Artistic Styles Used in Games        By Jack Fletcher
PhotorealismPhotorealism in games is where the on screenimage, be it a screenshot, or gameplay isindistinguishable from a ...
I think that developers are getting to carriedaway with making games look real, therestarting to miss what makes the game ...
Cell ShadingCell shading starts with a 3D moddle witch isthen put through a rendering filter, To createCell Shading. Cell ...
Cell shading can be a good choice for comedic games as therendered style works better with the genre. Games likeBorderland...
AbstractionAbstraction is a good way of presenting a game with out astoryline, It needs no visual build up, meaning the pl...
ExaggerationExaggeration can be used in photorealism and cell shading Butworks best with Cell shading as exaggeration on r...
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Artistic styles used in games

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Artistic styles used in games

  1. 1. Artistic Styles Used in Games By Jack Fletcher
  2. 2. PhotorealismPhotorealism in games is where the on screenimage, be it a screenshot, or gameplay isindistinguishable from a photo.It is becoming a popular graphical choice forMorden games, But is it necessary for a goodgame?
  3. 3. I think that developers are getting to carriedaway with making games look real, therestarting to miss what makes the game worthplaying.We don’t have to have amazing graphics toenjoy a game, Minecraft is the perfect examplewith it’s 16bit textures
  4. 4. Cell ShadingCell shading starts with a 3D moddle witch isthen put through a rendering filter, To createCell Shading. Cell shading is made up of blocksof colour with an outline around the edges.
  5. 5. Cell shading can be a good choice for comedic games as therendered style works better with the genre. Games likeBorderlands have pulled this off quite well. Although cell shadingcan be good it is not always the best option for a game.
  6. 6. AbstractionAbstraction is a good way of presenting a game with out astoryline, It needs no visual build up, meaning the player can justjump in. The images used in abstraction often hav no meaningattached to them, unlike characters of cell shading orphotorealistic Games.
  7. 7. ExaggerationExaggeration can be used in photorealism and cell shading Butworks best with Cell shading as exaggeration on realistic imagescan often look weird.This is a good technique especially for fighting games, and prettymuch any cell shaded game.

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