the Artificial book in 1969.
4/6/2022 1.1 _ Introdution to Design Thinking 9
Design Thinking Process
• Here, we will focus on the five-phase model proposed by the Hasso-
Plattner Institute of Design at Stanford, which is also known as
d.school.
• We’ve chosen d.school’s approach because they’re at the forefront of
applying and teaching Design Thinking.
4/6/2022 1.1 _ Introdution to Design Thinking 10
Design Thinking Process – 5 Phases
• The five phases of Design Thinking, according to
d.school, are as follows:
• Empathise – with your users
• Define – your users’ needs, their problem, and your
insights
• Ideate – by challenging assumptions and creating ideas for
innovative solutions
• Prototype – to start creating solutions
• Test – solutions
4/6/2022 1.1 _ Introdution to Design Thinking 11
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Existing Process Flow - Types
4/6/2022 1.1 _ Introdution to Design Thinking 14
Existing Process Flow - Types
4/6/2022 1.1 _ Introdution to Design Thinking 15
Design Thinking - Points
• It is important to note that the five phases, stages, or modes are not
always sequential.
• They do not have to follow any specific order and can often occur in
parallel and repeat iteratively.
• Given that, you should not understand the phases as a hierarchical
or step-by-step process.
• Instead, you should look at it as an overview of the modes or phases
that contribute to an innovative project, rather than sequential steps.
4/6/2022 1.1 _ Introdution to Design Thinking 16
The Problem with Ingrained Patterns of Thinking
• Humans naturally develop patterns of thinking
modeled on repetitive activities and commonly
accessed knowledge.
• These patterns of thinking are often referred to
as schemas, which are
• organized sets of information
• relationships between things, actions
• thoughts that are stimulated and initiated in the human
mind
• For example, we have a schema for dogs which
encompasses the presence of four legs, fur, sharp
teeth, a tail, paws, and a number of other perceptible
characteristics.
4/6/2022 1.1 _ Introdution to Design Thinking 17
Thinking outside of the box
• Innovative problem solving is also known as “thinking outside of the
box”.
• Thinking outside of the box can be a real challenge as we naturally
develop patterns of thinking that are modeled on the repetitive
activities and commonly accessed knowledge we surround ourselves
with.
4/6/2022 1.1 _ Introdution to Design Thinking 18
Read the Problem and Give your Solution
• Some years ago, an incident occurred
where a truck driver tried to pass
under a low bridge. But he failed, and
the truck was lodged firmly under the
bridge. The driver was unable to
continue driving through or reverse
out.
• The story goes that as the truck
became stuck, it caused massive
traffic problems, which resulted in
emergency personnel, engineers, fire
fighters and truck drivers gathering to
devise and negotiate various solutions
for dislodging the trapped vehicle.
• Emergency workers were debating
whether to dismantle parts of the
truck or chip away at parts of the
bridge. Each spoke of a solution which
fitted within his or her respective level
of expertise.
4/6/2022 1.1 _ Introdution to Design Thinking 19
One of the fine thinking by a small boy
4/6/2022 1.1 _ Introdution to Design Thinking 20
• A boy walking by and witnessing the
intense debate looked at the truck, at
the bridge, then looked at the road
and said nonchalantly, "Why not just
let the air out of the tires?" to the
absolute amazement of all the
specialists and experts trying to
unpick the problem.
• When the solution was tested, the
truck was able to drive free with
ease, having suffered only the
damage caused by its initial attempt
to pass underneath the bridge.
Storytelling
4/6/2022 1.1 _ Introdution to Design Thinking 21
The Power of Storytelling
• Why did we tell you this story?
• Telling stories can help us inspire opportunities, ideas and
solutions.
• Stories are framed around real people and their lives.
• Stories are important because they are accounts of specific
events, not general statements.
• They provide us with concrete details that help us imagine
solutions to particular problems.
• Please watch this 1-minute video to help you get
started understanding what Design Thinking is about.
• https://www.youtube.com/watch?v=eDICzreiJXA
4/6/2022 1.1 _ Introdution to Design Thinking 22
Take away
• Design Thinking is essentially a problem-solving approach specific to
design, which involves assessing known aspects of a problem and
identifying the more ambiguous or peripheral factors that contribute to the
conditions of a problem.
• This contrasts with a more scientific approach where the concrete and
known aspects are tested in order to arrive at a solution.
• Design Thinking is an iterative process in which knowledge is constantly
being questioned and acquired so it can help us redefine a problem in an
attempt to identify alternative strategies and solutions that might not be
instantly apparent with our initial level of understanding.
• Design Thinking is often referred to as ‘outside the box thinking’, as
designers are attempting to develop new ways of thinking that do not abide
by the dominant or more common problem-solving methods – just like
artists do.
• At the heart of Design Thinking is the intention to improve products by
analyzing how users interact with them and investigating the conditions in
which they operate.
• Design Thinking offers us a means of digging that bit deeper to uncover
ways of improving user experiences.
4/6/2022 1.1 _ Introdution to Design Thinking 23
Thank you
4/6/2022 1.1 _ Introdution to Design Thinking 24
Poll Question1
• No.of phases of design thinking?
• 3
• 4
• 5
• 6
4/6/2022 1.1 _ Introdution to Design Thinking 25
Poll Question 2
• Design Thinking is a ___
• Linear Process Flow
• Non-Linear Process Flow
4/6/2022 1.1 _ Introdution to Design Thinking 26
Poll Question 3
• Design Thinking is also called as___
• Outside the box thinking
• Inside the box thinking
4/6/2022 1.1 _ Introdution to Design Thinking 27
Poll Question 4
• 1st phase of Design Thinking is ___
• Define
• Empathise
• Prototype
• Ideate
• Test
4/6/2022 1.1 _ Introdution to Design Thinking 28
DT – Split up of Syllabus Coverage in Two Different Text Books
4/6/2022 1.2 _ Intro and Need for Design Thinking 29
Jeanne Liedtka and Tim Ogilvie, "Designing for Growth: A Design Thinking Tool Kit for
Managers", NA Edition, Columbia University Press, NA, 2011.
4/6/2022 1.2 _ Intro and Need for Design Thinking 30
First Book Contents
Completely Based
on
4 Questions and
10 Tools
Lee Chong Hwa, "Design Thinking The Guidebook", NA Edition, Design Thinking
Master Trainers of Bhutan, NA, 2017.
4/6/2022 1.2 _ Intro and Need for Design Thinking 31
Second Book Contents
Completely Based
on
5 Phases and
17 Methods and Tools
Unit I : Contents
1. Introduction
2. Need for design thinking
3. Design and Business
4. The Design Process
5. Design Brief
6. Visualization
7. Four Questions & Ten Tools
4/6/2022 32
1.2 _ Intro and Need for Design Thinking
8. Explore
9. STEEP Analysis
10. Strategic Priorities
11. Activity System
12. Stakeholder Mapping
13. Opportunity Framing
Introduction
• Design thinking draws on logic, imagination, intuition and
systemic reasoning
• to explore the possibilities of what could be
• to create desired outcomes that benefit the end user (the
customer)
• A design thinking mind-set is not problem-focused
• it’s solution-focused
• It’s action-oriented
• It involves both analysis and imagination
• It helps the innovator
• to gain greater clarity
• to find viable, feasible and desirable ideas
• It is an approach for Creative Problem Solving
4/6/2022 1.2 _ Intro and Need for Design Thinking 33
5 phases of Design Thinking, according to d.school
• Empathize
• with your users
• Define
• your users’ needs, their problem, and your insights
• Ideate
• by challenging assumptions and creating ideas for innovative
solutions
• Prototype
• to start creating solutions
• Test
• solutions
4/6/2022 1.2 _ Intro and Need for Design Thinking 34
4 Phases / 4 ?’s of Design Thinking Based on Jeanne Liedtka et
al. (1st Text Book)
• What is? - explores current reality
• What if? - envisions a new future
• What wows? – makes some choices
• What works? - takes us into the marketplace
4/6/2022 1.2 _ Intro and Need for Design Thinking 35
5 phases of Design Thinking Based on
Lee Chong Hwa ( 2nd Text Book)
• Explore
• Reframe opportunities
• Empathise
• Rediscover your user deep needs
• Experiment
• Refresh your solutions & innovative Ideas
• Engage
• Reaffirm your user needs
• Evolve
• Review your activities and strategies
4/6/2022 1.2 _ Intro and Need for Design Thinking 36
Need for Design Thinking
• Every managers needs design.
• Design has a lot of different meanings.
• It is actually a systematic approach to problem solving.
• It starts with customers and the ability to create a better
future for them.
• It acknowledges that we probably won’t get that right the
first time.
• It does not require supernatural powers.
• Recent explosion of interest in design thinking has a lot
more fueling it than Apple’s success and high profile.
4/6/2022 1.2 _ Intro and Need for Design Thinking 37
Need for Design Thinking
• Design thinking can do for organic growth and innovation what TQM did
for quality.
• Design thinking will be practiced at varying levels by people with different
talents and capabilities.
• Design thinking by translating “design” from an abstract idea into a
practical, everyday tool any manager can profit from.
• Using a business perspective and business language, we’ll
• translate the vocabulary of design
• unpack the mysterious connection between design thinking and profitable growth
• introduce a systematic process (complete with simple Project Management Aids
(PMA))
4/6/2022 1.2 _ Intro and Need for Design Thinking 38
Thank you
4/6/2022 1.2 _ Intro and Need for Design Thinking 39
Poll Question 1
• Empathise phase focuses on whom?
• Manager
• Developer
• User
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Poll Question 2
• Design thinking mind-set is not ____ ?
• Solution Focused
• Problem Focused
• Action Focused
4/6/2022 1.2 _ Intro and Need for Design Thinking 41
Poll Question 3
• What is 1st phases of Design Thinking Based on Lee Chong Hwa ____
?
• Explore
• Empathise
• Experiment
• Engage
• Evolve
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Poll Question 4
• Design Thinking is starts with ____ ?
• Manager
• Customer
• Programmer
• Developer
4/6/2022 1.2 _ Intro and Need for Design Thinking 43
What if Managers Thought Like Designers?
• What would be different if managers thought more like designers?
• We have three words for you:
• Empathy
• Invention
• Iteration
4/6/2022 1.3 _ Design and Business 44
Empathy
• Design starts with empathy, establishing a deep
understanding of those we are designing for.
• Managers who thought like designers would put
themselves in their customers’ shoes.
• It involves developing an understanding of both their
emotional and their “rational” needs and wants.
• To be a customer –centric and know your customer.
• Great designs inspire —they grab us at an emotional
level.
4/6/2022 1.3 _ Design and Business 45
Sympathy and Empathy
• What's the difference between sympathy and empathy?
• At the most basic level,
• sympathy is feeling sorry for someone, while
• empathy is understanding their pain.
• These words are related, but they are not synonyms.
• Empathy is stronger than sympathy.
• Sympathy is a feeling you share with another person.
• Empathy is the ability to understand the emotions of another person.
4/6/2022 1.3 _ Design and Business 46
Choose the Correct Word - Sympathy / Empathy
• Complete each of the sentences below with the word sympathy or
empathy, making the correct choice based on what each word means.
1. I have ____________ for our new classmate because I know what it feels
like to change schools mid-year.
2. I don’t understand what Susie is going through, but I certainly have
____________ for her situation.
3. The owner of our company just isn’t able to have ____________ for those
of us trying to pay bills in a minimum wage job.
4. I don’t have any ____________ for her. She knew exactly what she was
doing when she cheated on her exam.
5. We mailed a ____________ card to my teacher after learning that her
father passed away.
4/6/2022 1.3 _ Design and Business 47
Answer Key
• Check your answers using the answer key below.
1. empathy
2. sympathy
3. empathy
4. sympathy
5. sympathy
4/6/2022 1.3 _ Design and Business 48
Need and Want
• Need
• Something you must have in order to survive
• Want
• Something you desire, but is not necessary
4/6/2022 1.3 _ Design and Business 49
Customer –centeric and know your customer
• Of course, we all know already that
we are supposed to be “customer-
centered,” but
• what we are talking about here is
deeper and more personal than that.
• It means “knowing” customers as
real people with real problems, not
seeing them as targets for
• sales or
• as a set of demographic statistics
around age, income level, or marital
status.
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Invention
4/6/2022 1.3 _ Design and Business 51
• Design is also a process of invention.
• Managers who thought like designers would think of themselves as
creators.
Iteration
• Finally, design insists that we prepare ourselves to iterate our way to
a solution.
• Managers who thought like designers would see themselves as
learners.
4/6/2022 1.3 _ Design and Business 52
Design and Business
• Consider a challenge faced by a leading consumer products firm.
• How to think about and respond to changes in the retail marketplace
over the next ten years?
• Suppose that two student teams
• one composed of MBAs and
• the other of design students
• How might each team approach its study?
4/6/2022 1.3 _ Design and Business 53
1st Team (Business Students)
• The MBAs would likely begin by researching trends in the
marketplace, social, technological, environmental, and political.
• They’d read analysts’ reports, interview industry experts, and
benchmark leading retailers and competitors.
• They’d produce forecasts and a recommended set of strategies,
complete with ROI (return on investment) and NPV (net present
value) calculations.
• They’d deliver it all in a PowerPoint presentation.
4/6/2022 1.3 _ Design and Business 54
2nd Team (Design Students)
• The design students would probably approach the project quite
differently.
• They might begin with a similar trend analysis, but they would use it
to develop scenarios of possible futures instead of spreadsheets.
• They would hang out in stores and talk to shoppers and employees,
focusing on the shopping experience.
• They’d likely create some different customer personas and use the
scenarios to try to model the changes in the personas’ lives—and,
accordingly, in their shopping habits—over the next ten years.
• They might sponsor a “store of the future” brainstorming session,
inviting their fellow students (and offering free pizza).
• They would use the scenarios and personas as a starting point and
build on them as a group.
• Ultimately, they’d present not solutions but a small number of
concepts to be prototyped, with the aim of soliciting feedback from
real customers and collaborators.
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Business Thinking Vs Design Thinking
4/6/2022 1.3 _ Design and Business 56
Business thinking vs Design Thinking
• Business thinking assumes rationality and objectivity.
• Design thinking assumes instead human experience, always messy, as
its decision driver and sees true objectivity as an illusion. Reality, for
designers, is always constructed by the people living it.
• Hence, the MBAs analyzed trend data; the designers observed the
shopper’s experience.
4/6/2022 1.3 _ Design and Business 57
Business and Design
4/6/2022 1.3 _ Design and Business 58
Business needs design
• In today’s increasingly fast-paced and unpredictable
environment, business needs design precisely
because of all the differences we’ve noted:
• First, design is all about action, and business too often gets
stuck at the talking stage.
• Second, design teaches us how to make things feel real,
and most business rhetoric today remains largely
irrelevant to the people who are supposed to make things
happen.
• Third, design is tailored to dealing with uncertainty, and
business’s obsession with analysis is best suited for a
stable and predictable world.
• Fourth, design understands that products and services are
bought by human beings, not target markets segmented
into demographic categories.
4/6/2022 1.3 _ Design and Business 59
Design needs business
• Design needs business thinking for good reasons:
• First, because novelty does not necessarily create value.
• Second, because even value creation is not enough.
• And third, because how many more stylish toasters and corkscrews do any of
us need?
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Thank you
4/6/2022 1.3 _ Design and Business 61
Poll Question 1
• Empathy is ____?
• Feeling
• Understanding
4/6/2022 1.3 _ Design and Business 62
Poll Question 2
• As I had lost my job last year, I had ______ for my friend when she
was fired?
• Sympathy
• Empathy
4/6/2022 1.3 _ Design and Business 63
Poll Question 3
• Education is a ____
• Want
• Need
4/6/2022 1.3 _ Design and Business 64
Poll Question 4
• Which one give you more than one solution for a particular problem?
• Business Thinking
• Design Thinking
4/6/2022 1.3 _ Design and Business 65
Unit I : Contents
1. Introduction
2. Need for design thinking
3. Design and Business
4. The Design Process
5. Design Brief
6. Visualization
7. Four Questions & Ten Tools
4/6/2022 66
1.4 _ Design Process
8. Explore
9. STEEP Analysis
10. Strategic Priorities
11. Activity System
12. Stakeholder Mapping
13. Opportunity Framing
Design Process Stages
• Design process deals with 4 basic questions also
called 4 stages of Design process.
• What is?
• explores current reality.
• refers to the present.
• What if?
• builds on the present to envisions a new future.
• What wows?
• makes some choices and narrow choices to the best.
• helps teams focus on solutions that stand out.
• What works?
• takes us into the marketplace.
• tests possible solutions with actual users in the real world.
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Design Process
4/6/2022 1.4 _ Design Process 68
Design Process
• The widening and narrowing of the bands around each
question represent what designers call “divergent” and
“convergent” thinking.
• The first two – ‘what is?’ and ‘what if?’
• are about ‘divergent thinking’
• exploring many possibilities and solutions
• The last two – ‘what wows?’ and ‘what works?’
• are about ‘convergent thinking’
• narrowing focus to a prototype and experiments within the
field.
4/6/2022 1.4 _ Design Process 69
Convergent Thinking Vs Divergent Thinking
Convergent Thinking Divergent Thinking
The process of figuring out a concrete
solution to any problem is called
Convergent Thinking.
The process of thinking that explores
multiple possible solutions in order
to generate creative ideas is called
Divergent thinking.
It’s a straight forward process. It’s opening the mind in various
directions.
It’s recognize the previously tried out
techniques and reapplying them.
It relates to figuring out new
procedures.
It refers to approaching a definite
limit.
It provides limitless number of
solutions.
4/6/2022 1.4 _ Design Process 70
Divergent Thinker Vs Convergent Thinker
4/6/2022 1.4 _ Design Process 71
What is?
• In this phase, teams exploit the knowledge existing in the
organisation across the value chain.
• It’s about getting buried in the current ways of doing things to
surface the known problems.
• It requires empathising with individuals involved and getting
clear on their issues without judgement.
• To develop a sense of empathy or user centric view of the
problem.
• Sankey diagrams can be a useful tool in this phase.
• This stage enables one to answer the scope of the problem
often from deep ethnographic perspective.
• that is, the team of design thinkers actually go and live with the users
whose problems they are trying to solve and live within the situations
to study them.
4/6/2022 1.4 _ Design Process 72
Sankey Diagram
4/6/2022 1.4 _ Design Process 73
• Sankey diagrams are a type of flow diagram in
which the width of the arrows is proportional to
the flow rate.
What if ?
• The aim of this stage is to come up with as many ideas as possible.
• 100 ideas is OK. Anything is constructive.
• Generate plenty of ideas and then narrow down to a few ideas.
• No wrongs answers, giving voice to everybody.
• Wild dreams, humble incremental improvements, it’s all good.
• During this stage, it’s vital to remove the power dynamics.
• Teams riff using Post-its to get ideas up on the wall, bubble maps,
groupings.
• Again, all areas of the business are represented. This is about working and
learning as a system.
• This avoids analysts coming up with solutions in a silo.
• This phase generates insight.
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What wows?
4/6/2022 1.4 _ Design Process 75
• Now we’re narrowing down ideas into the potentially
viable ones – ideas to wow.
• Here the team build prototypes.
• These could be slidedecks, clay models, Lego structures,
digital mock-ups.
• The team quickly gets these prototypes in front of
customers to test them out.
• Here it’s about failing fast and getting the organisational
learning that comes from failure.
What Works?
• This is point where we ask:
• Can we make money out of us?
• Which of these things would work based on the constraints in
the business?
• If it won’t work now, when might it work?
• If a team has found something that they think works, now
is the time to engage in multi-stage planning.
• Experimenting, testing and implementing.
• Get feedback from stakeholders.
4/6/2022 1.4 _ Design Process 76
Design Process - Mapping from 4 questions to 5 phases
4/6/2022 1.4 _ Design Process 77
• The four questions are answered by following the five
steps of design thinking phases(d.school).
5 Stages of Design Thinking Process
4/6/2022 1.4 _ Design Process 78
Thank you
4/6/2022 1.4 _ Design Process 79
Poll Question 1
• Exploring many possibilities and solutions are ____?
• Divergent Thinking
• Convergent Thinking
4/6/2022 1.4 _ Design Process 80
Poll Question 2
• Who thinks for final solution?
• Divergent thinker
• Convergent thinker
4/6/2022 1.4 _ Design Process 81
Poll Question 3
• Post-it sticky notes used in which stage?
• What is?
• What if?
• What wows?
• What works?
4/6/2022 1.4 _ Design Process 82
Poll Question 4
• “What wows?” stage focus on which concept____.
• Empathise
• Define
• Ideate
• Prototype
• Test
4/6/2022 1.4 _ Design Process 83
Poll Question 5
• “What wows?” stage uses ____.
• Sankey Diagram
• Sticky notes
• Lego structures
4/6/2022 1.4 _ Design Process 84
Unit I : Contents
1. Introduction
2. Need for design thinking
3. Design and Business
4. The Design Process
5. Design Brief
6. Visualization
7. Four Questions & Ten Tools
4/6/2022 85
1.5 _ Design Brief and Visualization
8. Explore
9. STEEP Analysis
10. Strategic Priorities
11. Activity System
12. Stakeholder Mapping
13. Opportunity Framing
The Project Management Aids (PMA)
• To succeed at harnessing the power of design thinking to grow your
business,
• We need to do more than try out the ten tools of design thinking.
• We introduce four project management aids (PMAs) in this unit as
well.
• Design Brief
• Design Criteria
• Napkin Pitch
• Learning Guide
4/6/2022 1.5 _ Design Brief and Visualization 86
The Project Management Aids (PMA)
• The PMAs are not design tools—they are not about generating or
testing ideas.
• Instead, PMAs are communication protocols that link the design
thinking process to the established project management structures
of the organization.
• PMAs will help you control the project by
• systematically capturing the learning from each stage.
• codifying decisions.
• transitioning from one stage to the next.
• integrating the results into a successful growth project.
4/6/2022 1.5 _ Design Brief and Visualization 87
Purposes of 4 PMAs
4/6/2022 1.5 _ Design Brief and Visualization 88
4/6/2022 1.5 _ Design Brief and Visualization 89
Mapping into 4 stages of Design Thinking
4/6/2022 1.5 _ Design Brief and Visualization
90
Design Brief
• The design thinking team starts with a design brief
(project management aid 1).
• It clarified the scope of the project, its intent, the questions it
hoped to explore, and the target market it wanted to explore
them with.
• What is?
• starts with the creation of the design brief and
• ends with the identification of design criteria.
• Between those two project management aids are four
design thinking tools:
• visualization
• journey mapping
• value chain analysis
• mind mapping
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Design Brief (PMA 1)
• PMA 1 forces you to clarify your ambitions and constraints.
• It asks you to frame your design challenge,
• define its scope, and
• pose the key questions to explore at the outset:
• What do you expect to get out of this work?
• What would success look like?
• How will you know if the project added value?
4/6/2022 1.5 _ Design Brief and Visualization 92
Design Brief - Positives
• A design brief tells the project team where it is going and why, what
pitfalls to avoid, and what resources are required.
• Use the design brief to kick off the project, and revisit it at every key
milestone.
• It sets the schedule, names the important milestones, and lays out
the metrics that will assess the project.
• Not surprisingly, brevity is a key attribute of a good design brief.
• The document— two or three pages at most—should give the team
plenty of leeway to use their creativity.
• The design brief provides that guidance throughout the project.
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Design Brief – Document Format
4/6/2022 1.5 _ Design Brief and Visualization 94
4/6/2022 1.5 _ Design Brief and Visualization 95
Design Brief – Sample Document
Visualization
4/6/2022 1.5 _ Design Brief and Visualization 96
Visualization
• Visualization is about using images.
• It’s not about drawing; it’s about visual thinking.
• It pushes us beyond using words or language alone.
• It is a way of unlocking a different part of our brains that
allows us to think nonverbally and that managers might
not normally use.
• When you explain an idea using words, the rest of us will
form our own mental pictures.
• For example,
• When you say, “We need a new growth platform,” the IT
specialist sees servers and code and the marketing guru sees an
advertising campaign.
• If instead you present your idea to us by drawing a picture
of it, you reduce the possibility of unmatched mental
models.
4/6/2022 1.5 _ Design Brief and Visualization 97
Visualization
• Visualization is a very special design tool.
• This is really a “meta” tool, so fundamental to the way
designers work that it shows up in virtually every stage in the
process of designing for growth.
• Often, visualization is integral to the other tools we will talk
about.
• It is an approach for identifying, organizing, and
communicating in ways that access “right brain” thinking
while decreasing our dependency on “left brain” media such
as numbers.
• Visualization consciously inserts visual imagery into our work
processes.
• It focuses on bringing an idea to life, simplifying team
collaboration and (eventually) creating stories that go to the
heart of how designers cultivate empathy in every phase of
their work and use it to generate excitement for new ideas.
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Left Brain vs Right Brain
4/6/2022 1.5 _ Design Brief and Visualization 99
• The theory is that people are either left-brained or right-
brained, meaning that one side of their brain is dominant.
• If you’re mostly analytical and methodical in your thinking,
you’re said to be left-brained.
• If you tend to be more creative or artistic, you’re thought
to be right-brained.
Thank you
4/6/2022 1.5 _ Design Brief and Visualization 100
Poll Question 1
• What is the PMA matches with “What is?” Stage?
• Design Criteria
• Design Brief
• Napkin Pitch
• Learning Guide
4/6/2022 1.5 _ Design Brief and Visualization 101
Poll Question 2
• Which PMA serves as “North star” throughout the project?
• Design Criteria
• Design Brief
• Napkin Pitch
• Learning Guide
4/6/2022 1.5 _ Design Brief and Visualization 102
Poll Question 3
• Design Brief document should be ____
• 1 page
• 2 pages
• 2 – 3 pages
• More than 3 pages
4/6/2022 1.5 _ Design Brief and Visualization 103
Poll Question 4
• I am a scientist. What kind of brain i am having?
• Left brained
• Right Brained
4/6/2022 1.5 _ Design Brief and Visualization 104
Unit I : Contents
1. Introduction
2. Need for design thinking
3. Design and Business
4. The Design Process
5. Design Brief
6. Visualization
7. Four Questions & Ten Tools
4/6/2022 105
1.6 _ Four Questions and Ten Tools
8. Explore
9. STEEP Analysis
10. Strategic Priorities
11. Activity System
12. Stakeholder Mapping
13. Opportunity Framing
Four Questions
• What is?
• explores current reality.
• refers to the present.
• What if?
• builds on the present to envisions a new future.
• What wows?
• makes some choices and narrow choices to the best.
• helps teams focus on solutions that stand out.
• What works?
• takes us into the marketplace.
• tests possible solutions with actual users in the real world.
4/6/2022 1.6 _ Four Questions and Ten Tools 106
Four Questions
4/6/2022 1.6 _ Four Questions and Ten Tools 107
Divergent Vs Convergent Thinking
• The widening and narrowing of the bands around each
question represent what designers call “divergent” and
“convergent” thinking.
• The first two – ‘what is?’ and ‘what if?’
• are about ‘divergent thinking’
• exploring many possibilities and solutions
• The last two – ‘what wows?’ and ‘what works?’
• are about ‘convergent thinking’
• narrowing focus to a prototype and experiments within the
field.
4/6/2022 1.6 _ Four Questions and Ten Tools 108
Ten Tools of Design Thinking
4/6/2022 1.6 _ Four Questions and Ten Tools 109
Ten Tools of Design Thinking
1. Visualization: using imagery to envision possibilities and bring them
to life
2. Journey Mapping: assessing the existing experience through the
customer’s eyes
3. Value Chain Analysis: assessing the current value chain that
supports the customer’s journey
4. Mind Mapping: generating insights from exploration activities and
using those to create design criteria
4/6/2022 1.6 _ Four Questions and Ten Tools 110
Ten Tools of Design Thinking
5. Brainstorming: generating new possibilities and new alternative
business models
6. Concept Development: assembling innovative elements into a
coherent alternative solution that can be explored and evaluated
4/6/2022 1.6 _ Four Questions and Ten Tools 111
Ten Tools of Design Thinking
7. Assumption Testing: isolating and testing the key assumptions that
will drive the success or failure of a concept
8. Rapid Prototyping: expressing a new concept in a tangible form for
exploration, testing, and refinement
4/6/2022 1.6 _ Four Questions and Ten Tools 112
Ten Tools of Design Thinking
9. Customer Co-Creation: enrolling customers to participate in
creating the solution that best meets their needs
10. Learning Launch: creating an affordable experiment that lets
customers experience the new solution over an extended period of
time, to test key assumptions with market data
4/6/2022 1.6 _ Four Questions and Ten Tools 113
Thank you
4/6/2022 1.6 _ Four Questions and Ten Tools 114
Poll Question 1
• Which deals the current reality?
• What is
• What if
• What wows
• What works
4/6/2022 1.6 _ Four Questions and Ten Tools 115
Poll Question 2
• Which tool is used to access the existing experience of the customer ?
• Visualization
• Mind mapping
• Journey mapping
• Value chain analysis
4/6/2022 1.6 _ Four Questions and Ten Tools 116
Poll Question 3
• Which tool is used to create design criteria?
• Visualization
• Mind mapping
• Journey mapping
• Value chain analysis
4/6/2022 1.6 _ Four Questions and Ten Tools 117
Poll Question 4
• Which tools is used generate new possibilities and new alternative
business models?
• Brainstorming
• Mind mapping
• Journey mapping
• Value chain analysis
4/6/2022 1.6 _ Four Questions and Ten Tools 118
Unit I : Contents
1. Introduction
2. Need for design thinking
3. Design and Business
4. The Design Process
5. Design Brief
6. Visualization
7. Four Questions & Ten Tools
4/6/2022 119
1.7 _ Explore - STEEP Analysis
8. Explore
9. STEEP Analysis
10. Strategic Priorities
11. Activity System
12. Stakeholder Mapping
13. Opportunity Framing
Design Thinking Stages/Phases
• 5 Stages/Phases and 17 Tools of Design Thinking are
proposed by
• the Design Thinking Master Trainers of Bhutan and
• facilitated by experts from Singapore Polytechnic
• (2nd Text Book)
4/6/2022 1.7 _ Explore - STEEP Analysis 120
Purpose/objective of this Guide Book
• Equip the DT practitioners
• to work on real projects by designing needs and solutions with
communities (users/citizen),
• to deeply understand the people they’re looking to serve,
• to dream up scores of ideas, and
• to create innovative new solutions rooted in people’s actual
needs
• DT practitioners can attain by using Design Thinking
through step by step guide with samples and ready to use
templates.
• This guidebook offers a comprehensive set of Methods &
Tools and activities that will take you from framing up
your design challenge to getting it to the decision makers
for implementation and users.
4/6/2022 1.7 _ Explore - STEEP Analysis 121
Some of the Key Principles and Mindset
• Design Thinking human-centered problem solving approach is based
on a few easy-to-understand principles:
• Human-centered
• Collaborative teamwork
• Learning by Doing
• Embrace Experimentation
• Understand patterns, relationships & systems
• Visualize and Show
4/6/2022 1.7 _ Explore - STEEP Analysis 122
4/6/2022 1.7 _ Explore - STEEP Analysis 123
Heart-on Hands-on Head-On Approach
4/6/2022 1.7 _ Explore - STEEP Analysis 124
5 Phases, 17 Methods and Tools of DT
4/6/2022 1.7 _ Explore - STEEP Analysis 125
Introduction
• Design Thinking is not a perfectly linear process, and each project
invariably has its own contours and character.
• Generally, you will move through three main modules:
• Inspiration,
• Ideation, and
• Implementation
• It includes 5 phases.
• When you move through the 5 phases,
• you will move from divergent thinking (create choices) to convergent
thinking (make choices).
4/6/2022 1.7 _ Explore - STEEP Analysis 126
Thinking Process
4/6/2022 1.7 _ Explore - STEEP Analysis 127
Scoping of design challenge
• When you want to work on real project using Design Thinking, begin
the process with a specific and purposeful situation or problem to
solve called Design Challenge.
• The Design Challenge should be doable, clear, actionable and
hopefully inspiring.
• Your problem statement should be an outcome and not a solution.
• You can use SCOPES as a tool to brainstorm and frame your problem.
4/6/2022 1.7 _ Explore - STEEP Analysis 128
4/6/2022 1.7 _ Explore - STEEP Analysis 129
SCOPES Tool
Phase 1 - Explore
• After scoping the design challenge, the explore phase focuses on
reframing the design challenge topic into design opportunity from
multiple perspectives.
4/6/2022 1.7 _ Explore - STEEP Analysis 130
Activities of Explore Phase
• Synthesis the STEEP trends analysis to gain insights on the
implications and context of your design challenge.
• Foster multiple perspectives to explore your design
challenge.
• Map the organization’s activity system/ecosystem as the
foundation model to leverage for your new idea delivery.
• Map key stakeholders to appreciate the key people who
determine the success of your design challenge
• Frame project (design challenge) into design opportunity
• Identify, select and invite your target stakeholders for
the interview
• Plan your design challenge project management.
4/6/2022 1.7 _ Explore - STEEP Analysis 131
Explore Phase
4/6/2022 1.7 _ Explore - STEEP Analysis 132
Explore Phase – Methods and Tools
• There are 5 methods and Tools:
• STEEP Analysis
• Strategic Priorities
• Activity Systems
• Stakeholder Analysis
• Framed Opportunities
4/6/2022 1.7 _ Explore - STEEP Analysis 133
STEEP Analysis
4/6/2022 1.7 _ Explore - STEEP Analysis 134
What is STTEP Analysis?
• STEEP Analysis is a tool to explore and determine the impact of macro-
environmental trends in the context of the project topic (design challenge)
as you should not limit your thinking just to the people you are designing
for.
• You may need to consider governments, international partner and other
stakeholders.
• STEEP Analysis is used:
• To understand the future opportunities and challenges.
• To keep an eye on the future while focusing on the possibilities of the current as new
services, processes, administration and public policies may have to be developed in
response to these trends.
• To cultivate thinking which leads to future implications of the present changes?
4/6/2022 1.7 _ Explore - STEEP Analysis 135
How to conduct STEEP Analysis?
4/6/2022 1.7 _ Explore - STEEP Analysis 136
Templates to be used for the conduct
of STEEP analysis
4/6/2022 1.7 _ Explore - STEEP Analysis 137
STEEP Analysis
• The STEEP analysis, also called PESTE/PESTLE analysis, is a strategy of
external environmental analysis for companies.
• It lists the factors of the individual categories that may influence the unit
under investigation.
• STEEP is an English acronym for Sociological, Technological, Economical,
Environmental and Political.
• In the analysis, the factors are examined socially, technologically,
economically, ecologically, politically and their mutual dependencies.
• The analyzed facts are then selected and weighted according to the
problem.
4/6/2022 1.7 _ Explore - STEEP Analysis 138
STEEP/PESTLE Analysis – Factors List
• Social factors include: values, attitudes, lifestyles, consumer trends, demographic
influences, income distribution, education, population development, security. Aspects
within society such as family, friends, colleagues, neighbors and the media.
• Technological factors include: new technologies, technology effects, research,
development speed, new products and processes, product lifecycles, technology
investments, and government research expenditure.
• Economic factors include: economic growth, inflation, interest rates, exchange rates,
taxation, unemployment, income, business cycles, world trade and resource availability.
• Environmental factors include: material, resources, disposal, emission regulations,
energy, transport routes, life cycles, effects of the ozone hole and global warming.
• Political factors include: policy frameworks, labor market policies, government policies,
competition oversight, legislation, political stability, tax policies, trade barriers, security
requirements and subsidies.
4/6/2022 1.7 _ Explore - STEEP Analysis 139
STEEP/PESTLE - Factors List
4/6/2022 1.7 _ Explore - STEEP Analysis 140
Template 1 – STEEP TRENDS ANALYSIS
4/6/2022 1.7 _ Explore - STEEP Analysis 141
Template 1 – STEEP TRENDS ANALYSIS
4/6/2022 1.7 _ Explore - STEEP Analysis 142
Mark with Opportunity and
Challenges(Threat) – Example : AirBnB
4/6/2022 1.7 _ Explore - STEEP Analysis 143
Template 1 – Online Tools (STEEP)
• Tool1: (Sample Examples also Available)
• https://webtools.innovalor.nl/#/pestle
• Tool2: (Sample Examples also Available)
• https://online.visual-
paradigm.com/drive/#diagramlist:proj=0&new=PESTAnalysis
4/6/2022 1.7 _ Explore - STEEP Analysis 144
Template 2 – STEEP Analysis Matrix
4/6/2022 1.7 _ Explore - STEEP Analysis 145
Template 2 – STEEP Analysis Matrix
4/6/2022 1.7 _ Explore - STEEP Analysis 146
Template 3 – STEEP Analysis Prioritization
4/6/2022 1.7 _ Explore - STEEP Analysis 147
Template 3 – STEEP Analysis Prioritization
4/6/2022 1.7 _ Explore - STEEP Analysis 148
Thank you
4/6/2022 1.7 _ Explore - STEEP Analysis 149
Poll Question 1
• ______a tool to brainstorm and frame your problem.
• SCOPES
• STEEP
4/6/2022 1.7 _ Explore - STEEP Analysis 150
Poll Question 2
• Which Human Body Part is not in HHH approach of Design Thinking?
• Head
• Hand
• Heel
• Heart
4/6/2022 1.7 _ Explore - STEEP Analysis 151
Poll Question 3
• STEEP Analysis is used to_____.
• Framing the Problem Statement
• Understand the future opportunities and challenges
4/6/2022 1.7 _ Explore - STEEP Analysis 152
Poll Question 4
• Which STEEP template sort the trends based on its impact and
(un)certainty of its occurrence?
• Trend Analysis
• Analysis Matrix
• Analysis Prioritization
4/6/2022 1.7 _ Explore - STEEP Analysis 153
Unit I : Contents
1. Introduction
2. Need for design thinking
3. Design and Business
4. The Design Process
5. Design Brief
6. Visualization
7. Four Questions & Ten Tools
4/6/2022 154
1.8 _ Strategic Priorities & Activity System
8. Explore
9. STEEP Analysis
10. Strategic Priorities
11. Activity System
12. Stakeholder Mapping
13. Opportunity Framing
Strategic Priorities
• This tool is used after the STEEP Analysis.
• A Strategic Priorities Matrix is used to
• explore from multiple perspectives to gain insights
• deep understanding of the design challenge
4/6/2022 1.8 _ Strategic Priorities & Activity System 155
What is Strategic Priorities?
• Strategic Priorities Matrix is a tool with
• which you will look through multiple perspectives to better understand the
context and
• the real issues with your design challenge and
• help you synthesise and formulate a point of view or
• theory to explain your design challenge problem.
4/6/2022 1.8 _ Strategic Priorities & Activity System 156
How to use the Strategic Priorities ?
4/6/2022 1.8 _ Strategic Priorities & Activity System 157
List of Templates seen so far....
• T1: PMA1 - Design Brief
• T2: SCOPES
• T3: STEEP Trend Analysis
• T4: STEEP Analysis Matrix
• T5: STEEP Analysis Prioritization
4/6/2022 1.8 _ Strategic Priorities & Activity System 158
Strategic Priorities - Templates
• Two Templates:
• T6: Strategic Priorities Matrix
• T7: Synthesis - making sense of STEEP analysis & strategic priorities template
4/6/2022 1.8 _ Strategic Priorities & Activity System 159
T6 – Strategic Priorities Matrix
4/6/2022 1.8 _ Strategic Priorities & Activity System 160
Online Tool for T6
• https://miro.com/signup/
4/6/2022 1.8 _ Strategic Priorities & Activity System 161
T7 – Synthesis : Sense Making
4/6/2022 1.8 _ Strategic Priorities & Activity System 162
Activity System
• You can use the activity system
• to gain insights on the organization’s strengths, weaknesses, advantages and
• gaps to explore fresh opportunities and possibilities.
• It should also be used to establish
• foundation for leveraging and evolving the strategic ‘ecosystem’.
(or)
• a model in the Design Thinking Phase 5: Evolve.
4/6/2022 1.8 _ Strategic Priorities & Activity System 163
What is activity system?
• Activity system is a visual representation of
• how the organization creates value, satisfies its users and
builds competitive advantages.
• It also identifies gabs in achieving the objectives
(providing service) and possible duplication of jobs.
• A powerful organizational model is one with a unique
activity system that has mutually reinforcing activities
which is difficult to replicate.
4/6/2022 1.8 _ Strategic Priorities & Activity System 164
How to define the activity system?
4/6/2022 1.8 _ Strategic Priorities & Activity System 165
Activity System - Templates
4/6/2022 1.8 _ Strategic Priorities & Activity System 166
• Two Templates:
• T8: Activity System Mapping
• T9: Key Components of Activity System
T8 – Activity System Mapping
4/6/2022 1.8 _ Strategic Priorities & Activity System 167
T9 – Key Components of Activity System
4/6/2022 1.8 _ Strategic Priorities & Activity System 168
List of Templates seen so far....
• T1: PMA1 - Design Brief
• T2: SCOPES
• T3: STEEP Trend Analysis
• T4: STEEP Analysis Matrix
• T5: STEEP Analysis Prioritization
• T6: Strategic Priorities Matrix
• T7: Synthesis
• T8: Activity System Mapping
• T9: Key Components of Activity System
4/6/2022 1.8 _ Strategic Priorities & Activity System 169
Thank you
4/6/2022 1.8 _ Strategic Priorities & Activity System 170
Poll Question 1
• Which tool is used to deep understand the design challenge.
• SCOPES Tool
• Strategic Priorities Matrix
4/6/2022 1.8 _ Strategic Priorities & Activity System 171
Poll Question 2
• _______ is used to gain insights on the organization’s strengths and
weaknesses.
• Strategic Priorities
• Activity Systems
4/6/2022 1.8 _ Strategic Priorities & Activity System 172
Poll Question 3
• In activity system, key components are listed under____
• Strategic Hub
• Supporting Activities
4/6/2022 1.8 _ Strategic Priorities & Activity System 173
Poll Question 4
• A powerful organizational model is one with a ___ activity system.
• Unique
• Common
4/6/2022 1.8 _ Strategic Priorities & Activity System 174
Unit I : Contents
1. Introduction
2. Need for design thinking
3. Design and Business
4. The Design Process
5. Design Brief
6. Visualization
7. Four Questions & Ten Tools
4/6/2022 175
1.8 _ Stakeholder Mapping & Opportunity Framing
8. Explore
9. STEEP Analysis
10. Strategic Priorities
11. Activity System
12. Stakeholder Mapping
13. Opportunity Framing
Stakeholder Mapping
4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 176
Stakeholder Mapping
• Stakeholder Map can be used to help you visually
summarise and communicate the relationships
between various stakeholders when working on a
design challenge
• Address any issue that require to understand various
players involved.
4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 177
Stakeholder Mapping
• Stakeholder mapping is a process
• to identify the key people, group and organization that have direct influence
on the design challenge
• to understand the key stakeholders so as to better engage them.
• It draws the relationship between the stakeholders
• It shows the importance of the stakeholder(s) as it plays a key role in
influencing the development and outcome of the design challenge.
4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 178
How to conduct the Stakeholder Mapping
4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 179
List of Templates seen so far....
• T1: PMA1 - Design Brief
• T2: SCOPES
• T3: STEEP Trend Analysis
• T4: STEEP Analysis Matrix
• T5: STEEP Analysis Prioritization
• T6: Strategic Priorities Matrix
• T7: Synthesis
• T8: Activity System Mapping
• T9: Key Components of Activity System
4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 180
Stakeholder Mapping - Templates
4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 181
• Four Templates:
• T10: Stakeholder Mapping Matrix
• T11: Stakeholder Links & Relationship Mapping
• T12: Stakeholder Priority Mapping Matrix
• T13: Stakeholder Analysis & Engagement Strategy
T10: Stakeholder Mapping Matrix
4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 182
• Identify your relevant Key Stakeholders
T11: Stakeholder Links & Relationship Mapping
4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 183
• Define the links and relationships between stakeholders.
T12: Stakeholder Priority Mapping Matrix
4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 184
• Develop engagement strategies
T13: Stakeholder Analysis & Engagement Strategy
4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 185
Opportunity Framing
4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 186
Opportunity Framing
• Opportunity Framing is carried out after you know and understand
the ‘Future Trend’, ‘Organization’ and the ‘user’ (stakeholder)
• to relook into the design challenge
• to reframe from design challenge into opportunity.
• Opportunity Framing prepares you to better define the design
challenge.
• Opportunity Framing also help you in identifying the potential
interviewees for later phases.
4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 187
Design Challenge Reframing
4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 188
“How might we <verb> a <desired end state/outcome/issues for <user>?
Design Challenge : Frame the problem statement into “How Might We...?”
Reframing
the Design
Challenge
HMW Method Examples
• How might we design a product that makes our users
feel confident and secure during their online financial
transactions?
• How might we design the world’s most innovative
banking app?
4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 189
HMW Verbs List
4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 190
How to do Opportunity Framing?
4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 191
Fundamentals of Opportunity Framing
• From the industry focus to user focus
• (Public Sector Agency to Citizen or End Users)
• From single idea to system
• From symptoms to root cause
• (What are the real issues, pain points, underlying deep needs)
4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 192
List of Templates seen so far....
• T1: PMA1 - Design Brief
• T2: SCOPES
• T3: STEEP Trend Analysis
• T4: STEEP Analysis Matrix
• T5: STEEP Analysis Prioritization
• T6: Strategic Priorities Matrix
• T7: Synthesis
• T8: Activity System Mapping
• T9: Key Components of Activity System
• T10: Stakeholder Mapping Matrix
• T11: Stakeholder Links & Relationship Mapping
• T12: Stakeholder Priority Mapping Matrix
• T13: Stakeholder Analysis & Engagement Strategy
4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 193
Opportunity Framing - Templates
• Three Templates:
• T14: Project Brief and Opportunity Framing
• T15: Project Brief and Reframing Project Challenges
• T16: Reframing the Opportunities
4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 194
T14: Project Brief and Opportunity Framing
4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 195
4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 196
T15: Project Brief and Reframing Project Challenges
4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 197
T16: Reframing the Opportunities
4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 198
List of Templates seen so far....
• T1: PMA1 - Design Brief
• T2: SCOPES
• T3: STEEP Trend Analysis
• T4: STEEP Analysis Matrix
• T5: STEEP Analysis Prioritization
• T6: Strategic Priorities Matrix
• T7: Synthesis
• T8: Activity System Mapping
• T9: Key Components of Activity System
• T10: Stakeholder Mapping Matrix
• T11: Stakeholder Links & Relationship Mapping
• T12: Stakeholder Priority Mapping Matrix
• T13: Stakeholder Analysis & Engagement Strategy
• T14: Project Brief and Opportunity Framing
• T15: Project Brief and Reframing Project Challenges
• T16: Reframing the Opportunities
4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 199
Thank you
4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 200
Poll Question 1
• In Stakeholder Priority Mapping Matrix, High Interest and High
Influence Quadrant is named as ______
• Engage Closely
• Keep Satisfied
• Monitor
4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 201
Poll Question 2
• Which template is used to identify appropriate key stakeholders?
• Stakeholder Mapping Matrix
• Stakeholder Priority Mapping Matrix
4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 202
Poll Question 3
• Which tool is used to reframe your design challenge as opportunity?
• Stakeholder Mapping
• Opportunity Framing
• STEEP Analysis
4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 203
Poll Question 4
• Which approach helps us to reframe our opportunities?
• HHH Approach
• HMW Approach
• STEEPS Approach
• SCOPES Approach
4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 204

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Introduction to Design Thinking

  • 1. UNIT I : Introduction to Design Thinking By Mr.S.Selvaraj Asst. Professor (SRG) / CSE Kongu Engineering College Perundurai, Erode, Tamilnadu, India 18GEO03 – Design Thinking for Engineers Thanks to and Resource from : Jeanne Liedtka and Tim Ogilvie, "Designing for Growth: A Design Thinking Tool Kit for Managers", NA Edition, Columbia University Press, NA, 2011 & Lee Chong Hwa, "Design Thinking The Guidebook", NA Edition, Design Thinking Master Trainers of Bhutan, NA, 2017.
  • 2. Preamble and Course Outcomes - DT 4/6/2022 1.1 _ Introdution to Design Thinking 2
  • 3. Unit Wise Syllabus – DT 4/6/2022 1.1 _ Introdution to Design Thinking 3
  • 4. Text Book and Reference Book - DT 4/6/2022 1.1 _ Introdution to Design Thinking 4
  • 5. Design Thinking • Design Thinking is not an exclusive property of designers—all great innovators in literature, art, music, science, engineering, and business have practiced it. 4/6/2022 1.1 _ Introdution to Design Thinking 5
  • 6. Why call it Design Thinking? What’s special about Design Thinking? • It is that designers’ work processes can help us systematically extract, teach, learn and apply these human-centered techniques to solve problems in a creative and innovative way – • in our designs, • in our businesses, • in our countries, • in our lives. 4/6/2022 1.1 _ Introdution to Design Thinking 6
  • 7. Design Thinking - All over the World • Some of the world’s leading brands, such as Apple, Google, Samsung and GE, have rapidly adopted the Design Thinking approach. • Design Thinking is being taught at leading universities around the world, including d.school, Stanford, Harvard and MIT. 4/6/2022 1.1 _ Introdution to Design Thinking 7
  • 8. Design Thinking Institute at Stanford University • The Hasso Plattner Institute of Design at Stanford, commonly known as the d.school, is a design thinking institute based at Stanford University. 4/6/2022 1.1 _ Introdution to Design Thinking 8
  • 9. Design Thinking Process • There are many variants of the Design Thinking process in use today, and they have from three to seven phases, stages, or modes. • However, all variants of Design Thinking are very similar. • All variants of Design Thinking embody the same principles, which were first described by Nobel Prize laureate Herbert Simon in The Sciences of the Artificial book in 1969. 4/6/2022 1.1 _ Introdution to Design Thinking 9
  • 10. Design Thinking Process • Here, we will focus on the five-phase model proposed by the Hasso- Plattner Institute of Design at Stanford, which is also known as d.school. • We’ve chosen d.school’s approach because they’re at the forefront of applying and teaching Design Thinking. 4/6/2022 1.1 _ Introdution to Design Thinking 10
  • 11. Design Thinking Process – 5 Phases • The five phases of Design Thinking, according to d.school, are as follows: • Empathise – with your users • Define – your users’ needs, their problem, and your insights • Ideate – by challenging assumptions and creating ideas for innovative solutions • Prototype – to start creating solutions • Test – solutions 4/6/2022 1.1 _ Introdution to Design Thinking 11
  • 12. 4/6/2022 1.1 _ Introdution to Design Thinking 12
  • 13. 4/6/2022 1.1 _ Introdution to Design Thinking 13 Existing Process Flow - Types
  • 14. 4/6/2022 1.1 _ Introdution to Design Thinking 14 Existing Process Flow - Types
  • 15. 4/6/2022 1.1 _ Introdution to Design Thinking 15
  • 16. Design Thinking - Points • It is important to note that the five phases, stages, or modes are not always sequential. • They do not have to follow any specific order and can often occur in parallel and repeat iteratively. • Given that, you should not understand the phases as a hierarchical or step-by-step process. • Instead, you should look at it as an overview of the modes or phases that contribute to an innovative project, rather than sequential steps. 4/6/2022 1.1 _ Introdution to Design Thinking 16
  • 17. The Problem with Ingrained Patterns of Thinking • Humans naturally develop patterns of thinking modeled on repetitive activities and commonly accessed knowledge. • These patterns of thinking are often referred to as schemas, which are • organized sets of information • relationships between things, actions • thoughts that are stimulated and initiated in the human mind • For example, we have a schema for dogs which encompasses the presence of four legs, fur, sharp teeth, a tail, paws, and a number of other perceptible characteristics. 4/6/2022 1.1 _ Introdution to Design Thinking 17
  • 18. Thinking outside of the box • Innovative problem solving is also known as “thinking outside of the box”. • Thinking outside of the box can be a real challenge as we naturally develop patterns of thinking that are modeled on the repetitive activities and commonly accessed knowledge we surround ourselves with. 4/6/2022 1.1 _ Introdution to Design Thinking 18
  • 19. Read the Problem and Give your Solution • Some years ago, an incident occurred where a truck driver tried to pass under a low bridge. But he failed, and the truck was lodged firmly under the bridge. The driver was unable to continue driving through or reverse out. • The story goes that as the truck became stuck, it caused massive traffic problems, which resulted in emergency personnel, engineers, fire fighters and truck drivers gathering to devise and negotiate various solutions for dislodging the trapped vehicle. • Emergency workers were debating whether to dismantle parts of the truck or chip away at parts of the bridge. Each spoke of a solution which fitted within his or her respective level of expertise. 4/6/2022 1.1 _ Introdution to Design Thinking 19
  • 20. One of the fine thinking by a small boy 4/6/2022 1.1 _ Introdution to Design Thinking 20 • A boy walking by and witnessing the intense debate looked at the truck, at the bridge, then looked at the road and said nonchalantly, "Why not just let the air out of the tires?" to the absolute amazement of all the specialists and experts trying to unpick the problem. • When the solution was tested, the truck was able to drive free with ease, having suffered only the damage caused by its initial attempt to pass underneath the bridge.
  • 21. Storytelling 4/6/2022 1.1 _ Introdution to Design Thinking 21
  • 22. The Power of Storytelling • Why did we tell you this story? • Telling stories can help us inspire opportunities, ideas and solutions. • Stories are framed around real people and their lives. • Stories are important because they are accounts of specific events, not general statements. • They provide us with concrete details that help us imagine solutions to particular problems. • Please watch this 1-minute video to help you get started understanding what Design Thinking is about. • https://www.youtube.com/watch?v=eDICzreiJXA 4/6/2022 1.1 _ Introdution to Design Thinking 22
  • 23. Take away • Design Thinking is essentially a problem-solving approach specific to design, which involves assessing known aspects of a problem and identifying the more ambiguous or peripheral factors that contribute to the conditions of a problem. • This contrasts with a more scientific approach where the concrete and known aspects are tested in order to arrive at a solution. • Design Thinking is an iterative process in which knowledge is constantly being questioned and acquired so it can help us redefine a problem in an attempt to identify alternative strategies and solutions that might not be instantly apparent with our initial level of understanding. • Design Thinking is often referred to as ‘outside the box thinking’, as designers are attempting to develop new ways of thinking that do not abide by the dominant or more common problem-solving methods – just like artists do. • At the heart of Design Thinking is the intention to improve products by analyzing how users interact with them and investigating the conditions in which they operate. • Design Thinking offers us a means of digging that bit deeper to uncover ways of improving user experiences. 4/6/2022 1.1 _ Introdution to Design Thinking 23
  • 24. Thank you 4/6/2022 1.1 _ Introdution to Design Thinking 24
  • 25. Poll Question1 • No.of phases of design thinking? • 3 • 4 • 5 • 6 4/6/2022 1.1 _ Introdution to Design Thinking 25
  • 26. Poll Question 2 • Design Thinking is a ___ • Linear Process Flow • Non-Linear Process Flow 4/6/2022 1.1 _ Introdution to Design Thinking 26
  • 27. Poll Question 3 • Design Thinking is also called as___ • Outside the box thinking • Inside the box thinking 4/6/2022 1.1 _ Introdution to Design Thinking 27
  • 28. Poll Question 4 • 1st phase of Design Thinking is ___ • Define • Empathise • Prototype • Ideate • Test 4/6/2022 1.1 _ Introdution to Design Thinking 28
  • 29. DT – Split up of Syllabus Coverage in Two Different Text Books 4/6/2022 1.2 _ Intro and Need for Design Thinking 29
  • 30. Jeanne Liedtka and Tim Ogilvie, "Designing for Growth: A Design Thinking Tool Kit for Managers", NA Edition, Columbia University Press, NA, 2011. 4/6/2022 1.2 _ Intro and Need for Design Thinking 30 First Book Contents Completely Based on 4 Questions and 10 Tools
  • 31. Lee Chong Hwa, "Design Thinking The Guidebook", NA Edition, Design Thinking Master Trainers of Bhutan, NA, 2017. 4/6/2022 1.2 _ Intro and Need for Design Thinking 31 Second Book Contents Completely Based on 5 Phases and 17 Methods and Tools
  • 32. Unit I : Contents 1. Introduction 2. Need for design thinking 3. Design and Business 4. The Design Process 5. Design Brief 6. Visualization 7. Four Questions & Ten Tools 4/6/2022 32 1.2 _ Intro and Need for Design Thinking 8. Explore 9. STEEP Analysis 10. Strategic Priorities 11. Activity System 12. Stakeholder Mapping 13. Opportunity Framing
  • 33. Introduction • Design thinking draws on logic, imagination, intuition and systemic reasoning • to explore the possibilities of what could be • to create desired outcomes that benefit the end user (the customer) • A design thinking mind-set is not problem-focused • it’s solution-focused • It’s action-oriented • It involves both analysis and imagination • It helps the innovator • to gain greater clarity • to find viable, feasible and desirable ideas • It is an approach for Creative Problem Solving 4/6/2022 1.2 _ Intro and Need for Design Thinking 33
  • 34. 5 phases of Design Thinking, according to d.school • Empathize • with your users • Define • your users’ needs, their problem, and your insights • Ideate • by challenging assumptions and creating ideas for innovative solutions • Prototype • to start creating solutions • Test • solutions 4/6/2022 1.2 _ Intro and Need for Design Thinking 34
  • 35. 4 Phases / 4 ?’s of Design Thinking Based on Jeanne Liedtka et al. (1st Text Book) • What is? - explores current reality • What if? - envisions a new future • What wows? – makes some choices • What works? - takes us into the marketplace 4/6/2022 1.2 _ Intro and Need for Design Thinking 35
  • 36. 5 phases of Design Thinking Based on Lee Chong Hwa ( 2nd Text Book) • Explore • Reframe opportunities • Empathise • Rediscover your user deep needs • Experiment • Refresh your solutions & innovative Ideas • Engage • Reaffirm your user needs • Evolve • Review your activities and strategies 4/6/2022 1.2 _ Intro and Need for Design Thinking 36
  • 37. Need for Design Thinking • Every managers needs design. • Design has a lot of different meanings. • It is actually a systematic approach to problem solving. • It starts with customers and the ability to create a better future for them. • It acknowledges that we probably won’t get that right the first time. • It does not require supernatural powers. • Recent explosion of interest in design thinking has a lot more fueling it than Apple’s success and high profile. 4/6/2022 1.2 _ Intro and Need for Design Thinking 37
  • 38. Need for Design Thinking • Design thinking can do for organic growth and innovation what TQM did for quality. • Design thinking will be practiced at varying levels by people with different talents and capabilities. • Design thinking by translating “design” from an abstract idea into a practical, everyday tool any manager can profit from. • Using a business perspective and business language, we’ll • translate the vocabulary of design • unpack the mysterious connection between design thinking and profitable growth • introduce a systematic process (complete with simple Project Management Aids (PMA)) 4/6/2022 1.2 _ Intro and Need for Design Thinking 38
  • 39. Thank you 4/6/2022 1.2 _ Intro and Need for Design Thinking 39
  • 40. Poll Question 1 • Empathise phase focuses on whom? • Manager • Developer • User 4/6/2022 1.2 _ Intro and Need for Design Thinking 40
  • 41. Poll Question 2 • Design thinking mind-set is not ____ ? • Solution Focused • Problem Focused • Action Focused 4/6/2022 1.2 _ Intro and Need for Design Thinking 41
  • 42. Poll Question 3 • What is 1st phases of Design Thinking Based on Lee Chong Hwa ____ ? • Explore • Empathise • Experiment • Engage • Evolve 4/6/2022 1.2 _ Intro and Need for Design Thinking 42
  • 43. Poll Question 4 • Design Thinking is starts with ____ ? • Manager • Customer • Programmer • Developer 4/6/2022 1.2 _ Intro and Need for Design Thinking 43
  • 44. What if Managers Thought Like Designers? • What would be different if managers thought more like designers? • We have three words for you: • Empathy • Invention • Iteration 4/6/2022 1.3 _ Design and Business 44
  • 45. Empathy • Design starts with empathy, establishing a deep understanding of those we are designing for. • Managers who thought like designers would put themselves in their customers’ shoes. • It involves developing an understanding of both their emotional and their “rational” needs and wants. • To be a customer –centric and know your customer. • Great designs inspire —they grab us at an emotional level. 4/6/2022 1.3 _ Design and Business 45
  • 46. Sympathy and Empathy • What's the difference between sympathy and empathy? • At the most basic level, • sympathy is feeling sorry for someone, while • empathy is understanding their pain. • These words are related, but they are not synonyms. • Empathy is stronger than sympathy. • Sympathy is a feeling you share with another person. • Empathy is the ability to understand the emotions of another person. 4/6/2022 1.3 _ Design and Business 46
  • 47. Choose the Correct Word - Sympathy / Empathy • Complete each of the sentences below with the word sympathy or empathy, making the correct choice based on what each word means. 1. I have ____________ for our new classmate because I know what it feels like to change schools mid-year. 2. I don’t understand what Susie is going through, but I certainly have ____________ for her situation. 3. The owner of our company just isn’t able to have ____________ for those of us trying to pay bills in a minimum wage job. 4. I don’t have any ____________ for her. She knew exactly what she was doing when she cheated on her exam. 5. We mailed a ____________ card to my teacher after learning that her father passed away. 4/6/2022 1.3 _ Design and Business 47
  • 48. Answer Key • Check your answers using the answer key below. 1. empathy 2. sympathy 3. empathy 4. sympathy 5. sympathy 4/6/2022 1.3 _ Design and Business 48
  • 49. Need and Want • Need • Something you must have in order to survive • Want • Something you desire, but is not necessary 4/6/2022 1.3 _ Design and Business 49
  • 50. Customer –centeric and know your customer • Of course, we all know already that we are supposed to be “customer- centered,” but • what we are talking about here is deeper and more personal than that. • It means “knowing” customers as real people with real problems, not seeing them as targets for • sales or • as a set of demographic statistics around age, income level, or marital status. 4/6/2022 1.3 _ Design and Business 50
  • 51. Invention 4/6/2022 1.3 _ Design and Business 51 • Design is also a process of invention. • Managers who thought like designers would think of themselves as creators.
  • 52. Iteration • Finally, design insists that we prepare ourselves to iterate our way to a solution. • Managers who thought like designers would see themselves as learners. 4/6/2022 1.3 _ Design and Business 52
  • 53. Design and Business • Consider a challenge faced by a leading consumer products firm. • How to think about and respond to changes in the retail marketplace over the next ten years? • Suppose that two student teams • one composed of MBAs and • the other of design students • How might each team approach its study? 4/6/2022 1.3 _ Design and Business 53
  • 54. 1st Team (Business Students) • The MBAs would likely begin by researching trends in the marketplace, social, technological, environmental, and political. • They’d read analysts’ reports, interview industry experts, and benchmark leading retailers and competitors. • They’d produce forecasts and a recommended set of strategies, complete with ROI (return on investment) and NPV (net present value) calculations. • They’d deliver it all in a PowerPoint presentation. 4/6/2022 1.3 _ Design and Business 54
  • 55. 2nd Team (Design Students) • The design students would probably approach the project quite differently. • They might begin with a similar trend analysis, but they would use it to develop scenarios of possible futures instead of spreadsheets. • They would hang out in stores and talk to shoppers and employees, focusing on the shopping experience. • They’d likely create some different customer personas and use the scenarios to try to model the changes in the personas’ lives—and, accordingly, in their shopping habits—over the next ten years. • They might sponsor a “store of the future” brainstorming session, inviting their fellow students (and offering free pizza). • They would use the scenarios and personas as a starting point and build on them as a group. • Ultimately, they’d present not solutions but a small number of concepts to be prototyped, with the aim of soliciting feedback from real customers and collaborators. 4/6/2022 1.3 _ Design and Business 55
  • 56. Business Thinking Vs Design Thinking 4/6/2022 1.3 _ Design and Business 56
  • 57. Business thinking vs Design Thinking • Business thinking assumes rationality and objectivity. • Design thinking assumes instead human experience, always messy, as its decision driver and sees true objectivity as an illusion. Reality, for designers, is always constructed by the people living it. • Hence, the MBAs analyzed trend data; the designers observed the shopper’s experience. 4/6/2022 1.3 _ Design and Business 57
  • 58. Business and Design 4/6/2022 1.3 _ Design and Business 58
  • 59. Business needs design • In today’s increasingly fast-paced and unpredictable environment, business needs design precisely because of all the differences we’ve noted: • First, design is all about action, and business too often gets stuck at the talking stage. • Second, design teaches us how to make things feel real, and most business rhetoric today remains largely irrelevant to the people who are supposed to make things happen. • Third, design is tailored to dealing with uncertainty, and business’s obsession with analysis is best suited for a stable and predictable world. • Fourth, design understands that products and services are bought by human beings, not target markets segmented into demographic categories. 4/6/2022 1.3 _ Design and Business 59
  • 60. Design needs business • Design needs business thinking for good reasons: • First, because novelty does not necessarily create value. • Second, because even value creation is not enough. • And third, because how many more stylish toasters and corkscrews do any of us need? 4/6/2022 1.3 _ Design and Business 60
  • 61. Thank you 4/6/2022 1.3 _ Design and Business 61
  • 62. Poll Question 1 • Empathy is ____? • Feeling • Understanding 4/6/2022 1.3 _ Design and Business 62
  • 63. Poll Question 2 • As I had lost my job last year, I had ______ for my friend when she was fired? • Sympathy • Empathy 4/6/2022 1.3 _ Design and Business 63
  • 64. Poll Question 3 • Education is a ____ • Want • Need 4/6/2022 1.3 _ Design and Business 64
  • 65. Poll Question 4 • Which one give you more than one solution for a particular problem? • Business Thinking • Design Thinking 4/6/2022 1.3 _ Design and Business 65
  • 66. Unit I : Contents 1. Introduction 2. Need for design thinking 3. Design and Business 4. The Design Process 5. Design Brief 6. Visualization 7. Four Questions & Ten Tools 4/6/2022 66 1.4 _ Design Process 8. Explore 9. STEEP Analysis 10. Strategic Priorities 11. Activity System 12. Stakeholder Mapping 13. Opportunity Framing
  • 67. Design Process Stages • Design process deals with 4 basic questions also called 4 stages of Design process. • What is? • explores current reality. • refers to the present. • What if? • builds on the present to envisions a new future. • What wows? • makes some choices and narrow choices to the best. • helps teams focus on solutions that stand out. • What works? • takes us into the marketplace. • tests possible solutions with actual users in the real world. 4/6/2022 1.4 _ Design Process 67
  • 68. Design Process 4/6/2022 1.4 _ Design Process 68
  • 69. Design Process • The widening and narrowing of the bands around each question represent what designers call “divergent” and “convergent” thinking. • The first two – ‘what is?’ and ‘what if?’ • are about ‘divergent thinking’ • exploring many possibilities and solutions • The last two – ‘what wows?’ and ‘what works?’ • are about ‘convergent thinking’ • narrowing focus to a prototype and experiments within the field. 4/6/2022 1.4 _ Design Process 69
  • 70. Convergent Thinking Vs Divergent Thinking Convergent Thinking Divergent Thinking The process of figuring out a concrete solution to any problem is called Convergent Thinking. The process of thinking that explores multiple possible solutions in order to generate creative ideas is called Divergent thinking. It’s a straight forward process. It’s opening the mind in various directions. It’s recognize the previously tried out techniques and reapplying them. It relates to figuring out new procedures. It refers to approaching a definite limit. It provides limitless number of solutions. 4/6/2022 1.4 _ Design Process 70
  • 71. Divergent Thinker Vs Convergent Thinker 4/6/2022 1.4 _ Design Process 71
  • 72. What is? • In this phase, teams exploit the knowledge existing in the organisation across the value chain. • It’s about getting buried in the current ways of doing things to surface the known problems. • It requires empathising with individuals involved and getting clear on their issues without judgement. • To develop a sense of empathy or user centric view of the problem. • Sankey diagrams can be a useful tool in this phase. • This stage enables one to answer the scope of the problem often from deep ethnographic perspective. • that is, the team of design thinkers actually go and live with the users whose problems they are trying to solve and live within the situations to study them. 4/6/2022 1.4 _ Design Process 72
  • 73. Sankey Diagram 4/6/2022 1.4 _ Design Process 73 • Sankey diagrams are a type of flow diagram in which the width of the arrows is proportional to the flow rate.
  • 74. What if ? • The aim of this stage is to come up with as many ideas as possible. • 100 ideas is OK. Anything is constructive. • Generate plenty of ideas and then narrow down to a few ideas. • No wrongs answers, giving voice to everybody. • Wild dreams, humble incremental improvements, it’s all good. • During this stage, it’s vital to remove the power dynamics. • Teams riff using Post-its to get ideas up on the wall, bubble maps, groupings. • Again, all areas of the business are represented. This is about working and learning as a system. • This avoids analysts coming up with solutions in a silo. • This phase generates insight. 4/6/2022 1.4 _ Design Process 74
  • 75. What wows? 4/6/2022 1.4 _ Design Process 75 • Now we’re narrowing down ideas into the potentially viable ones – ideas to wow. • Here the team build prototypes. • These could be slidedecks, clay models, Lego structures, digital mock-ups. • The team quickly gets these prototypes in front of customers to test them out. • Here it’s about failing fast and getting the organisational learning that comes from failure.
  • 76. What Works? • This is point where we ask: • Can we make money out of us? • Which of these things would work based on the constraints in the business? • If it won’t work now, when might it work? • If a team has found something that they think works, now is the time to engage in multi-stage planning. • Experimenting, testing and implementing. • Get feedback from stakeholders. 4/6/2022 1.4 _ Design Process 76
  • 77. Design Process - Mapping from 4 questions to 5 phases 4/6/2022 1.4 _ Design Process 77 • The four questions are answered by following the five steps of design thinking phases(d.school).
  • 78. 5 Stages of Design Thinking Process 4/6/2022 1.4 _ Design Process 78
  • 79. Thank you 4/6/2022 1.4 _ Design Process 79
  • 80. Poll Question 1 • Exploring many possibilities and solutions are ____? • Divergent Thinking • Convergent Thinking 4/6/2022 1.4 _ Design Process 80
  • 81. Poll Question 2 • Who thinks for final solution? • Divergent thinker • Convergent thinker 4/6/2022 1.4 _ Design Process 81
  • 82. Poll Question 3 • Post-it sticky notes used in which stage? • What is? • What if? • What wows? • What works? 4/6/2022 1.4 _ Design Process 82
  • 83. Poll Question 4 • “What wows?” stage focus on which concept____. • Empathise • Define • Ideate • Prototype • Test 4/6/2022 1.4 _ Design Process 83
  • 84. Poll Question 5 • “What wows?” stage uses ____. • Sankey Diagram • Sticky notes • Lego structures 4/6/2022 1.4 _ Design Process 84
  • 85. Unit I : Contents 1. Introduction 2. Need for design thinking 3. Design and Business 4. The Design Process 5. Design Brief 6. Visualization 7. Four Questions & Ten Tools 4/6/2022 85 1.5 _ Design Brief and Visualization 8. Explore 9. STEEP Analysis 10. Strategic Priorities 11. Activity System 12. Stakeholder Mapping 13. Opportunity Framing
  • 86. The Project Management Aids (PMA) • To succeed at harnessing the power of design thinking to grow your business, • We need to do more than try out the ten tools of design thinking. • We introduce four project management aids (PMAs) in this unit as well. • Design Brief • Design Criteria • Napkin Pitch • Learning Guide 4/6/2022 1.5 _ Design Brief and Visualization 86
  • 87. The Project Management Aids (PMA) • The PMAs are not design tools—they are not about generating or testing ideas. • Instead, PMAs are communication protocols that link the design thinking process to the established project management structures of the organization. • PMAs will help you control the project by • systematically capturing the learning from each stage. • codifying decisions. • transitioning from one stage to the next. • integrating the results into a successful growth project. 4/6/2022 1.5 _ Design Brief and Visualization 87
  • 88. Purposes of 4 PMAs 4/6/2022 1.5 _ Design Brief and Visualization 88
  • 89. 4/6/2022 1.5 _ Design Brief and Visualization 89
  • 90. Mapping into 4 stages of Design Thinking 4/6/2022 1.5 _ Design Brief and Visualization 90
  • 91. Design Brief • The design thinking team starts with a design brief (project management aid 1). • It clarified the scope of the project, its intent, the questions it hoped to explore, and the target market it wanted to explore them with. • What is? • starts with the creation of the design brief and • ends with the identification of design criteria. • Between those two project management aids are four design thinking tools: • visualization • journey mapping • value chain analysis • mind mapping 4/6/2022 1.5 _ Design Brief and Visualization 91
  • 92. Design Brief (PMA 1) • PMA 1 forces you to clarify your ambitions and constraints. • It asks you to frame your design challenge, • define its scope, and • pose the key questions to explore at the outset: • What do you expect to get out of this work? • What would success look like? • How will you know if the project added value? 4/6/2022 1.5 _ Design Brief and Visualization 92
  • 93. Design Brief - Positives • A design brief tells the project team where it is going and why, what pitfalls to avoid, and what resources are required. • Use the design brief to kick off the project, and revisit it at every key milestone. • It sets the schedule, names the important milestones, and lays out the metrics that will assess the project. • Not surprisingly, brevity is a key attribute of a good design brief. • The document— two or three pages at most—should give the team plenty of leeway to use their creativity. • The design brief provides that guidance throughout the project. 4/6/2022 1.5 _ Design Brief and Visualization 93
  • 94. Design Brief – Document Format 4/6/2022 1.5 _ Design Brief and Visualization 94
  • 95. 4/6/2022 1.5 _ Design Brief and Visualization 95 Design Brief – Sample Document
  • 96. Visualization 4/6/2022 1.5 _ Design Brief and Visualization 96
  • 97. Visualization • Visualization is about using images. • It’s not about drawing; it’s about visual thinking. • It pushes us beyond using words or language alone. • It is a way of unlocking a different part of our brains that allows us to think nonverbally and that managers might not normally use. • When you explain an idea using words, the rest of us will form our own mental pictures. • For example, • When you say, “We need a new growth platform,” the IT specialist sees servers and code and the marketing guru sees an advertising campaign. • If instead you present your idea to us by drawing a picture of it, you reduce the possibility of unmatched mental models. 4/6/2022 1.5 _ Design Brief and Visualization 97
  • 98. Visualization • Visualization is a very special design tool. • This is really a “meta” tool, so fundamental to the way designers work that it shows up in virtually every stage in the process of designing for growth. • Often, visualization is integral to the other tools we will talk about. • It is an approach for identifying, organizing, and communicating in ways that access “right brain” thinking while decreasing our dependency on “left brain” media such as numbers. • Visualization consciously inserts visual imagery into our work processes. • It focuses on bringing an idea to life, simplifying team collaboration and (eventually) creating stories that go to the heart of how designers cultivate empathy in every phase of their work and use it to generate excitement for new ideas. 4/6/2022 1.5 _ Design Brief and Visualization 98
  • 99. Left Brain vs Right Brain 4/6/2022 1.5 _ Design Brief and Visualization 99 • The theory is that people are either left-brained or right- brained, meaning that one side of their brain is dominant. • If you’re mostly analytical and methodical in your thinking, you’re said to be left-brained. • If you tend to be more creative or artistic, you’re thought to be right-brained.
  • 100. Thank you 4/6/2022 1.5 _ Design Brief and Visualization 100
  • 101. Poll Question 1 • What is the PMA matches with “What is?” Stage? • Design Criteria • Design Brief • Napkin Pitch • Learning Guide 4/6/2022 1.5 _ Design Brief and Visualization 101
  • 102. Poll Question 2 • Which PMA serves as “North star” throughout the project? • Design Criteria • Design Brief • Napkin Pitch • Learning Guide 4/6/2022 1.5 _ Design Brief and Visualization 102
  • 103. Poll Question 3 • Design Brief document should be ____ • 1 page • 2 pages • 2 – 3 pages • More than 3 pages 4/6/2022 1.5 _ Design Brief and Visualization 103
  • 104. Poll Question 4 • I am a scientist. What kind of brain i am having? • Left brained • Right Brained 4/6/2022 1.5 _ Design Brief and Visualization 104
  • 105. Unit I : Contents 1. Introduction 2. Need for design thinking 3. Design and Business 4. The Design Process 5. Design Brief 6. Visualization 7. Four Questions & Ten Tools 4/6/2022 105 1.6 _ Four Questions and Ten Tools 8. Explore 9. STEEP Analysis 10. Strategic Priorities 11. Activity System 12. Stakeholder Mapping 13. Opportunity Framing
  • 106. Four Questions • What is? • explores current reality. • refers to the present. • What if? • builds on the present to envisions a new future. • What wows? • makes some choices and narrow choices to the best. • helps teams focus on solutions that stand out. • What works? • takes us into the marketplace. • tests possible solutions with actual users in the real world. 4/6/2022 1.6 _ Four Questions and Ten Tools 106
  • 107. Four Questions 4/6/2022 1.6 _ Four Questions and Ten Tools 107
  • 108. Divergent Vs Convergent Thinking • The widening and narrowing of the bands around each question represent what designers call “divergent” and “convergent” thinking. • The first two – ‘what is?’ and ‘what if?’ • are about ‘divergent thinking’ • exploring many possibilities and solutions • The last two – ‘what wows?’ and ‘what works?’ • are about ‘convergent thinking’ • narrowing focus to a prototype and experiments within the field. 4/6/2022 1.6 _ Four Questions and Ten Tools 108
  • 109. Ten Tools of Design Thinking 4/6/2022 1.6 _ Four Questions and Ten Tools 109
  • 110. Ten Tools of Design Thinking 1. Visualization: using imagery to envision possibilities and bring them to life 2. Journey Mapping: assessing the existing experience through the customer’s eyes 3. Value Chain Analysis: assessing the current value chain that supports the customer’s journey 4. Mind Mapping: generating insights from exploration activities and using those to create design criteria 4/6/2022 1.6 _ Four Questions and Ten Tools 110
  • 111. Ten Tools of Design Thinking 5. Brainstorming: generating new possibilities and new alternative business models 6. Concept Development: assembling innovative elements into a coherent alternative solution that can be explored and evaluated 4/6/2022 1.6 _ Four Questions and Ten Tools 111
  • 112. Ten Tools of Design Thinking 7. Assumption Testing: isolating and testing the key assumptions that will drive the success or failure of a concept 8. Rapid Prototyping: expressing a new concept in a tangible form for exploration, testing, and refinement 4/6/2022 1.6 _ Four Questions and Ten Tools 112
  • 113. Ten Tools of Design Thinking 9. Customer Co-Creation: enrolling customers to participate in creating the solution that best meets their needs 10. Learning Launch: creating an affordable experiment that lets customers experience the new solution over an extended period of time, to test key assumptions with market data 4/6/2022 1.6 _ Four Questions and Ten Tools 113
  • 114. Thank you 4/6/2022 1.6 _ Four Questions and Ten Tools 114
  • 115. Poll Question 1 • Which deals the current reality? • What is • What if • What wows • What works 4/6/2022 1.6 _ Four Questions and Ten Tools 115
  • 116. Poll Question 2 • Which tool is used to access the existing experience of the customer ? • Visualization • Mind mapping • Journey mapping • Value chain analysis 4/6/2022 1.6 _ Four Questions and Ten Tools 116
  • 117. Poll Question 3 • Which tool is used to create design criteria? • Visualization • Mind mapping • Journey mapping • Value chain analysis 4/6/2022 1.6 _ Four Questions and Ten Tools 117
  • 118. Poll Question 4 • Which tools is used generate new possibilities and new alternative business models? • Brainstorming • Mind mapping • Journey mapping • Value chain analysis 4/6/2022 1.6 _ Four Questions and Ten Tools 118
  • 119. Unit I : Contents 1. Introduction 2. Need for design thinking 3. Design and Business 4. The Design Process 5. Design Brief 6. Visualization 7. Four Questions & Ten Tools 4/6/2022 119 1.7 _ Explore - STEEP Analysis 8. Explore 9. STEEP Analysis 10. Strategic Priorities 11. Activity System 12. Stakeholder Mapping 13. Opportunity Framing
  • 120. Design Thinking Stages/Phases • 5 Stages/Phases and 17 Tools of Design Thinking are proposed by • the Design Thinking Master Trainers of Bhutan and • facilitated by experts from Singapore Polytechnic • (2nd Text Book) 4/6/2022 1.7 _ Explore - STEEP Analysis 120
  • 121. Purpose/objective of this Guide Book • Equip the DT practitioners • to work on real projects by designing needs and solutions with communities (users/citizen), • to deeply understand the people they’re looking to serve, • to dream up scores of ideas, and • to create innovative new solutions rooted in people’s actual needs • DT practitioners can attain by using Design Thinking through step by step guide with samples and ready to use templates. • This guidebook offers a comprehensive set of Methods & Tools and activities that will take you from framing up your design challenge to getting it to the decision makers for implementation and users. 4/6/2022 1.7 _ Explore - STEEP Analysis 121
  • 122. Some of the Key Principles and Mindset • Design Thinking human-centered problem solving approach is based on a few easy-to-understand principles: • Human-centered • Collaborative teamwork • Learning by Doing • Embrace Experimentation • Understand patterns, relationships & systems • Visualize and Show 4/6/2022 1.7 _ Explore - STEEP Analysis 122
  • 123. 4/6/2022 1.7 _ Explore - STEEP Analysis 123
  • 124. Heart-on Hands-on Head-On Approach 4/6/2022 1.7 _ Explore - STEEP Analysis 124
  • 125. 5 Phases, 17 Methods and Tools of DT 4/6/2022 1.7 _ Explore - STEEP Analysis 125
  • 126. Introduction • Design Thinking is not a perfectly linear process, and each project invariably has its own contours and character. • Generally, you will move through three main modules: • Inspiration, • Ideation, and • Implementation • It includes 5 phases. • When you move through the 5 phases, • you will move from divergent thinking (create choices) to convergent thinking (make choices). 4/6/2022 1.7 _ Explore - STEEP Analysis 126
  • 127. Thinking Process 4/6/2022 1.7 _ Explore - STEEP Analysis 127
  • 128. Scoping of design challenge • When you want to work on real project using Design Thinking, begin the process with a specific and purposeful situation or problem to solve called Design Challenge. • The Design Challenge should be doable, clear, actionable and hopefully inspiring. • Your problem statement should be an outcome and not a solution. • You can use SCOPES as a tool to brainstorm and frame your problem. 4/6/2022 1.7 _ Explore - STEEP Analysis 128
  • 129. 4/6/2022 1.7 _ Explore - STEEP Analysis 129 SCOPES Tool
  • 130. Phase 1 - Explore • After scoping the design challenge, the explore phase focuses on reframing the design challenge topic into design opportunity from multiple perspectives. 4/6/2022 1.7 _ Explore - STEEP Analysis 130
  • 131. Activities of Explore Phase • Synthesis the STEEP trends analysis to gain insights on the implications and context of your design challenge. • Foster multiple perspectives to explore your design challenge. • Map the organization’s activity system/ecosystem as the foundation model to leverage for your new idea delivery. • Map key stakeholders to appreciate the key people who determine the success of your design challenge • Frame project (design challenge) into design opportunity • Identify, select and invite your target stakeholders for the interview • Plan your design challenge project management. 4/6/2022 1.7 _ Explore - STEEP Analysis 131
  • 132. Explore Phase 4/6/2022 1.7 _ Explore - STEEP Analysis 132
  • 133. Explore Phase – Methods and Tools • There are 5 methods and Tools: • STEEP Analysis • Strategic Priorities • Activity Systems • Stakeholder Analysis • Framed Opportunities 4/6/2022 1.7 _ Explore - STEEP Analysis 133
  • 134. STEEP Analysis 4/6/2022 1.7 _ Explore - STEEP Analysis 134
  • 135. What is STTEP Analysis? • STEEP Analysis is a tool to explore and determine the impact of macro- environmental trends in the context of the project topic (design challenge) as you should not limit your thinking just to the people you are designing for. • You may need to consider governments, international partner and other stakeholders. • STEEP Analysis is used: • To understand the future opportunities and challenges. • To keep an eye on the future while focusing on the possibilities of the current as new services, processes, administration and public policies may have to be developed in response to these trends. • To cultivate thinking which leads to future implications of the present changes? 4/6/2022 1.7 _ Explore - STEEP Analysis 135
  • 136. How to conduct STEEP Analysis? 4/6/2022 1.7 _ Explore - STEEP Analysis 136
  • 137. Templates to be used for the conduct of STEEP analysis 4/6/2022 1.7 _ Explore - STEEP Analysis 137
  • 138. STEEP Analysis • The STEEP analysis, also called PESTE/PESTLE analysis, is a strategy of external environmental analysis for companies. • It lists the factors of the individual categories that may influence the unit under investigation. • STEEP is an English acronym for Sociological, Technological, Economical, Environmental and Political. • In the analysis, the factors are examined socially, technologically, economically, ecologically, politically and their mutual dependencies. • The analyzed facts are then selected and weighted according to the problem. 4/6/2022 1.7 _ Explore - STEEP Analysis 138
  • 139. STEEP/PESTLE Analysis – Factors List • Social factors include: values, attitudes, lifestyles, consumer trends, demographic influences, income distribution, education, population development, security. Aspects within society such as family, friends, colleagues, neighbors and the media. • Technological factors include: new technologies, technology effects, research, development speed, new products and processes, product lifecycles, technology investments, and government research expenditure. • Economic factors include: economic growth, inflation, interest rates, exchange rates, taxation, unemployment, income, business cycles, world trade and resource availability. • Environmental factors include: material, resources, disposal, emission regulations, energy, transport routes, life cycles, effects of the ozone hole and global warming. • Political factors include: policy frameworks, labor market policies, government policies, competition oversight, legislation, political stability, tax policies, trade barriers, security requirements and subsidies. 4/6/2022 1.7 _ Explore - STEEP Analysis 139
  • 140. STEEP/PESTLE - Factors List 4/6/2022 1.7 _ Explore - STEEP Analysis 140
  • 141. Template 1 – STEEP TRENDS ANALYSIS 4/6/2022 1.7 _ Explore - STEEP Analysis 141
  • 142. Template 1 – STEEP TRENDS ANALYSIS 4/6/2022 1.7 _ Explore - STEEP Analysis 142
  • 143. Mark with Opportunity and Challenges(Threat) – Example : AirBnB 4/6/2022 1.7 _ Explore - STEEP Analysis 143
  • 144. Template 1 – Online Tools (STEEP) • Tool1: (Sample Examples also Available) • https://webtools.innovalor.nl/#/pestle • Tool2: (Sample Examples also Available) • https://online.visual- paradigm.com/drive/#diagramlist:proj=0&new=PESTAnalysis 4/6/2022 1.7 _ Explore - STEEP Analysis 144
  • 145. Template 2 – STEEP Analysis Matrix 4/6/2022 1.7 _ Explore - STEEP Analysis 145
  • 146. Template 2 – STEEP Analysis Matrix 4/6/2022 1.7 _ Explore - STEEP Analysis 146
  • 147. Template 3 – STEEP Analysis Prioritization 4/6/2022 1.7 _ Explore - STEEP Analysis 147
  • 148. Template 3 – STEEP Analysis Prioritization 4/6/2022 1.7 _ Explore - STEEP Analysis 148
  • 149. Thank you 4/6/2022 1.7 _ Explore - STEEP Analysis 149
  • 150. Poll Question 1 • ______a tool to brainstorm and frame your problem. • SCOPES • STEEP 4/6/2022 1.7 _ Explore - STEEP Analysis 150
  • 151. Poll Question 2 • Which Human Body Part is not in HHH approach of Design Thinking? • Head • Hand • Heel • Heart 4/6/2022 1.7 _ Explore - STEEP Analysis 151
  • 152. Poll Question 3 • STEEP Analysis is used to_____. • Framing the Problem Statement • Understand the future opportunities and challenges 4/6/2022 1.7 _ Explore - STEEP Analysis 152
  • 153. Poll Question 4 • Which STEEP template sort the trends based on its impact and (un)certainty of its occurrence? • Trend Analysis • Analysis Matrix • Analysis Prioritization 4/6/2022 1.7 _ Explore - STEEP Analysis 153
  • 154. Unit I : Contents 1. Introduction 2. Need for design thinking 3. Design and Business 4. The Design Process 5. Design Brief 6. Visualization 7. Four Questions & Ten Tools 4/6/2022 154 1.8 _ Strategic Priorities & Activity System 8. Explore 9. STEEP Analysis 10. Strategic Priorities 11. Activity System 12. Stakeholder Mapping 13. Opportunity Framing
  • 155. Strategic Priorities • This tool is used after the STEEP Analysis. • A Strategic Priorities Matrix is used to • explore from multiple perspectives to gain insights • deep understanding of the design challenge 4/6/2022 1.8 _ Strategic Priorities & Activity System 155
  • 156. What is Strategic Priorities? • Strategic Priorities Matrix is a tool with • which you will look through multiple perspectives to better understand the context and • the real issues with your design challenge and • help you synthesise and formulate a point of view or • theory to explain your design challenge problem. 4/6/2022 1.8 _ Strategic Priorities & Activity System 156
  • 157. How to use the Strategic Priorities ? 4/6/2022 1.8 _ Strategic Priorities & Activity System 157
  • 158. List of Templates seen so far.... • T1: PMA1 - Design Brief • T2: SCOPES • T3: STEEP Trend Analysis • T4: STEEP Analysis Matrix • T5: STEEP Analysis Prioritization 4/6/2022 1.8 _ Strategic Priorities & Activity System 158
  • 159. Strategic Priorities - Templates • Two Templates: • T6: Strategic Priorities Matrix • T7: Synthesis - making sense of STEEP analysis & strategic priorities template 4/6/2022 1.8 _ Strategic Priorities & Activity System 159
  • 160. T6 – Strategic Priorities Matrix 4/6/2022 1.8 _ Strategic Priorities & Activity System 160
  • 161. Online Tool for T6 • https://miro.com/signup/ 4/6/2022 1.8 _ Strategic Priorities & Activity System 161
  • 162. T7 – Synthesis : Sense Making 4/6/2022 1.8 _ Strategic Priorities & Activity System 162
  • 163. Activity System • You can use the activity system • to gain insights on the organization’s strengths, weaknesses, advantages and • gaps to explore fresh opportunities and possibilities. • It should also be used to establish • foundation for leveraging and evolving the strategic ‘ecosystem’. (or) • a model in the Design Thinking Phase 5: Evolve. 4/6/2022 1.8 _ Strategic Priorities & Activity System 163
  • 164. What is activity system? • Activity system is a visual representation of • how the organization creates value, satisfies its users and builds competitive advantages. • It also identifies gabs in achieving the objectives (providing service) and possible duplication of jobs. • A powerful organizational model is one with a unique activity system that has mutually reinforcing activities which is difficult to replicate. 4/6/2022 1.8 _ Strategic Priorities & Activity System 164
  • 165. How to define the activity system? 4/6/2022 1.8 _ Strategic Priorities & Activity System 165
  • 166. Activity System - Templates 4/6/2022 1.8 _ Strategic Priorities & Activity System 166 • Two Templates: • T8: Activity System Mapping • T9: Key Components of Activity System
  • 167. T8 – Activity System Mapping 4/6/2022 1.8 _ Strategic Priorities & Activity System 167
  • 168. T9 – Key Components of Activity System 4/6/2022 1.8 _ Strategic Priorities & Activity System 168
  • 169. List of Templates seen so far.... • T1: PMA1 - Design Brief • T2: SCOPES • T3: STEEP Trend Analysis • T4: STEEP Analysis Matrix • T5: STEEP Analysis Prioritization • T6: Strategic Priorities Matrix • T7: Synthesis • T8: Activity System Mapping • T9: Key Components of Activity System 4/6/2022 1.8 _ Strategic Priorities & Activity System 169
  • 170. Thank you 4/6/2022 1.8 _ Strategic Priorities & Activity System 170
  • 171. Poll Question 1 • Which tool is used to deep understand the design challenge. • SCOPES Tool • Strategic Priorities Matrix 4/6/2022 1.8 _ Strategic Priorities & Activity System 171
  • 172. Poll Question 2 • _______ is used to gain insights on the organization’s strengths and weaknesses. • Strategic Priorities • Activity Systems 4/6/2022 1.8 _ Strategic Priorities & Activity System 172
  • 173. Poll Question 3 • In activity system, key components are listed under____ • Strategic Hub • Supporting Activities 4/6/2022 1.8 _ Strategic Priorities & Activity System 173
  • 174. Poll Question 4 • A powerful organizational model is one with a ___ activity system. • Unique • Common 4/6/2022 1.8 _ Strategic Priorities & Activity System 174
  • 175. Unit I : Contents 1. Introduction 2. Need for design thinking 3. Design and Business 4. The Design Process 5. Design Brief 6. Visualization 7. Four Questions & Ten Tools 4/6/2022 175 1.8 _ Stakeholder Mapping & Opportunity Framing 8. Explore 9. STEEP Analysis 10. Strategic Priorities 11. Activity System 12. Stakeholder Mapping 13. Opportunity Framing
  • 176. Stakeholder Mapping 4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 176
  • 177. Stakeholder Mapping • Stakeholder Map can be used to help you visually summarise and communicate the relationships between various stakeholders when working on a design challenge • Address any issue that require to understand various players involved. 4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 177
  • 178. Stakeholder Mapping • Stakeholder mapping is a process • to identify the key people, group and organization that have direct influence on the design challenge • to understand the key stakeholders so as to better engage them. • It draws the relationship between the stakeholders • It shows the importance of the stakeholder(s) as it plays a key role in influencing the development and outcome of the design challenge. 4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 178
  • 179. How to conduct the Stakeholder Mapping 4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 179
  • 180. List of Templates seen so far.... • T1: PMA1 - Design Brief • T2: SCOPES • T3: STEEP Trend Analysis • T4: STEEP Analysis Matrix • T5: STEEP Analysis Prioritization • T6: Strategic Priorities Matrix • T7: Synthesis • T8: Activity System Mapping • T9: Key Components of Activity System 4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 180
  • 181. Stakeholder Mapping - Templates 4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 181 • Four Templates: • T10: Stakeholder Mapping Matrix • T11: Stakeholder Links & Relationship Mapping • T12: Stakeholder Priority Mapping Matrix • T13: Stakeholder Analysis & Engagement Strategy
  • 182. T10: Stakeholder Mapping Matrix 4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 182 • Identify your relevant Key Stakeholders
  • 183. T11: Stakeholder Links & Relationship Mapping 4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 183 • Define the links and relationships between stakeholders.
  • 184. T12: Stakeholder Priority Mapping Matrix 4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 184 • Develop engagement strategies
  • 185. T13: Stakeholder Analysis & Engagement Strategy 4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 185
  • 186. Opportunity Framing 4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 186
  • 187. Opportunity Framing • Opportunity Framing is carried out after you know and understand the ‘Future Trend’, ‘Organization’ and the ‘user’ (stakeholder) • to relook into the design challenge • to reframe from design challenge into opportunity. • Opportunity Framing prepares you to better define the design challenge. • Opportunity Framing also help you in identifying the potential interviewees for later phases. 4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 187
  • 188. Design Challenge Reframing 4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 188 “How might we <verb> a <desired end state/outcome/issues for <user>? Design Challenge : Frame the problem statement into “How Might We...?” Reframing the Design Challenge
  • 189. HMW Method Examples • How might we design a product that makes our users feel confident and secure during their online financial transactions? • How might we design the world’s most innovative banking app? 4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 189
  • 190. HMW Verbs List 4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 190
  • 191. How to do Opportunity Framing? 4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 191
  • 192. Fundamentals of Opportunity Framing • From the industry focus to user focus • (Public Sector Agency to Citizen or End Users) • From single idea to system • From symptoms to root cause • (What are the real issues, pain points, underlying deep needs) 4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 192
  • 193. List of Templates seen so far.... • T1: PMA1 - Design Brief • T2: SCOPES • T3: STEEP Trend Analysis • T4: STEEP Analysis Matrix • T5: STEEP Analysis Prioritization • T6: Strategic Priorities Matrix • T7: Synthesis • T8: Activity System Mapping • T9: Key Components of Activity System • T10: Stakeholder Mapping Matrix • T11: Stakeholder Links & Relationship Mapping • T12: Stakeholder Priority Mapping Matrix • T13: Stakeholder Analysis & Engagement Strategy 4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 193
  • 194. Opportunity Framing - Templates • Three Templates: • T14: Project Brief and Opportunity Framing • T15: Project Brief and Reframing Project Challenges • T16: Reframing the Opportunities 4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 194
  • 195. T14: Project Brief and Opportunity Framing 4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 195
  • 196. 4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 196
  • 197. T15: Project Brief and Reframing Project Challenges 4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 197
  • 198. T16: Reframing the Opportunities 4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 198
  • 199. List of Templates seen so far.... • T1: PMA1 - Design Brief • T2: SCOPES • T3: STEEP Trend Analysis • T4: STEEP Analysis Matrix • T5: STEEP Analysis Prioritization • T6: Strategic Priorities Matrix • T7: Synthesis • T8: Activity System Mapping • T9: Key Components of Activity System • T10: Stakeholder Mapping Matrix • T11: Stakeholder Links & Relationship Mapping • T12: Stakeholder Priority Mapping Matrix • T13: Stakeholder Analysis & Engagement Strategy • T14: Project Brief and Opportunity Framing • T15: Project Brief and Reframing Project Challenges • T16: Reframing the Opportunities 4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 199
  • 200. Thank you 4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 200
  • 201. Poll Question 1 • In Stakeholder Priority Mapping Matrix, High Interest and High Influence Quadrant is named as ______ • Engage Closely • Keep Satisfied • Monitor 4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 201
  • 202. Poll Question 2 • Which template is used to identify appropriate key stakeholders? • Stakeholder Mapping Matrix • Stakeholder Priority Mapping Matrix 4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 202
  • 203. Poll Question 3 • Which tool is used to reframe your design challenge as opportunity? • Stakeholder Mapping • Opportunity Framing • STEEP Analysis 4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 203
  • 204. Poll Question 4 • Which approach helps us to reframe our opportunities? • HHH Approach • HMW Approach • STEEPS Approach • SCOPES Approach 4/6/2022 1.8 _ Stakeholder Mapping & Opportunity Framing 204