Game Pitch: The Rise of the Ottoman Empire<br />Final Project for Team B<br />
Team Members<br />Sean Clark – Risk Analysis Lead<br />Sarah Curnutt – Design and Art Lead<br />Alejandro Fajardo – Techni...
Design Details<br />This section describes the story, genre, and unique features.<br />
Concept<br />Based on the rise and fall of the Ottoman Empire, the player will build Istanbul from the ashes of Constantin...
Genre<br />Strategy game with some simulation.<br />“God” game where creating the “socioeconomic system” for the city will...
Supported Platforms<br />Turn Based Strategy game.<br />PC/Mac Platforms Only<br />As with most turn based strategy games,...
Storyline<br />Based on middle eastern Ottoman Empire from 1299 to 1914.<br />Player chooses a home city to be Beylik of t...
Storyline (Cont.)<br />Players can choose to rise through ranks under the Rulers.  Eventually usurping the traditional (hi...
The Ottoman Military<br />The military was a very large part light cavalry using bows and short swords and were the first ...
Unique Features<br />Male or female main characters available.<br />Three unique modes: Empire, City, and Battle.<br />Emp...
Feature: City Mode<br />City Mode has the player build their cities to include housing, music, art, food, court, religion,...
Art and Audio Features<br />This section will display critical information about art and audio within the game with pictur...
Art Features: Architecture<br />Architecture came from the earlier Seljuk, Persian, Byzantine, as well as Islamic traditio...
Art Concept<br />The player would be responsible for creating the world that includes the dazzling city of Istanbul with i...
Art Features: Decorative<br />Calligraphy of the Diwani script was considered prestigious in the 1520’s.  Other styles wer...
Audio Features<br />Inspiration:<br />	“InteOmri”http://www.youtube.com/watch?v=8hFS1vy3OsI“DereGeliyor”http://www.youtube...
Game Software Coding Logic<br />This section describes some of the game logic (C++ code), which will lead up to the actual...
Game Software Coding Logic<br />
Game Software Coding Logic (Cont.)<br />
Game Software Coding Logic (Cont.)<br />
Testing Strategies<br />This section describes how we will test the game.<br />
Testing Process<br />Iterative testing of new features as they are added during each mode schedule.  <br />Testing of mode...
QA Testers<br />
Schedule<br />This section shows our planned schedule and milestones.<br />
Schedule By Quarter<br />Each major portion of production is broken into several parts<br />
Production Breakdown<br />Pre-Production<br /><ul><li>   Game Design Document Completed
   Art Bible Completed
   Technical Design Document Completed
   Project Plan Completed</li></li></ul><li>Production Breakdown (Cont.)<br />Normal Game Mode<br /><ul><li>   Work on Bas...
   Complete Tools
   Work on Basic Art and Modeling
   Complete Placeholder Art 1
   Complete Art Modeling 1
   Complete Art Texture 1, AI 1, Physics 1, and Interface 1
   Work on Animation, and making Art Technically correct for input
   Run preliminary testing for Normal Game Mode
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The Rise of the Ottoman Empire

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This is the game pitch presentation of our final project: &quot;The Rise of the Ottoman Empire&quot;.

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  • Sean Clark – Risk Analysis LeadIdentify the biggest risks for the gameSarah Curnutt – Design and Art LeadDocument the key features in the game, include prototypes where possibleDescribes the artistic look and feel of the game, generate asset lists, and write up instructions on how to use the art toolsAlejandro Fajardo – Technical LeadDefines the coding standards, technical design, and tools instructions for the gameDerek Goretcki – Testing LeadChecklist to test all features within the gameTed Hess – Producer Establishes project milestones and deliverables, deadlines, and defines responsibilities
  • Picture: Edirne Turkey, by NevitDilmenhttp://en.wikipedia.org/wiki/Image:Edirne_7333_Nevit.JPG
  • Novak, Jeannie. “Game Development Essentials” P. 38, 53, 60, 76, 95-96Thomson Delmar Learning. 2005 New YorkPicture: BarbarosHayreddinPaşa, 16th century contemporary painting, Louvre Museum, Paris.
  • Kapoor, Anmol. “PC Gaming vs. Console Gaming” May 14, 2006Living Digital Web Site. http://www.livingdigitalindia.com/content/Feature/2006/106051402.aspNovak, Jeannie. “Game Development Essentials” P. 38, 53, 60, 76, 95-96Thomson Delmar Learning. 2005 New YorkPicture: Dream Hack 2004 Winterhttp://en.wikipedia.org/wiki/Image:Dh04w.JPG
  • “Ottoman Empire” Wikipedia. April 18, 2007Wikimedia Foundation, Inc http://en.wikipedia.org/wiki/Ottoman_Empire#Rise_.281299.E2.80.931453.29Picture: Osman I, the founder of the Ottoman Empire. Ottoman miniature painting. Located at Topkapı Sarayı Müzesi, Istanbul (Inv. H 1563, Fol. 37a).
  • Picture: The Entry of Mehmet II into Constantinople, by Benjamin-Constant, 1876@ Toulouse, Musée des Augustins (France)
  • Sansal, Burak. “All About Turkey” ©1996–2007http://www.allaboutturkey.com/ottoman.htmPicture:A Janissary drawing from Gentile Bellini 1479–81http://en.wikipedia.org/wiki/Image:Yenieri-aturkishjanissary-gentilebellini.jpg
  • Picture: Haremscene with the Sultan, byJean-Baptiste van Mour,1st half of 18th century, AzizeTaylan Collection
  • City Mode has the player build their cities to include housing, music, art, food, court, religion, law, and military installations. Players will place agriculture to serve diverse foods to their elite villagers such as such as soups, pilafs, kebabs, vegetables, fish, breads, pastries, candy and helva, syrup jams, and beverages.Law allowed for local law to remain in conquered lands but the “Ottoman system had three court systems: one for Muslims, one for non-Muslims, involving appointed Jews and Christians ruling over their respective religious communities, and the "trade court”” (Ottoman, 2007). Buildings for all of these will be needed.“Ottoman Empire” Wikipedia. April 18, 2007Wikimedia Foundation, Inc http://en.wikipedia.org/wiki/Ottoman_Empire#Rise_.281299.E2.80.931453.29Picture: Enjoying Coffee; oil on canvas, painter unknown, first half of the 18th century,Pera Museum
  • “Ottoman architecture” Wikipedia. April 21, 2007Wikimedia Foundation, Inc http://en.wikipedia.org/wiki/Ottoman_architecturePicture:The Reception by Lewis, John Frederick, 1805-1875, English
  • Picture: Image of the Topkapi Palace seen from the sea. http://en.wikipedia.org/wiki/Image:Topkapi_Palace_Bosphorus.JPG
  • “Culture of the Ottoman Empire” Wikipedia. November 30, 2008Wikimedia Foundation, Inc http://en.wikipedia.org/wiki/Culture_of_the_Ottoman_Empire#Decorative_artsPictures from same page: A page of an Ilkhanid Koran, Il-Khanate (1256-1353 A.D.)And Painting atelier of the Sultan. The miniature shows the author, probably the court chronicler Talikizade, calligraphist and miniature painter working on the "Shahname" for Mehmet III (ruled 1595-1603). The painter on the left is Nakkaş Hasan, who is working on a scene of the capitulation of Eger Castle. Ottoman miniature painter. Topkapı Sarayı Müzesi, Istanbul (Inv. 1609/74a).
  • “Culture of the Ottoman Empire” Wikipedia. November 30, 2008Wikimedia Foundation, Inc http://en.wikipedia.org/wiki/Culture_of_the_Ottoman_Empire#Decorative_artsPictures from same page: Extremely rare Herere pure silk on silk Turkish carpet; 0.6 m2, 32 x 32 knots/cm2; 13 years of work, value (est.) : 142,500 €; Hadosan, Urgüp, Cappadocia, Turkey
  • “Culture of the Ottoman Empire” Wikipedia. November 30, 2008Wikimedia Foundation, Inc http://en.wikipedia.org/wiki/Culture_of_the_Ottoman_EmpirePicture: Syrian music band from Ottoman Aleppo, mid 18th century, by Alex. Russel, M.D. 1794
  • We will have similar sounds in instrumental format. The Main Theme will include singing as well during the movie. Those during the game play should be instrumental only so as to not distract game play. All music should be of a Middle Eastern, especially Turkish, cultural creation.
  • Code sample of how player can start the game in any of the available three modes: City, Empire, and Battle.
  • Code sample of how player can start the game in any of the available three modes: City, Empire, and Battle.
  • Code sample of how player can start the game in any of the available three modes: City, Empire, and Battle.
  • This is the schedule for all QA Testers.
  • The Rise of the Ottoman Empire

    1. 1. Game Pitch: The Rise of the Ottoman Empire<br />Final Project for Team B<br />
    2. 2. Team Members<br />Sean Clark – Risk Analysis Lead<br />Sarah Curnutt – Design and Art Lead<br />Alejandro Fajardo – Technical Lead<br />Derek Goretcki – Testing Lead<br />Ted Hess – Producer <br />
    3. 3. Design Details<br />This section describes the story, genre, and unique features.<br />
    4. 4. Concept<br />Based on the rise and fall of the Ottoman Empire, the player will build Istanbul from the ashes of Constantinople. Having their empire spread out and become larger as each year passed. Who hasn’t thought about this time in history and imagined grand palaces, mosques, and harems being in contrast to Turkish pirates, fratricidal Sultans, and janissary revolts? <br />
    5. 5. Genre<br />Strategy game with some simulation.<br />“God” game where creating the “socioeconomic system” for the city will be necessary for completion.<br />City building, conquering neighbors, trade along the silk road, and even rule the seas with Turkish Corsair Pirates. <br />Rule over your characters, soldiers, and villagers.<br />Real world historical events to make it true to life. <br />
    6. 6. Supported Platforms<br />Turn Based Strategy game.<br />PC/Mac Platforms Only<br />As with most turn based strategy games, it would work best on the computer where the number of commands available is larger with the keyboard and mouse available to be controlled (Kapoor, 2006). <br />It would be easy to set up with Single Player Mode or even multiplayer LAN mode. In this way it could also be set up Online for Peer-to-Peer play. As it is a turn-based game, the connection speed issues possible with online play would not matter (Novak, 2005). <br />
    7. 7. Storyline<br />Based on middle eastern Ottoman Empire from 1299 to 1914.<br />Player chooses a home city to be Beylik of then raises that city up in prominence to take over as Sultan (or Sultanate) of the Ottoman Empire. <br />Game starts with the rise of Osman I conquering territory which player is forced to reconcile under along with other factional leaders. <br />
    8. 8. Storyline (Cont.)<br />Players can choose to rise through ranks under the Rulers. Eventually usurping the traditional (historical) Sultan to become Leader of the Empire.<br />Advancement is achieved through conquering neighboring cities, achieving economic superiority with trading partners, or exploring and expanding to build new cities in uncharted territories.<br />
    9. 9. The Ottoman Military<br />The military was a very large part light cavalry using bows and short swords and were the first army to use muskets around 1444. <br />The Janissaries were among the most notable of the military in the world. The much acclaimed “King-Makers” of the Janissary were added to posts of administrators by Murad II in during his reigns of 1421-44 and 1446-51. He used these warriors to pit against the nobility and gazi of the Empire and cause infighting to weaken their power.<br />
    10. 10. Unique Features<br />Male or female main characters available.<br />Three unique modes: Empire, City, and Battle.<br />Empire mode allows the player to oversee all of their cities and troops, moving them about with “Godlike” power.<br />Battle Mode gives a realistic show of each major battle, so they can control their troops a bit more. This can be set to automatic instead.<br />
    11. 11. Feature: City Mode<br />City Mode has the player build their cities to include housing, music, art, food, court, religion, law, and military installations. <br />Players will place agriculture to serve diverse foods to their elite villagers such as such as soups, pilafs, kebabs, vegetables, fish, breads, pastries, candy and helva, syrup jams, and beverages.<br />The Ottoman system had three court systems. Buildings for all three courts will be needed.<br />
    12. 12. Art and Audio Features<br />This section will display critical information about art and audio within the game with picture examples.<br />
    13. 13. Art Features: Architecture<br />Architecture came from the earlier Seljuk, Persian, Byzantine, as well as Islamic tradition.<br />“Dynamic architectural vocabulary of vaults, domes, semi-domes and columns. The mosque was transformed from being a cramped and dark chamber with arabesque-covered walls into a sanctuary of aesthetic and technical balance, refined elegance and a hint of heavenly transcendence” (Ottoman Architecture, 2007). <br />
    14. 14. Art Concept<br />The player would be responsible for creating the world that includes the dazzling city of Istanbul with its Blue Mosque and Topkapi Palace. Creating art to include the wealth of people that make up the culture of the region without the stereotypes of the western cultural ideas would be required. <br />
    15. 15. Art Features: Decorative<br />Calligraphy of the Diwani script was considered prestigious in the 1520’s. Other styles were the Nashki,and Ta’liq. It was used not only in manuscripts but also on architecture for decoration.<br /><ul><li> Ottoman miniatures were painted in manuscripts or in albums.</li></li></ul><li>Art Features: Decorative<br />Carpet weaving is one of the best known originating by the Turks. Made of cotton or silk.<br /><ul><li>Pottery was often used as both decoration and in the kitchen.</li></li></ul><li>Audio Features<br />Music, Dance, and Median (open stage shows) were all important parts of the culture.<br />Ottoman classical music was based on vocals accompanied by instruments that might include tanbur lute, ney flute, kemence fiddle, keman Western violin, or kanun zither. <br />
    16. 16. Audio Features<br />Inspiration:<br /> “InteOmri”http://www.youtube.com/watch?v=8hFS1vy3OsI“DereGeliyor”http://www.youtube.com/watch?v=hF78kpQT_R8“BirDemetYasemen”http://www.youtube.com/watch?v=q6N9uaaz7OM<br />
    17. 17. Game Software Coding Logic<br />This section describes some of the game logic (C++ code), which will lead up to the actual programming aspect of the game.<br />
    18. 18. Game Software Coding Logic<br />
    19. 19. Game Software Coding Logic (Cont.)<br />
    20. 20. Game Software Coding Logic (Cont.)<br />
    21. 21. Testing Strategies<br />This section describes how we will test the game.<br />
    22. 22. Testing Process<br />Iterative testing of new features as they are added during each mode schedule. <br />Testing of mode after each mode completed<br />Alpha and Beta testing after game complete.<br />
    23. 23. QA Testers<br />
    24. 24. Schedule<br />This section shows our planned schedule and milestones.<br />
    25. 25. Schedule By Quarter<br />Each major portion of production is broken into several parts<br />
    26. 26. Production Breakdown<br />Pre-Production<br /><ul><li> Game Design Document Completed
    27. 27. Art Bible Completed
    28. 28. Technical Design Document Completed
    29. 29. Project Plan Completed</li></li></ul><li>Production Breakdown (Cont.)<br />Normal Game Mode<br /><ul><li> Work on Basic Placeholder Art, Game Engine Tools, AI, Basic Game Physics, and Interface for Normal Game Mode.
    30. 30. Complete Tools
    31. 31. Work on Basic Art and Modeling
    32. 32. Complete Placeholder Art 1
    33. 33. Complete Art Modeling 1
    34. 34. Complete Art Texture 1, AI 1, Physics 1, and Interface 1
    35. 35. Work on Animation, and making Art Technically correct for input
    36. 36. Run preliminary testing for Normal Game Mode
    37. 37. Complete Animation 1</li></li></ul><li>Production Breakdown (Cont.)<br />City Game Mode<br /><ul><li> Work on Basic Placeholder Art, Tools, AI, Basic Game Physics, and Interface for the City Building Mode
    38. 38. Work on Basic Art and Modeling
    39. 39. Complete Placeholder Art 2
    40. 40. Work on Art Modeling and Texture
    41. 41. Complete Art Modeling 2
    42. 42. Work on Texture and Animation
    43. 43. Complete Art Texture 2, AI 2, Physics 2, and Interface 2
    44. 44. Work on Animation, making Art Technically correct for input, City Building Mode
    45. 45. Run preliminary testing on City Mode
    46. 46. Complete Animation 2</li></li></ul><li>Production Breakdown (Cont.)<br />Battle Game Mode<br /><ul><li> Work on Basic Placeholder Art, Tools, AI, Basic Game Physics, and Interface for the Battle Mode
    47. 47. Work on Basic Art and Modeling
    48. 48. Complete Placeholder Art 3
    49. 49. Work on Art Modeling and Texture
    50. 50. Complete Art Modeling 3
    51. 51. Work on Texture and Animation
    52. 52. Complete Art Texture 3, AI 3, Physics 3, and Interface 3
    53. 53. Work on Animation, making Art Technically correct for input, Battle Mode
    54. 54. Run preliminary testing on Battle Mode
    55. 55. Complete Animation 3</li></li></ul><li>Production Breakdown (Cont.)<br />Finishing Touches<br /><ul><li> Integration of all three game modes
    56. 56. Input Networking abilities
    57. 57. Begin Audio integration
    58. 58. Creation of QA tools</li></li></ul><li>Production Breakdown (Cont.)<br />Alpha Testing<br /><ul><li> Test for completed game play
    59. 59. Test user interface
    60. 60. Test hardware compatibility
    61. 61. Test multi-player functionality
    62. 62. Complete a draft of game manual, Game module testing, and compatibility testing</li></li></ul><li>Production Breakdown (Cont.)<br />Beta Testing<br /><ul><li> Continue adding to the Bug Base to determine which bugs need to be fixed.
    63. 63. All Code, Content, Navigation, Interface, Art and Audio Complete. Game Manual Complete</li></ul>Post-production<br /><ul><li> Creation of patches and additional content for added playability
    64. 64. All Patches and Additional Content Complete</li></li></ul><li>Questions & Comments<br />
    65. 65. Thank you!<br />

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