Write down something you would like to teach or impart to others.(It doesn’t have to be related to webdevelopment; it can be anything that interests you!)
<example> fromWeb 200: Anatomy of a Request“Draw how the Internet works.”
What makes this agood or bad School of Webcraft challenge?
✓ simple setup, complex problem✓ having clear goals✓ having a “need to know”✓ assessment is embedded?✓ risk-taking & exploration?✓ sense of agency?✓ many solutions to the same problem✓ fun and replayability
Some things to keep in mind:What’s the goal of the challenge? * What’s the beneﬁt to learners? * What are they making? *
Discuss:* Does this approach work for other ﬁelds besidesweb development?* What scaffolding/support/mentorship is neededto help users work through the challenges (wewant this to be "social" learning)?
Image credits:P2PU School of Webcraft posterCC BY-SA (http://creativecommons.org/licenses/by-sa/3.0)P2PU (http://p2pu.org)“Web 200 Assignment: Draw the Internet” imagesCC BY-SA (http://creativecommons.org/licenses/by-sa/2.0)johndbritton / P2PU (http://www.ﬂickr.com/photos/johndbritton/sets/72157624932677905/)“How to make a School of Webcraft Challenge in 10 Steps” concept &poster by Chloe Varelidi (http://chloeatplay.tumblr.com/post/10849812155/a-basic-how-to-make-a-school-of-webcraft-challenge)
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