Augmenting Education (ISQ)

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Presentation to Independent Schools Queensland Virtual PD network. 4 May, 2011 [Online]

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Augmenting Education (ISQ)

  1. 1. Augmenting Education
  2. 2. Dr Jason Zagami Griffith University www.zagami.info
  3. 3. augmented reality n. the use oftechnology which allows theperception of the physical world to beenhanced or modified by computer-generated stimuli perceived with theaid of special equipment;reality as perceived in this way.
  4. 4. One Year or Less: Mobile ComputingOne Year or Less: Open ContentTwo to Three Years: Electronic BooksTwo to Three Years: Simple Augmented RealityFour to Five Years: Gesture-Based ComputingFour to Five Years: Visual Data Analysis
  5. 5. One Year or Less: Electronic BooksOne Year or Less: MobilesTwo to Three Years: Augmented RealityTwo to Three Years: Game-Based LearningFour to Five Years: Gesture-Based ComputingFour to Five Years: Learning Analytics
  6. 6. Gartner Hype Cycle
  7. 7. Augmented Reality
  8. 8. AR is the closest to the real environment because it consistsmostly of real world images, with a minority of the imagesbeing computer-generated. Augmented virtuality is a term forapplications that create a mostly virtual world, but whichincludes a few images from the real world. (Milgram, 1994)
  9. 9. Virtual Reality
  10. 10. Sutherland’s 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real, feels real
  11. 11. Augmented Virtuality
  12. 12. Augmented Reality
  13. 13. Reality
  14. 14. Reality Virtuality Mediality
  15. 15. Quick Response Reader Anatomy Desktop QR Reader http://dansl.net/QRreader.air
  16. 16. http://www.qrstuff.com
  17. 17. http://icandy.ricohinnovations.com
  18. 18. http://goo.gl
  19. 19. Google Goggleshttp://www.google.com/mobile/goggles
  20. 20. High Capacity Color Barcode
  21. 21. High Capacity Color Barcode http://tag.microsoft.com
  22. 22. http://www.beqrious.com/generator
  23. 23. Quick Response Tracking http://myqr.co
  24. 24. http://www.metaio.com/software
  25. 25. http://www.hallmark.com/online/webcam-greetings.aspx
  26. 26. http://www.avataritag.com/#/toys/http://www.avataritag.com/app/atv.html
  27. 27. http://www.tpostmag.com/collaborations/augmented-reality-t-shirt
  28. 28. http://hanulneotech.co.kr/eng/
  29. 29. http://www.nestle-rio.com/en/
  30. 30. http://ge.ecomagination.com/smartgrid/#/augmented_reality
  31. 31. http://www.ray-ban.com/usa/science/virtual-mirror
  32. 32. http://www.tobi.com/editorial/tobi-blog/1039-try-it-on-in-our- virtual-dressing-room
  33. 33. http://www.brightsandstripes.com/magictee
  34. 34. http://www.brightsandstripes.com/magicteehttp://www.brightsandstripes.com/magictee/hotsite.html
  35. 35. http://tfiw.ar-live.de
  36. 36. www.zooburst.com
  37. 37. http://www.inglobetechnologies.com/en/new_products/arplugin_su/info.php
  38. 38. http://www.arsights.com
  39. 39. A challenge is anactivity to do at aplace. A challengemight ask a studentto take a photo, solvea location-basedriddle, scan a QRcode, complete someactivity, or simplycheck-in. They caninclude text, images,audio and video butmust be tied to aphysical place.
  40. 40. Treks:Treks connect places andchallenges into themedand branded paths. Forexample, the “Open Day”trek is a set of locationsduring a campus open daywith a challenge featuredat each one. Players canchoose to visit the placesand do the challenges inthe order listed, or inwhatever order theychoose and each trek hasits own leaderboard andactivity stream.
  41. 41. http://buildar.com
  42. 42. Hoppala Augmentation is free to use up to a total of 100augments. Every augment carries a Hoppala watermark
  43. 43. Augmented Classroom

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