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Presentation Team NGX

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kick-off presentation for capstone project
facebook in-app game

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Presentation Team NGX

  1. 1. Facebook Remote Volley Ball Proposal Team NGX(Next Generation eXperience) kick-off presentation for capstone project Ikwhan Chang(20060957) | Sangtae Lee(20115695) | Dongkyoung Jo(20112104)
  2. 2. INDEX • Team NGX • Introduction • How to Play • System Architecture • Requirements • Schedule • Q&A !2
  3. 3. Team NGX Team NGX Next Generation eXperience ! Team Member & Role !3 Name Part Ikwhan Chang Facebook In-App Game(using Adobe Edge or Unity Engine), iPhone Apps Sangtae Lee I/O Server, Game Server(Main), Database Dongkyoung Jo Hybrid Client, Game Server(Assistance), Facebook API
  4. 4. Introduction Project Name • Facebook Remote Volley Ball What is this? • Simple VolleyBall Game • looks like Pikachu Volleyball • Facebook In-App Game • Remote Controlling
  5. 5. How to play? !5 1. Install on Facebook
  6. 6. How to play? !6 2. Add primary controller Add to your controller iphone5
 primary +
  7. 7. How to play? !7 3. connect to game Room list vs 3 : 0 view My Info Ikwhan Chang W : 30 L : 100 Friend’s Activities vs 3 : 0 view new room vs 3 : 0 view .
 .
 . playing idle playing playing playing playing playing setting
  8. 8. How to play? !8 4. make new room or join create new room room title : time : 3min 5min privacy : open hide create back
  9. 9. How to play? 5. ready and play [3] fast volleyball play chat Users Chang Lee + invite button ready Players Ikwhan Chang W : 30 L : 100 Sangtae Lee W : 30 L : 100
  10. 10. How to play? 5-1. invite friend [3] fast volleyball play chat Users Chang Lee + invite friend idle idle idle idle invite close
  11. 11. How to play? 5. ready and play [3] fast volleyball play chat Users Chang Lee + ready character moving area shooting or jumping area player 1’s controller player 2’s controller shaking phone(use motion sensor) chatting
  12. 12. System Architecture !12 Controller 1 (iphone or android) Controller 2 (iphone or android) Wi-Fi Connected Server : I/O , Game Logic Processing, Push Database Server MySQL Viewing Data Facebook OAuth Login Facebook User Data (Friend list, Profile Image..) Wi-Fi Connected User Data Maintenance
 (facebook token, game data, etc..) Facebook In-App Store
  13. 13. Client System Environment !13 Server
  14. 14. Development Environment !14 Git Repository Chang Lee Jo IntelliJ IDE Eclipse w/ STS Eclipse w/ Android Testing Server changes testing Jenkins Continuous Integration JIRA IssueTrackershare Issue/Bug/TODO
  15. 15. ! Schedule !15 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 UI / layout class, transaction Design Server Client
 (device) Test Set-up Spring F/W Set-up Cordova Set-up Facebook JSON Parser JSON I/O Sync w/server Sync w/client Client
 (facebook) default game UI Character moving Default UI Rooming Inviting Sync w/server integrating rooming gaming game control convert iPhone 1st test Final Test
  16. 16. Q&A Github Repository : https://github.com/izie/FBVolleyBall
  17. 17. thanks!

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