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iOS Development Tricks and Tips<br />
Getting Started with iOS Programming<br />
Books<br />http://oreilly.com/catalog/0636920010135<br />http://www.apress.com/9781430230243<br />
Videos<br />http://itunes.stanford.edu/<br />
More Videos<br />http://developer.apple.com/videos/wwdc/2011/<br />
App Design and Usability<br />
Download and Try Lots of Apps<br />Image Source: 2dayBlog.com<br />
http://pttrns.com/<br />Study Mobile Design Patterns<br />
Books<br />http://www.pearsonhighered.com<br />http://oreilly.com/catalog/0636920001133<br />
Make Paper Sketches and Mockups<br />Source: Designing the iPhone User Experience<br />
Understand Context of Use<br />Source: Tapworthy<br />
44 (Pixels) Is the Magic Number<br />Image Source: letmedefine.com<br />Source: Tapworthy<br />
The Rule of Thumb<br />Source: Tapworthy<br />
Less Is More<br />Image Source: http://cksthoughtsblog.blogspot.com/<br />
Running Your App on Real Devices<br />
Sign Up for Apple Developer Account<br />Two Kinds of Accounts<br />Individual<br />Company<br />Start This Process Early!...
}<br />Your App on Your Device<br />UDID<br />iOS Provisioning Portal: https://developer.apple.com/ios/manage/overview/ind...
Configure XCode for 3 Builds<br />Ad Hoc<br />Debug<br />App Store<br />Test Devices<br />General Public<br />Beta Testers...
Marketing Your App<br />
Books<br />Business Models<br />Discoverability in App Store<br />Using Your App to Market Itself<br />Marketing through B...
In-App Marketing<br />http://getsharekit.com/<br />
Thank You!<br />James Richards is an advisor to Zaarly and the CTO and co-founder of Artisan Global LLC. He makes location...
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iOS Tips and Tricks

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Presentation Given at Esri 2011 User Conference Mobile SIG Meeting.

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iOS Tips and Tricks

  1. 1. iOS Development Tricks and Tips<br />
  2. 2. Getting Started with iOS Programming<br />
  3. 3. Books<br />http://oreilly.com/catalog/0636920010135<br />http://www.apress.com/9781430230243<br />
  4. 4. Videos<br />http://itunes.stanford.edu/<br />
  5. 5. More Videos<br />http://developer.apple.com/videos/wwdc/2011/<br />
  6. 6. App Design and Usability<br />
  7. 7. Download and Try Lots of Apps<br />Image Source: 2dayBlog.com<br />
  8. 8. http://pttrns.com/<br />Study Mobile Design Patterns<br />
  9. 9. Books<br />http://www.pearsonhighered.com<br />http://oreilly.com/catalog/0636920001133<br />
  10. 10. Make Paper Sketches and Mockups<br />Source: Designing the iPhone User Experience<br />
  11. 11. Understand Context of Use<br />Source: Tapworthy<br />
  12. 12. 44 (Pixels) Is the Magic Number<br />Image Source: letmedefine.com<br />Source: Tapworthy<br />
  13. 13. The Rule of Thumb<br />Source: Tapworthy<br />
  14. 14. Less Is More<br />Image Source: http://cksthoughtsblog.blogspot.com/<br />
  15. 15. Running Your App on Real Devices<br />
  16. 16. Sign Up for Apple Developer Account<br />Two Kinds of Accounts<br />Individual<br />Company<br />Start This Process Early!<br />
  17. 17. }<br />Your App on Your Device<br />UDID<br />iOS Provisioning Portal: https://developer.apple.com/ios/manage/overview/index.action<br />
  18. 18. Configure XCode for 3 Builds<br />Ad Hoc<br />Debug<br />App Store<br />Test Devices<br />General Public<br />Beta Testers<br />http://testflightapp.com/<br />
  19. 19. Marketing Your App<br />
  20. 20. Books<br />Business Models<br />Discoverability in App Store<br />Using Your App to Market Itself<br />Marketing through Blogs, YouTube<br />App Review Sites<br />http://www.apress.com/9781430233008<br />
  21. 21. In-App Marketing<br />http://getsharekit.com/<br />
  22. 22. Thank You!<br />James Richards is an advisor to Zaarly and the CTO and co-founder of Artisan Global LLC. He makes location-aware mobile apps with maps. James also enjoys surfing, snowboarding, yoga, music, family, and his cats Remy and Twiggy. They make sure he doesn't work too hard.<br />artisanglobal.com<br />@j_richards<br />Social Media Icons: http://icondock.com<br />Photo: Ellen Richards<br />

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