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Secondary Worlds and computer 
gaming in Education
Dr Jason Zagami 
jason.zagami.info
Lecturer 
Griffith University 
School of Education and Professional Studies 
Gold Coast
Australian Council for 
Computers in Education 
President 
Editor 
Australian Educational Computing 
Australian College of...
Secondary Worlds
Multiplayer Games
Peggy Sheehy
Games
Popularity of Computer Games
Play
Challenge
Reward
Leveling
ZPD
Creativity
Risk Taking
Rapid Problem Solving
Simulations
Simulations
Simulations
Simulations
Education through 
Secondary Worlds
Mental Models
Secondary Worlds
Philosophic 
Epic 
Naïve
simschool.org
Difficulties of differentiation 
Sequencing and structuring 
Planned vs Dynamic preparation
Pressure to resort to group 
instruction 
Point at which this occurs 
Strategies to avert/delay
Learning Analytics 
Emotional Aspects 
Roleplay of teacher stereotypes
Student Feedback on teaching 
Student Performance 
Roleplay of teacher stereotypes
Analysing Students 
Depersonalising Students
25 Seasons since 1989 
530 episodes
Hermione Granger
Philosophic 
Epic 
Naïve
Dr Jason Zagami 
Griffith University 
www.zagami.info
Dr Jason Zagami 
Griffith University 
www.zagami.info
Secondary Worlds and Computer Gaming in Education
Secondary Worlds and Computer Gaming in Education
Secondary Worlds and Computer Gaming in Education
Secondary Worlds and Computer Gaming in Education
Secondary Worlds and Computer Gaming in Education
Secondary Worlds and Computer Gaming in Education
Secondary Worlds and Computer Gaming in Education
Secondary Worlds and Computer Gaming in Education
Secondary Worlds and Computer Gaming in Education
Secondary Worlds and Computer Gaming in Education
Secondary Worlds and Computer Gaming in Education
Secondary Worlds and Computer Gaming in Education
Secondary Worlds and Computer Gaming in Education
Secondary Worlds and Computer Gaming in Education
Secondary Worlds and Computer Gaming in Education
Secondary Worlds and Computer Gaming in Education
Secondary Worlds and Computer Gaming in Education
Secondary Worlds and Computer Gaming in Education
Secondary Worlds and Computer Gaming in Education
Secondary Worlds and Computer Gaming in Education
Secondary Worlds and Computer Gaming in Education
Secondary Worlds and Computer Gaming in Education
Secondary Worlds and Computer Gaming in Education
Secondary Worlds and Computer Gaming in Education
Secondary Worlds and Computer Gaming in Education
Secondary Worlds and Computer Gaming in Education
Secondary Worlds and Computer Gaming in Education
Secondary Worlds and Computer Gaming in Education
Secondary Worlds and Computer Gaming in Education
Secondary Worlds and Computer Gaming in Education
Secondary Worlds and Computer Gaming in Education
Secondary Worlds and Computer Gaming in Education
Secondary Worlds and Computer Gaming in Education
Secondary Worlds and Computer Gaming in Education
Secondary Worlds and Computer Gaming in Education
Secondary Worlds and Computer Gaming in Education
Secondary Worlds and Computer Gaming in Education
Secondary Worlds and Computer Gaming in Education
Secondary Worlds and Computer Gaming in Education
Secondary Worlds and Computer Gaming in Education
Secondary Worlds and Computer Gaming in Education
Secondary Worlds and Computer Gaming in Education
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Secondary Worlds and Computer Gaming in Education

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Zagami, J. (2014, October). Secondary Worlds and computer gaming in Education. Paper presented at the Australian Council for Computers in Education Conference, Adelaide, Australia. Retrieved from http://acec2014.acce.edu.au/sites/2014/files/attachments/ACEC2014%20Secondary%20Worlds%20and%20computer%20gaming%20in%20Education.docx

Fantasy worlds have long enthralled and engaged our imaginations with Tolkien defining those of sufficient detail as Secondary Worlds, distinct from the Primary World of our everyday experience. Within such worlds we can imaginatively explore beyond the narratives provided us and by combining such worlds with the interactivity of games, particularly computer games, extending this ability to explore persistent Secondary Worlds that we can influence and change, share experiences with others, and contribute to the mythologies of these worlds. This rich exploration provides opportunities to learn by enhancing the mental models constructed by our explorations of Secondary Worlds and transferring this learning to the mental models held of similar concepts in the Primary World. Two case studies are briefly detailed to clarify the concepts presented, firstly the use of a Year 8 Social Studies simulation of the world of StatecraftX in which empire building, resource management, and refugee dilemmas provided a context for student engagement with a Secondary World and transfer concepts developed in world to those under study; and secondly, the use of the Secondary world of the Simpsons, particularly the Springfield Primary School, as a familiar Secondary World setting in which to explore teacher education situations and transfer learning to real world practice.

Published in: Education
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Secondary Worlds and Computer Gaming in Education

  1. 1. Secondary Worlds and computer gaming in Education
  2. 2. Dr Jason Zagami jason.zagami.info
  3. 3. Lecturer Griffith University School of Education and Professional Studies Gold Coast
  4. 4. Australian Council for Computers in Education President Editor Australian Educational Computing Australian College of Educators (Gold Coast Region) President ADE Apple Distinguished Educator Google Certified Teacher
  5. 5. Secondary Worlds
  6. 6. Multiplayer Games
  7. 7. Peggy Sheehy
  8. 8. Games
  9. 9. Popularity of Computer Games
  10. 10. Play
  11. 11. Challenge
  12. 12. Reward
  13. 13. Leveling
  14. 14. ZPD
  15. 15. Creativity
  16. 16. Risk Taking
  17. 17. Rapid Problem Solving
  18. 18. Simulations
  19. 19. Simulations
  20. 20. Simulations
  21. 21. Simulations
  22. 22. Education through Secondary Worlds
  23. 23. Mental Models
  24. 24. Secondary Worlds
  25. 25. Philosophic Epic Naïve
  26. 26. simschool.org
  27. 27. Difficulties of differentiation Sequencing and structuring Planned vs Dynamic preparation
  28. 28. Pressure to resort to group instruction Point at which this occurs Strategies to avert/delay
  29. 29. Learning Analytics Emotional Aspects Roleplay of teacher stereotypes
  30. 30. Student Feedback on teaching Student Performance Roleplay of teacher stereotypes
  31. 31. Analysing Students Depersonalising Students
  32. 32. 25 Seasons since 1989 530 episodes
  33. 33. Hermione Granger
  34. 34. Philosophic Epic Naïve
  35. 35. Dr Jason Zagami Griffith University www.zagami.info
  36. 36. Dr Jason Zagami Griffith University www.zagami.info

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