St johns anglican college keynote

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Challenges in Education presentation by Dr Jason Zagami at St John's Anglican College ICT Forum 26 August 2011

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  • 2006 Michagen State\n
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  • students setting challenges for themselves\ndifference between game and assignment/test\n
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  • St johns anglican college keynote

    1. 1. Challenges in Education Dr
Jason
Zagami Griffith
University
    2. 2. Dr Jason Zagami Griffith University www.zagami.info
    3. 3. ADEApple Distinguished Educator
    4. 4. Google Certified Teacher
    5. 5. Australian HP Innovations In Education Mentor
    6. 6. Queensland Society for Information Technology in Education President
    7. 7. Australian Council for Computers in Education
    8. 8. Australian College of Educators (Gold Coast Region) President
    9. 9. TheAustralianDigitalEducationRevolution
    10. 10. “Learners, teachers and parents have access to resources, digital tools and agreed performancedata anywhere, anytime.” - Kevin Rudd
    11. 11. Definition:n. one-to-one computingeach student has full-time access to a fully-functioning computer, the Internet,software, and online researchmaterials to work collaborativelyanytime and anywhere. intel www.k12blueprint.com
    12. 12. Canada: Vancouver USA: Seattle
    13. 13. USA: San Francisco
    14. 14. • TTF provides support for all 39• Australian Schools of Education• to align programs with• 1. National Accreditation;• 2. National Teaching Standards; and• 3. the Australian Curriculum
    15. 15. TPACK
    16. 16. Technological Knowledge (TK)PedagogicalKnowledge (PK) Context
    17. 17. Technological Knowledge (TK) Content Knowledge (CK) Context
    18. 18. Technological Knowledge (TK)Pedagogical ContentKnowledge Knowledge (PK) (CK) Context
    19. 19. Technological Knowledge (TK)Pedagogical ContentKnowledge Knowledge (PK) (CK) Pedagogical Content Knowledge (PCK) Context
    20. 20. Matthew Koehler Punya Mishra
    21. 21. Technological Knowledge (TK)Pedagogical ContentKnowledge Knowledge (PK) (CK) Pedagogical Content Knowledge (PCK) Context
    22. 22. Technological Technological Knowledge Content (TK) Knowledge (TCK)Pedagogical ContentKnowledge Knowledge (PK) (CK) Pedagogical Content Knowledge (PCK) Context
    23. 23. Technological Technological Technological Pedagogical Knowledge Content Knowledge (TK) Knowledge (TPK) (TCK) Pedagogical Content Knowledge Knowledge (PK) (CK) Pedagogical Content Knowledge (PCK) Context
    24. 24. Technological Pedagogical Content Knowledge (TPCK)Technological Technological Technological Pedagogical Knowledge Content Knowledge (TK) Knowledge (TPK) (TCK) Pedagogical Content Knowledge Knowledge (PK) (CK) Pedagogical Content Knowledge (PCK) Context
    25. 25. InteractiveWhiteboards
    26. 26. Micro Purchases
    27. 27. 1:38
    28. 28. Augmenting YourLearning Environment
    29. 29. 0:17
    30. 30. 1:30
    31. 31. 0:22
    32. 32. 0:40
    33. 33. Virtual Worlds
    34. 34. Quest Atlantis
    35. 35. Sasha Barab Bronwyn Stucky
    36. 36. Second Life
    37. 37. Zolt Wind
    38. 38. Griffith Oh
    39. 39. Gaming
    40. 40. Online Games
    41. 41. Multiplayer Games
    42. 42. Peggy Sheehy
    43. 43. Play
    44. 44. Challenge
    45. 45. Reward
    46. 46. Leveling
    47. 47. ZPD
    48. 48. Creativity
    49. 49. Risk Taking
    50. 50. Rapid Problem Solving
    51. 51. Simulations
    52. 52. simschool.org
    53. 53. Wii
    54. 54. Analysing Your Students
    55. 55. Neural Interfaces
    56. 56. Dr Jason Zagami Griffith University www.zagami.info

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