Time. Money. You know that story. But there's an answer: Start with the prototype. Crazy? No. Prototyping at the beginning of a project, feature, or interaction lets you explore new and different ideas that the traditional "requirements > design > develop" process doesn’t always uncover. You and your team will start the project with a better understanding of your users’ needs, you'll lessen the risk of overspending on development and ultimately, you'll end up with a better design much faster.
In this workshop, we’ll focus on prototype methodologies all the way from sketches to functional code and how to determine the appropriate fidelity, both visual and functional. You’ll learn how to test your ideas, elicit useful feedback from customers and explore tools that can help you prototype like a boss.
*No development skills are required, but you should be able to draw a square. Not even a perfect one, really.