Australian
Digital Technologies
Leaders
Australian Curriculum: Technologies
jason.zagami.info
Dr Jason Zagami
Bruce Fuda
9am
10 min Introductions and overview of the ADTL
project (Jason and Bruce)
!
10 min Overview of Technologies Learning Are...
Monday 28 April 2014
6pm to 8pm
Google+ Hangout
23 June 2014
Units
Melbourne
Declaration
2008
on Educational Goals for Young Australians
Melbourne
Declaration
Information and Communication
Technology and Design and
Technology
Technologies
Learning Area
Engineering a
Software Engineering
Mathematics a
Computer Science
Business a
Information Systems
Engineering a
Software Engineering
Mathematics a
Computer Science
Business /Graphics a
ICT
Engineering a
Software Engineering
Mathematics a
Computer Science
Business /Graphics a
ICT
Engineering a
Software Engineering
Mathematics a
Computer Science
Business /Graphics a
ICT
Software Engineering
Digital Technologies a
Computer Science
ICT General Capability a
ICT
0:18
UK dis-application
!
ICT as a subject name carries negative
connotations of a dated and unchallenging
curriculum that does...
Developmental
Curriculum
Foundation Year 10
Processes and
production skills
Collecting, managing and analysing data /
Creating digital solutions by:
!
defining
design...
Knowledge and
understanding
Digital systems
the components of digital systems:
hardware, software and networks and their u...
Abstraction
!
Data Collection, Data Representation and Data
Interpretation
!
Specification, Algorithms and Implementation
...
Abstraction
which underpins all content, particularly the
content descriptions relating to the concepts
of data representa...
Computational
Thinking
which underpins all content, particularly the
content descriptions relating to the concepts
of data...
Data: Collection,
Representation and
Interpretation
Data collection (properties, sources and
collection of data), data rep...
Information
Systems
Data collection (properties, sources and
collection of data), data representation
(symbolism and separ...
Specification,
Algorithms and
Implementation
Specification (descriptions and techniques),
algorithms (following and descri...
Software
Development
Specification (descriptions and techniques),
algorithms (following and describing) and
implementation...
Digital
Systems
Digital systems (hardware, software, and
networks and the internet)
Computer
Systems
Digital systems (hardware, software, and
networks and the internet)
Interactions and
Impacts
Interactions (people and digital systems, data
and processes) and impacts (sustainability
and emp...
Human Computer
Interactions
Interactions (people and digital systems, data
and processes) and impacts (sustainability
and ...
Multimedia?
Indicative Timings
F-2 10 Hours
3-4 20 Hours
5-6 30 Hours
7-10 40 Hours
1:08
Resources?
1:46
Blockly
Scratch
Scratch Junior
MIT App Inventor
0:36
Daisy the Dinosaur
Hopscotch
BeeBots
Romotive
Mindstorms
Lollybot
Sphero
Arduino
Shrimp
Raspberry Pi
MaKey MaKey
1:17
CS Unplugged
Computational Fairy Tales
The Ant and the Grasshopper: A Fable of Algorithms (Algorithms)
!
Bullies, Bubble Sort, and Socc...
Computational Fairy Tales
The ant paused for a moment while he thought. "It is the algorithm
that we use," he finally repl...
Information Systems?
SQL Fiddle
Futures Thinking
!
Systems Thinking
!
Design Thinking
!
Computational Thinking
Project Based Learning
Processes and
production skills
Collecting, managing and analysing data /
Creating digital solutions by:
!
defining
design...
0:40
Computational Thinking
!
"Computational thinking is a
fundamental skill for everyone, not just
for computer scientists. To...
Computational Thinking Skills
Analysis - the process of breaking
the complex into smaller parts to gain
a better understanding of it.
Decomposition
Pattern
recognition
Pattern
generalisation
and abstraction
!
Algorithm Design
Who is going to teach it?
What about Senior?
Is computer education working?
Griffith University
Dr Jason Zagami
www.zagami.info
Blockly
blockly-demo.appspot.com
Scratch
http://scratch.mit.edu/
Australian Digital Technologies Leaders
Australian Digital Technologies Leaders
Australian Digital Technologies Leaders
Australian Digital Technologies Leaders
Australian Digital Technologies Leaders
Australian Digital Technologies Leaders
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Australian Digital Technologies Leaders

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Australian Digital Technologies Leaders

Presentation by Dr Jason Zagami to the Australian Digital Technologies Leaders (EdTechSA) on 13 April 2014 in Adelaide, SA.

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Australian Digital Technologies Leaders

  1. 1. Australian Digital Technologies Leaders Australian Curriculum: Technologies
  2. 2. jason.zagami.info Dr Jason Zagami Bruce Fuda
  3. 3. 9am 10 min Introductions and overview of the ADTL project (Jason and Bruce) ! 10 min Overview of Technologies Learning Area (Jason) ! 10 min Overview of the Digital Technologies subject (Jason) ! 9:30am 15 min Introduction to programming - Google Blockly activities (Jason) ! 15 min Unplugged activity 1 (Bruce) ! 10am 15 min Repurposing programs in Scratch and interfacing with MakeyMakeys (Jason) ! 15 min Unplugged activity 2 (Bruce) ! 10:30am Morning Tea 11am 30min Unpacking and combining the Digital Technologies elaborations (Bruce) ! 30min Combining into a unit activity (Bruce) ! 30min Unit Planning (Bruce and Jason) ! 12:30pm Lunch ! 1:15pm ! 15min Unplugged activity (Bruce) if needed ! 15min Programming activity (Jason) if needed ! 45min - 75min Unit Planning ! 2:30pm 30min Sharing unit ideas (Participants) ! 3pm Close
  4. 4. Monday 28 April 2014 6pm to 8pm Google+ Hangout 23 June 2014 Units
  5. 5. Melbourne Declaration 2008 on Educational Goals for Young Australians
  6. 6. Melbourne Declaration Information and Communication Technology and Design and Technology
  7. 7. Technologies Learning Area
  8. 8. Engineering a Software Engineering Mathematics a Computer Science Business a Information Systems
  9. 9. Engineering a Software Engineering Mathematics a Computer Science Business /Graphics a ICT
  10. 10. Engineering a Software Engineering Mathematics a Computer Science Business /Graphics a ICT
  11. 11. Engineering a Software Engineering Mathematics a Computer Science Business /Graphics a ICT
  12. 12. Software Engineering Digital Technologies a Computer Science ICT General Capability a ICT
  13. 13. 0:18
  14. 14. UK dis-application ! ICT as a subject name carries negative connotations of a dated and unchallenging curriculum that does not serve the needs and ambitions of pupils. Changing the subject name of ICT to computing will not only improve the status of the subject but also more accurately reflect the breadth of content included in the proposed new programmes of study Education secretary Michael Gove MP ! January 2012
  15. 15. Developmental Curriculum Foundation Year 10
  16. 16. Processes and production skills Collecting, managing and analysing data / Creating digital solutions by: ! defining designing implementing evaluating collaborating and managing
  17. 17. Knowledge and understanding Digital systems the components of digital systems: hardware, software and networks and their use Representation of data how data are represented and structured symbolically
  18. 18. Abstraction ! Data Collection, Data Representation and Data Interpretation ! Specification, Algorithms and Implementation ! Digital Systems ! Interactions and Impacts
  19. 19. Abstraction which underpins all content, particularly the content descriptions relating to the concepts of data representation and specification, algorithms and implementation
  20. 20. Computational Thinking which underpins all content, particularly the content descriptions relating to the concepts of data representation and specification, algorithms and implementation
  21. 21. Data: Collection, Representation and Interpretation Data collection (properties, sources and collection of data), data representation (symbolism and separation) and data interpretation (patterns and contexts)
  22. 22. Information Systems Data collection (properties, sources and collection of data), data representation (symbolism and separation) and data interpretation (patterns and contexts)
  23. 23. Specification, Algorithms and Implementation Specification (descriptions and techniques), algorithms (following and describing) and implementation (translating and programming)
  24. 24. Software Development Specification (descriptions and techniques), algorithms (following and describing) and implementation (translating and programming)
  25. 25. Digital Systems Digital systems (hardware, software, and networks and the internet)
  26. 26. Computer Systems Digital systems (hardware, software, and networks and the internet)
  27. 27. Interactions and Impacts Interactions (people and digital systems, data and processes) and impacts (sustainability and empowerment).
  28. 28. Human Computer Interactions Interactions (people and digital systems, data and processes) and impacts (sustainability and empowerment).
  29. 29. Multimedia?
  30. 30. Indicative Timings F-2 10 Hours 3-4 20 Hours 5-6 30 Hours 7-10 40 Hours
  31. 31. 1:08
  32. 32. Resources?
  33. 33. 1:46
  34. 34. Blockly Scratch Scratch Junior MIT App Inventor
  35. 35. 0:36
  36. 36. Daisy the Dinosaur Hopscotch BeeBots
  37. 37. Romotive Mindstorms Lollybot Sphero
  38. 38. Arduino Shrimp Raspberry Pi MaKey MaKey
  39. 39. 1:17
  40. 40. CS Unplugged
  41. 41. Computational Fairy Tales The Ant and the Grasshopper: A Fable of Algorithms (Algorithms) ! Bullies, Bubble Sort, and Soccer Tickets (Bubble Sort) ! Hunting Dragons with Binary Search (Binary Search) ! Binary Searching for Cinderella (Binary Search) ! Goldilocks and the Two Boolean Bears (Boolean) ! http://computationaltales.blogspot.com.au
  42. 42. Computational Fairy Tales The ant paused for a moment while he thought. "It is the algorithm that we use," he finally replied. ! "Algorithm?" asked the grasshopper. ! "A set of steps or instructions for accomplishing a task," explained the ant. "Like when a carpenter builds a chair, he uses an algorithm that includes measuring, cutting, smoothing, and hammering." ! "What task does your algorithm solve?" asked the grasshopper. "Does it solve the problem of having too much time during the summer?" He chuckled out loud at his own joke.
  43. 43. Information Systems?
  44. 44. SQL Fiddle
  45. 45. Futures Thinking ! Systems Thinking ! Design Thinking ! Computational Thinking
  46. 46. Project Based Learning
  47. 47. Processes and production skills Collecting, managing and analysing data / Creating digital solutions by: ! defining designing implementing evaluating collaborating and managing
  48. 48. 0:40
  49. 49. Computational Thinking ! "Computational thinking is a fundamental skill for everyone, not just for computer scientists. To reading, writing, and arithmetic, we should add computational thinking to every child’s analytical ability." ! Jannette Wing
  50. 50. Computational Thinking Skills
  51. 51. Analysis - the process of breaking the complex into smaller parts to gain a better understanding of it.
  52. 52. Decomposition
  53. 53. Pattern recognition
  54. 54. Pattern generalisation and abstraction !
  55. 55. Algorithm Design
  56. 56. Who is going to teach it?
  57. 57. What about Senior?
  58. 58. Is computer education working?
  59. 59. Griffith University Dr Jason Zagami www.zagami.info
  60. 60. Blockly blockly-demo.appspot.com
  61. 61. Scratch http://scratch.mit.edu/

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