Jake Gordon - Edp332 3.2 Games & Learning


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EDP332 assignment 3.2 about Games and Learning in the classroom

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Jake Gordon - Edp332 3.2 Games & Learning

  1. 1. Assignment 3.2: Games, Simulations and Virtual Worlds By: Jake Gordon
  2. 2. Purpose of Games & Learning  The purpose of using games with learning is to examine the current movement toward using games and game design to enhance teaching and learning.  There are promises and pitfalls to using games with learning
  3. 3. Promises to Games & Learning  Allows students to use perspective (orthographic view, first and third person moving into the game, point-ofview)  Involves narrative (Quest, Hero’s Journey)  Interactivity
  4. 4. The Quest, A Hero’s Journey Games allow students to go on a quest and learn about the points in, A Hero’s Journey. The Hero’s Journey is widely studied and important for students to understand. It is seen in thousands of stories.
  5. 5. Closer, Simple Look at A Hero’s Journey
  6. 6. WATCH: A Hero’s Journey  http://www.youtube.com/watch?v=Hhk4N9A 0oCA
  7. 7. Promise of Games & Learning  Games and learning allow for cognitive framework for problemsolving   Back story = scenario  The Quest = framework Cut scenes = unlocking the narrative
  8. 8. Quests Quests allow students to do problem-based learning, project-based learning, case-based learning and WebQuests Design
  9. 9. Game Design  Game design allows for interactivity. Games are series of choices that student/people make.  Having a choice allows for:    Engaged learning Motivation studies Critical thinking
  10. 10. Good vs. Bad Good  Good aspects of bringing games and play into the classroom:     Peer mentoring Role reversal Insight about students Mirthful experience Bad  Bad aspects of bringing games and play into the classroom:     Conflict Resistance to “play” Game dynamics in classroom Too much insight…
  11. 11. Multi-user Virtual Environments (MUVEs)  Interactive computer simulations  Teaching projects that can use 3D multi-user environments to immerse children/students  Can be used to foster writing skills for certain grades  EcoMUVEs – develop a multiuser virtual environment (MUVE)-based ecosystem science curriculum for students.
  12. 12. Educational MUVEs  The virtual assessment project is intended to develop and study the feasibility of using immersive technologies to assess students’ science inquiry learning