Projeto do vereador Adriano Melo - Meia-entradaIpu Notícias
O vereador do PV Antônio Adriano Martins Melo apresentou na sessão da ultima quinta-feira (25/09), um projeto de lei a ser aprovado pelo legislativo municipal que regulamenta a meia-entrada cultural no município de Ipu e adota outras providências.
Can gamification – the utilization of the elements of games on non game situations – be an efficient way for the promotion of health behavior change? Why has it failed so many times in several applied areas, although it has been presented as a powerful tool? Health problems with behavioral causes are a priority of the World Health Organization. Mobile communication technologies and Internet have been offering a privileged field for the discovery of answers to some of these problems. Gamification, because of its perceived closeness to games, is a privileged way to health behaviors promotion. For this to happen we need to design these technological solutions taking into account the contributions from psychology. This is the problem that we are trying to provide some solutions for. To make technology a true and efficient auxiliary way to promote health, health behaviors and good habits.
Projeto do vereador Adriano Melo - Meia-entradaIpu Notícias
O vereador do PV Antônio Adriano Martins Melo apresentou na sessão da ultima quinta-feira (25/09), um projeto de lei a ser aprovado pelo legislativo municipal que regulamenta a meia-entrada cultural no município de Ipu e adota outras providências.
Can gamification – the utilization of the elements of games on non game situations – be an efficient way for the promotion of health behavior change? Why has it failed so many times in several applied areas, although it has been presented as a powerful tool? Health problems with behavioral causes are a priority of the World Health Organization. Mobile communication technologies and Internet have been offering a privileged field for the discovery of answers to some of these problems. Gamification, because of its perceived closeness to games, is a privileged way to health behaviors promotion. For this to happen we need to design these technological solutions taking into account the contributions from psychology. This is the problem that we are trying to provide some solutions for. To make technology a true and efficient auxiliary way to promote health, health behaviors and good habits.
1. Nº TEAM CONCORRENTE/CONDUTOR NAVEGADOR VIATURA CL
66 Nuno Cunha Rui raimundo Fiat Uno 45S 1
67 José M. Cunha Lancia Delta Integrale 2
68 Poncho Motosport Juan Portela José Portela Peugeot 2
69 José cardoso Citroen saxo 2
70 José castro VW 1302 S 3
Total concorrentes - 5
PENHA I RALISPRINT
27 e 28 de Abril de 2013
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