SOME LINKS FOR YOUhttp://www.alistapart.com/http://www.uie.com/http://v1.yaronschoen.com/http://v4.jasonsantamaria.com/http://designinformer.com/http://52weeksofux.com/http://404uxd.com/http://www.adaptivepath.com/http://www.graphicdesignblog.co.uk/http://www.themoleskin.com/
YOU’LL ALSO WANT TO READ…Sketching User Experiences.Getting the design right and the right design.Bill Buxton ISBN: 978-0-12-374037-3…and some links :http://www.billbuxton.com/http://channel9.msdn.com/Events/MIX/MIX09/KEY01
“The only true voyage of discovery is not to goto new place, but to have others eyes.”Marcel Proust
• To Doodle – “To Make spontaneous marks to help yourself think”• 29% greater retention of information – when exposed to verbal information.• Pre-emptive process to stop you from loosing focus.Sunni Brown – Doodling.
INEXPENSIVEA sketch is cheap. Cost must not inhibit theability to explore a concept, especially early inthe design process.
DISPOSABLEIf you can’t afford to throw it away when done, itis probably not a sketch. The investment with asketch is in the concept, not the execution. Bythe way, this doesn’t mean that they have novalue, or that you always dispose of them.Rather, their value largely depends on theirdisposability.
CLEAR VOCABULARYThe style in which a sketch is rendered followscertain conventions that distinguish it from othertypes of renderings. The style, or form, signalsthat it is a sketch. The way that lines extendthrough endpoints is an example of such aconvention, or style.
DISTINCT GESTURESThere is a fluidity to sketches that give them asense of openness and freedom. They are nottight and precise, in the sense that anengineering drawing would be, for example.
MINIMAL DETAILInclude only what is required to render the intendedpurpose or concept. Lawson (1997, p242) puts itthis way, “… it is usually helpful if the drawing doesnot show or suggest answers to questions whichare not being asked at the time.” Superfluous detailis almost always distracting, at best, no matter howattractive or well rendered. Going beyond “goodenough” is a negative, not a positive.
APPROPRIATE DEGREE OFREFINEMENTBy its resolution or style, a sketch should notsuggest a level of refinement beyond that of theproject being depicted. As Lawson expresses it,“ ... it seems helpful if the drawing suggests onlya level of precision which corresponds to thelevel of certainty in the designer’s mind at thetime.”
AMBIGUITYSketches are intentionally ambiguous, and muchof their value derives from their being able to beinterpreted in different ways, and newrelationships seen within them, even by theperson who drew them.
TECH BOX at IDEOIt consists of hundreds of gadgets. Most are laid out on openshelf-like drawers. Some are toys, and are just there becausethey are clever, fun, or embody some other characteristic thatmay inspire, amuse, or inform (or perhaps all three). Othersmight be samples of materials that could be useful or relevant tofuture designs. This might include flexible cloth-like fabric thatcan also be used as a touch pad, or rubber that does notbounce.
The CoWallSweden’s School of Arts and Communication’s
“…the fidelity of the sketch should reflect thedepth of our thinking. A rough idea deserves arough-looking sketch, while a well-thought-through idea warrants finely drawn, detailedimagery.”Bill Buxton
“Sketches have a distinct vocabulary thatdifferentiates them from finished renderings. Theyare not rendered at a resolution higher than isrequired to capture their intended purpose orconcept. The resolution or style of the renderingshould not suggest a degree of refinement orcompletion that exceeds the actual state ofdevelopment, or thinking, of the concept.”Bill Buxton
LESSON #1MASTER BASIC SHAPES What do I want you to know? Most of the things we draw are made up of seven basic shapes. point rectangle line oval circle triangle square ...AND VARIATIONS OF THOSE SHAPES
LESSON #2MAKING FACES What do I want you to know? Drawing faces is all about learning to see with an empathetic eye and knowing that when you sketch you aren’t trying to be Picasso... oh wait a minute maybe you are.... eyes & eyebrows express A LOT heads don’t have to be perfectly round learn the basic patterns
LESSON #3DRAWING PEOPLE What do I want you to know? This one is tough for all of us because we aren’t observant and we start with the wrong part of the body. start with the torso think about your own limbs keep it simple ...ITS NOT ANATOMY CLASS...REALLY.
LESSON #4LETTERING What do I want you to know? You will need to draw letters and frames to divide sections in your sketches or to explain & label start with your natural handwriting trace if necessary go back to kindergarten
LESSON #5ARROWS,CONNECTORS What do I want you to know? Arrows and connectors are used to show the relationship between two objects or to connect objects in a flow diagram. Arrow can also be used to direct a viewers attention in a certain direction.
LESSON #6FRAMES & CALLOUTS What do I want you to know? Frames will help you section your sketches and create flows. They are also good for illustrating relationships in systems