Proposal for UXAUSTRALIA

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Proposal for UXAUSTRALIA

  1. 1. BEYOND THE DESKTOP METAPHOR
  2. 2. TO DESIGN A NEW WORKSTATION BASED ON AN OPENSOURCE OS AND A NEW METAPHOR FOR THE ORGANIZATION AND INTERACTION WITH PERSONAL CONTENTS
  3. 3. BEYOND THE DESKTOP METAPHOR AN OPERATIVE SYSTEM BASED ON STORIES AND VENUES REFERENCE: http://evaluation.itsme.it/download/ITSME_storiesandvenues.pdf
  4. 4. ITSME IS MORE THAN AN OS: .IS A SUPPORTIVE SYSTEM CHARACTERIZED BOTH BY DIFFERENT HARDWARE AND SOFTWARE CONFIGURATIONS .INTEGRATES FEATURES THAT ARE TYPICAL OF OPERATING SYSTEMS WITH OTHERS (EMAIL, EDITING ETC.) THAT ARE TYPICAL OF CLIENT BASED APPLICATIONS .EXPLOITS THE POTENTIAL OF A NETWORKED ENVIRONMENT .IS HIGHLY MODULAR
  5. 5. ITSME CAN BE DEFINED AS A DYNAMIC, ADAPTIVE AND SUPPORTIVE SYSTEM WHOSE DIALOGICAL QUALITIES ARE EMERGING IN RELATION TO THE INTERACTION WITH, AND BY, ITS USERS. WHILE SUPPORTING THE USERS IN THE CREATION AND SEDIMENTATION OF THEIR PERSONAL STORIES, ITSME ACTS MORE AS A PARTNER THAN AS A TOOL, PROVIDING TO USER BOTH THE CONTEXT AND THE RATIONALE FOR THE MANIPULATION OF DOCUMENTS, APPLICATIONS AND RESOURCES.
  6. 6. LEGENDA LEGENDA ACTORS ELEMENTS USER REPLYER MESSAGE ATTACHMENT VENUE FLAG
  7. 7. THE COMPANY
  8. 8. MADE IN ITALY MILANO AS BASE OF A STRONG DESIGN SYSTEM THAT SPARKS INNOVATION IN THE FIELD OF TECHNOLOGY.
  9. 9. TEAM 02 01 INTERACTION COMMUNICATION TECHNOLOGY 03
  10. 10. TEAM 02 01 INTERACTION COMMUNICATION TECHNOLOGY 03
  11. 11. PROCESS
  12. 12. ROADMAP HIGHLY ITERATIVE PROCESS, THAT ALTERNATES ACTIVITIES RELATED TO INVESTIGATION AND DEVELOPMENT OF SPECIFIC DESIGN TOPICS WITH PHASES DEDICATED TO THE REFINEMENT OF TECHNICAL IMPLICATIONS. CONCEPT EVALUATION ID MANUAL ON LINE ASSESSMENT DRAFT 0.2 SCENARIOS SCENARIOS ID MANUAL DRAFT 0.1 CONCEPT INTERFACE SHARING REFINEMENT VERSION FOR WEB SMAU TODAY 15.10.08 AND N ONS, , ON ENUES TIO ATI ATI ULA NVERS LIZ NV NIP I SUA N, OPE MA NT, CO ITIES TV O E TEN GATI , TIM GEME IONAL CON NAVI NS OS AND YOUT ME ESS P HO MANA FUNCT E TIM ICAT IO DEL UE LA ACC KSHO MO UP VEN ERAL D ING AN SS APP L ID MANUAL W OR SET G EN CRO DRAFT 0.3 CORE DEVELOPMENT INFORMATION SPACES INTERFACES CONTENT VISUAL DESIGN BENCHMARKING INTERACTION PARADIGM DEVELOPMENT BENCHMARKING INTERACTION PARADIGMS PRESENTATION OF SOFT QUALITIES SETTING ITSME CONSISTENCY CHECK INTERFACES CONTENT MANIPULATION INTERACTIONS AND DYNAMICS DEVICES CONFIGURATION 05.03.08 PROBLEM 01.04.08 INTERACTION 08.05.08 INTERFACE 31.07.08 INTERFACE 12.11.08 VISION --------- VISION SETTING DESIGN MODEL SCHEMATICS DEVELOPMENT DEVELOPMENT DEVELOPMENT ANNEX ANNEX ANNEX ANNEX ANNEX WORKSHOP BRIEF MAPPING ISPIRATIONS INTERFACE MICRO-SIMULATIONS MULTI-TOUCH WEB INTEGRATION INTERFACE VISION INTERFACE VISION REFERENCE: http://evaluation.itsme.it/download/ITSME_innovatingworkstations.pdf
  13. 13. WHERE DID WE START FROM accessos INITIAL DESIGN RESEARCH ON SKILLS AND KNOWLEDGE IN VISUAL DESIGN, INFORMATION ARCHITEC- TURE AND INFORMATION PROJECT LEADER: CHIARA DIANA, CLAUDIO MODERINI ASSISTANTS: RENZO GIUSTI, SIGRID WIEDERHECKER VISUAL ADVISOR: ALESSANDRO BUSSENI VISUALIZATION WITH RESPECT TO INTERFACE DOMUS ACADEMY I-Design 2008 Master Course WORKSHOP:INVESTIGATION 1 March 10 - April 04 DESIGN.
  14. 14. INTERACTION DESIGN MANUAL .AN OPERATIVE REFERENCE MANUAL .A DYNAMIC GUIDELINE FOR THE DEVELOPMENT .A TOOL FOR DISCUSSION UAL N MAN IG N DES CTIO ERA INT FT 0.2 DRA TASSI ERTA , ROB RLATO O PA , GUID RINI
  15. 15. ASSESSMENT SCENARIOS REFERENCE: http://evaluation.itsme.it/
  16. 16. DISSEMINATION CARDS REFERENCE: http://evaluation.itsme.it/download/ITSME_cards.pdf
  17. 17. INTERACTION DESIGN
  18. 18. COMMUNICATION ITSME IDENTITY MAP MANAGING MAIN FUNCTION ACCESS INTERACTION GUI and interaction paradigms, input ACCESS TO DOCUMENTS devices (mouse, keyboard, touchpad, touch-screen etc.), physical and virtual AND RESOURCES - controls, exploration of the representa- ractsprocesses and activities activities by and navi- with with processes and by exploring exploring tion space, creation and manipulation gating the visualization space. Access to information and navigating the visualization space. Access to of visual elements is supported by way of visual representations of OS information by supported by way of visualthe elements and is metadata generated through repre- KEYWORDS: SEAMLESS INTERACTION / SUPPORTIVE OS / O N sentations process that help organizing the informa- interaction of OS CTI MULTIPLE INTERACTION PARADIGMS / POINT OF VIEW elements and by metadata generated through tion structure. A the interaction process that help organizing the TER information structure. VISUALIZATION Representation of interface elements, IN icons and pictograms, content tran- sparency, visual consistency and design guidelines, customization. MANAGING AND EDITING OF ELEMENTS N TIO - - KEYWORDS: VENUES AND STORIES / HYPER ICONICITY lation of the different elements, both documents, IZA nipulation of the different elements, both do- cuments, link,people etc., includingetc., including link, resources, resources, people actions such as UAL copying, cancelling, editing their attributes, pre- actions the content,copying, cancelling, editing viewing such as launching an application etc. STRUCTURE Visual metaphor, interface elements V IS their attributes, previewing the content, laun- ching an application etc. and properties, interrelations among elements (venues, objects and resources), information architecture, time/space relations. COMMUNICATION URE KEYWORDS: SYMBIOTIC IDENTITY / RULED OPENESS AND SHARING CT - - TRU tion processes (email) as integrated parts of the OSof LAYERS cation processes (email) as integrated parts S permitting to associate people to documents and the OS permitting to associate people to docu- resources and to track conversations providing a ments and to organize and access to information. further way resources and to track conversations providing a further way to organize and access
  19. 19. ITSME SYSTEM SCHEME VISUALIZATION OUTPUT DEVICES EMPOWERMENT DOCKING MANAGEMENT OS CONTROL INPUT DEVICES
  20. 20. INTERFACE
  21. 21. INTERFACE MODEL SPACE A VIRTUAL 3D SPACE, WHERE THE USER CAN ACT AND REACT.
  22. 22. INTERFACE LAYERS TIM EA XIS
  23. 23. FRAME LAYERS
  24. 24. FRAME
  25. 25. FRAME LIMBO PROACTIVITY AWARENESS
  26. 26. FRAME 01 01. FILE DOWNLOAD IN THE TRANSITION SPACE 02. PROACTIVE VENUE BUILDER 03. NEW MESSAGE ALERT 02 03
  27. 27. HOME LAYERS
  28. 28. HOME MULTIPLE VIEW TIME BAR
  29. 29. HOME 01 01. ACTIVE VENUE IN THE HOME 02. PARALLEL VIEW OF TWO VENUES 03. NEW VENUE CREATION 03 02
  30. 30. VENUE LAYERS
  31. 31. VENUE CREATE A MESSAGE HIGHLIGHT SINGLE CHANNEL VIEW
  32. 32. VENUE 02 01. ADD MESSAGES AND FILES 02. ALTERNATIVE CONTENTS VIEW 03. FILTERING 04. QUICK MESSAGE 01 03 03
  33. 33. WHAT’S NEXT ALTERNATIVE INTERACTION MODALITIES POINT & CLICK / ZOOMABLE / MULTITOUCH / 3D NAVIGATION /... CROSS MEDIA INTERFACE MOBILE / WEB / NET PC /...
  34. 34. CLAUDIO.MODERINI@ITSME.IT GUIDO.PARLATO@ITSME.IT WWW.ITSME.IT

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