8. Gambling Regulation
•arcade game, especially redemption game
“Bada Iyagi” in Korea
•characteristics of game of chance
wager, chance and prize
•in-game items in MMORPGs
•Game Industry Promotion Act
•banning exchange game money or items for
real money as a business
•apply to game money or items
- obtained by chance in gaming
- obtained by the irregular way,
such as getting game item as a business
- obtained by hacking
9. Nature of RMT of in-game Items
•what to trade for real money in legal conception ?
the item itself ?
a right to use items ?
a premium ?
Supreme Court of Korea only addressed the interpretation of
adjustment, change, banning playing, deletion by game
Supreme Court of Korea acknowledged the taxability of
trading game money in a VAT case
10. Copyright by Jay Yoon
Except where otherwise, contents on this work are
licensed under a creative commmons attribution Korea 2.0 license