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ITB Kaleidoscope 2018


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ITB CDM Show 2018

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ITB Kaleidoscope 2018

  2. 2. The Bachelor of Arts in Creative Digital Media at the Institute of Technology Blanchardstown equips students with the skills and knowledge to embark upon a rewarding career in Digital Media. Graduates are well placed to work in any aspect of the creative industries from web design, visual language and layout, universal design, photography, video and film making, digital content management or sound engineering. ITB have state of the art digital media labs with Apple iMacs and Windows workstations, network with Apple, Microsoft and Adobe software resources that a student can get real practical experience of during the course of their studies. We have a wide range of digital photography, video and film equipment with good sound engineering and video facilities. This course concentrates on digital creativity and mixes both theory and practical hands on work in a good balance that helps the students to be successful in a fun environment. Essentially, the emphasis is on creative arts with a practical value that will enable the graduate to work as a practitioner in the creative digital industry. CREATIVE DIGITAL MEDIA @ THE INSTITUTE OF TECHNOLOGY BLANCHARDSTOWN WWW.ITB.IE FACEBOOK.COM/ITBDUBLIN TWITTER.COM/ITBDUBLIN WWW.CREATIVEDIGITALMEDIA.IE FACEBOOK.COM/CREATIVEDIGITALMEDIA.IE TWITTER.COM/ITBCDM
  3. 3. CONTENTS Foreward by Dr. Anthony Keane, Head of School of Informatics & Engineering Foreward by Daniel McSweeney, Head of Department of Informatics The Creative Digital Media Academic Team The Creative Digital Media Academic Team Anekha Ajith UP IN THE AIR Cillian Boyle CHANGES THROUGH GENERATIONS Sean Connell HELL HATH NO FURY Shane Conroy KV62 Elaine Croker AELLA Daniel Dixon THE DREAD DOCTORS Zoe Gilligan THE COAST Dawn Watts THE BROWNIE GUIDE STORY Katelyn Grogan CIAN AND EITHNE Emer Kelly SLÁN GO FÓILL Ross Kelly SAFETY STEPS Stephen Kennedy DUBLIN IN FOCUS Jordan Killion UNMASK Jake Lewis CORE Riona Long RESONATE Lauren Maher MISSING YOU Emmet McDonnell PILLARS OF CREATION Mairéad McGuinness DAN AND VILLY Chloe McNicholas CONNECTED Graham Murphy NEUTRO Ashling Smith VISION 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  4. 4. 3 INSTITUTE OF TECHNOLOGY BLANCHARDSTOWN DR. ANTHONY KEANE HEAD OF SCHOOL OF INFORMATICS AND ENGINEERING THE KALEIDOSCOPE END OF YEAR SHOW FOR 2018 Welcome address by Head of School: Dr Anthony J. Keane As the opening address in this booklet, it is my great pleasure to welcome you to the 2018 Kaleidoscope exhibition of final year student projects from the Creative Digital Media programme at the Institute of Technology Blanchardstown (ITB). It is now 19 years since ITB had its first intake of students and life today bears little comparison to back then, due mainly to the amount of digital technology integration in our daily lives. In 1999, you could live without the Internet and a phone was just a phone. No iPhones existed or smart technology of any kind. How did we survive? The big debate among photographers then was whether digital pictures could be as good as traditional film exposures. We lived in an analogue world and Google was just a startup. We have come a long way since then and the Kaleidoscope exhibition shows us just how far. This is an annual event that just gets better from year to year. Students are experts at exploiting the technology around them and when combined with their creative abilities, the results can be amazing. All the human senses are game for challenge and stimulation from film, sound, colours, lighting, storytelling and pictures. The ITB students do not disappoint. I can promise that you will come away with the most positive feelings of wonder and admiration for them and also for the College staff who have to take some of the credit, but nevertheless most of the credit belongs to the students. It is their hard work and perseverance that has got them through their course and made them ready to begin their careers. Well done everyone and enjoy. You deserve it. ANTHONY
  5. 5. 4 CREATIVE DIGITAL MEDIA KALEIDOSCOPE 2018 HEAD OF DEPARTMENT DEPARTMENT OF INFORMATICS DANIEL MCSWEENEY Pablo Picasso once said “Every child is an artist, the problem is staying an artist when you grow up”. Never has this been truer than it is today. Emerging from the depths of recession, modern Ireland has placed an emphasis on the economic needs of the country, orientating our education systems towards science and technology. As a consequence of this, STEM subjects and related ways of knowing are often promoted at the expense of the arts and humanities. In 2008, a group of academics here at ITB challenged that view and hatched a vision for a programme that combined the best elements of science, technology, creativity and art, with the intention of producing graduates that could contribute to Ireland’s creative industries and cultural land- scape. Our first level 8 graduates left our campus in 2012 and have gone on to become designers, coders, film makers, artists, animators, game designers and illustrators to list but a few. For many students, the college experience ends with a final examination and a solitary walk out of an examination hall. In Creative Digital Media, we insist that they leave here with a swagger and pomp. Each year, this show provides our graduates with a public platform to show off their passions and skills. Hundreds of lecture sessions and thousands of hours of work and study culminate in this piece of public display. Both the students and staff have worked incredibly hard to create the exhibition and we do hope that you enjoy it. Please join me in congratulating them on their achievements. Enjoy the show! Daniel DANIEL WELCOME TO KALEIDOSCOPE 2018
  6. 6. ACADEMIC TEAM 2018
  7. 7. 6 CREATIVE DIGITAL MEDIA KALEIDOSCOPE 2018 ACADEMIC TEAM Dr. Anthony Keane Head of School of Informatics & Engineering Daniel McSweeney Head of Department of Informatics Margaret Kinsella Year 1 coordinator Nicola Duffy Year 2 coordinator Siobhan Enright Year 3 coordinator Hugh McCabe Year 4 coordinator Ian Cudmore Sinead Curran Shaun Ferns Arnold Hensman Orla McMahon Katherine Nolan Hugh Rodgers Mark Shields Robert Smith Helen Williams
  8. 8. 7 INSTITUTE OF TECHNOLOGY BLANCHARDSTOWN ANEKA AJITH Up In The Air is a portrayal of the mindset and behaviours of a teenage girl, Tara as she contemplates taking her own life, but at the same time highlighting how important she is to her parents and also how much she means to her friends, while on the other hand her mind is full of negativity and she sees no reason to continue on. The aim is to address the importance of thinking twice and to make one think of those around them that will be grieving for a long time thinking about what they did wrong or how they could have prevented this from happening. In doing this I hope to help girls who may be going through similar situations understand that there are other solutions and to make them think twice, also to make parents aware that they should identify these behaviours in order to be able to help them. UP IN THE AIR A SHORT FILM ABOUT THE MINDSET AND BEHAVIOURS OF A TEENAGE GIRL,
  9. 9. 8 CREATIVE DIGITAL MEDIA KALEIDOSCOPE 2018 A SHORT DOCUMENTARY THAT LOOKS AT HOW DIFFERENT GENERATIONS VIEW TECHNOLOGY. CHANGES THROUGH GENERATION is a short documentary that looks into the lives of three people from three different generations to see how each of them use technology. Tech- nology is part of daily life now. Most things we touch and interact with have something to do with technology in some way. Each generation has a different experience of technology and has a unique way of using the same pieces of technology. The documentary is made to make people think about the technology all around us and how we and others use it. CILLIAN BOYLE CHANGES THROUGH GENERATIONS
  10. 10. 9 INSTITUTE OF TECHNOLOGY BLANCHARDSTOWN SEAN CONNELL Hell Hath No Fury is a game built with Unity 5 and is about a woman called Lydia who is out to rescue her children that have been kidnapped by the fearsome draugr. Against all odds she sets out alone in search of her children. A GAME BASED ON VIKINGS & NORSE MYTHOLOGY HELL HATH NO FURY
  11. 11. 10 CREATIVE DIGITAL MEDIA KALEIDOSCOPE 2018 SHANE CONROY KV62 AN INTERACTIVE STORY ABOUT HOWARD CARTER AND THE DISCOVERY OF TUTANKHAMUN. . KV62 is an interactive multimedia story, based on the life of Howard Carter and his journey to discover King Tutankhamun. The aim of KV62 is to tell this amazing story in an interactive and engaging form. The story starts with Howard Carter telling you about his life, how he arrived in Egypt and made the discovery of a lifetime. It features interactive elements throughout to immerse the reader and make the story fun and engaging. This piece is made with a younger audience in mind and is intended as an educational tool. It is created mainly using the Adobe Suite, Unity and Fungus.
  12. 12. 11 INSTITUTE OF TECHNOLOGY BLANCHARDSTOWN ELAINE CROKER Aella is a motion comic about a girl who is forced into helping her landlord create a successful online business, in exchange for her to be able to keep a roof over her and her dad’s heads. The story is a modern retelling of the Grimm’s Brothers Rumpelstiltskin and was inspired by current affairs and the world around me. Aella has to complete impossible tasks in order to save her and her dad from becoming homeless but she needs help from someone who has a lot of connections. Deals are made and she is faced with the ultimate task: asking for help from social media. Will she ever be free from her deal? This project was made by using Adobe Illustrator, Photoshop, After Effects & Reaper. AELLA AELLA IS A MOTION COMIC ABOUT A GIRL WHO IS FORCED INTO HELPING HER LANDLORD CREATE A SUCCESSFUL ONLINE BUSINESS.
  13. 13. 12 CREATIVE DIGITAL MEDIA KALEIDOSCOPE 2018 DANIEL DIXON THE DREAD DOCTORS AN INTERACTIVE 3D HORROR GAME A first person horror game where the player must make their way through an unknown facility. Each room represents a notorious doctor from the past and the cruel experiments they carried out on humans. Players must solve puzzles in each room, find clues and free test subjects. More information on the doctors and their experiments can be obtained throughout the game by picking up patient records, notes and other collectibles. The game uses horror techniques to make the player feel tense and create a feeling of fear by utilising jump scares, 3D audio effects and gruesome visuals.
  14. 14. 13 INSTITUTE OF TECHNOLOGY BLANCHARDSTOWN ZOE GILLIGAN The Coast features people from different walks of life; an artist who paints seascapes, a ferryman who has spent his lifetime on boats transporting people to Ireland’s Eye, and Kite Surfers who brave the elements everyday just for the adrenaline rush, all tied together by their love for the Dublin Coast and the Irish Sea. Entirely filmed by myself on a Canon 600D with various lenses, in several locations along Dublin Bay including Portrane, Donabate, Howth and Bull Island. THE COAST A SHORT DOCUMENTARY ABOUT THE PEOPLE ON DUBLIN’S COASTLINE AND THEIR PERSONAL CONNECTIONS TO THE IRISH SEA. .
  15. 15. 14 CREATIVE DIGITAL MEDIA KALEIDOSCOPE 2018 DAWN WATTS THE BROWNIE GUIDE STORY The Brownie Guide Story is a story about a young girl named Aoife and her journey to find a brownie to help her mam and dad with chores around the house. The animation is done with mixed media as the background images are stills and short video clips while the characters are all animated cartoon characters. The goal of this animation is to tell the story of the Brownie Guide in a visual and fun style that young girls will enjoy and understand easily. The project was made with a DSLR camera, Adobe Premier Pro, Adobe Animate, Adobe Illustrator and Reaper. AN ANIMATION OF THE BROWNIE GUIDE STORY DESIGNED FOR YOUNG BROWNIES TO WATCH AND LEARN FROM.
  16. 16. 15 INSTITUTE OF TECHNOLOGY BLANCHARDSTOWN KATELYN GROGAN Cian and Eithne is an animation of the Irish Mythological tale. Nowadays very little is known about Irish Mythology. This story is one of the few Irish myths that were written down; as many are now long forgotten. However, the ones that are still here deserve to be remembered. CIAN AND EITHNE CIAN AND EITHNE IS AN ANIMATION OF THE IRISH MYTHOLOGICAL TALE.
  17. 17. 16 CREATIVE DIGITAL MEDIA KALEIDOSCOPE 2018 EMER KELLY SLÁN GO FÓILL AN INTERACTIVE STORY FOR CHILDREN ABOUT FAMINE VICTIMS AND THEIR EXPERIENCES ON BOARD A COFFIN SHIP Slán go fóill is an interactive story telling about the journey of different people affected by the famine. The user has the choice to follow each storyline from start to finish. The storylines follow a young widow and two boys as they all make the treacherous journey across the Atlantic Ocean to Grosse Isle, Quebec, Canada. In each scene, there is a variety of animations and interactive objects that give the user historical information along the way, as well as making it fun.
  18. 18. 17 INSTITUTE OF TECHNOLOGY BLANCHARDSTOWN SAFETY STEPS ROSS KELLY According to findings from Road Safety Authority Ireland,children are most involved in road accident cases and therefore are at higher risk compared to other age groups of people. Children need road safety knowledge and education from an early age. Safety Steps is aimed at the age group of 5-10 years old. With the use of Safety Steps key road safety messages are implemented and learned in a Game Based style. Throughout the story users must select the right path for the character by the name of Brody, to make it school safely. Brody is a gender neutral friendly bear, who is the main character of this story.In order to reinforce the road safety messages, the user will have to navigate through many challenges such as Visibility, Awareness, Road Crossing, Traffic Lights & Distractions whilst trying to make it to school safely. AN INTERACTIVE STORY AIMED AT TEACHING YOUNG CHILDREN THE NECESSARY STEPS TO KEEP SAFE ON THE ROADS.
  19. 19. 18 CREATIVE DIGITAL MEDIA KALEIDOSCOPE 2018 STEPHEN KENNEDY DUBLIN IN FOCUS Dublin In Focus is a short documentary that peaks into the lives of three Dublin based photographers as they strive to stand out within their local communities. Through a lens of photography, Dublin In Focus explores Dublin’s dynamic landscape through multiple different perspectives from urbanism to nature, and onto cityscape. Within each photographers work, it challenges the status quo on what makes Dublin beautiful. Following the photographers through their day to day quest to get the shot, we realise that photography in Dublin isn’t just about creativity or challenging ideas on the cities beauty, but community, personal growth and overcoming life obstacles through art and social engagement. A SHORT DOCUMENTARY WHICH PEERS THROUGH THE VIEWFINDER AT THREE PHOTOGRAPHERS AND THEIR RELATIONSHIP WITH PHOTOGRAPHY AND DUBLIN.
  20. 20. 19 INSTITUTE OF TECHNOLOGY BLANCHARDSTOWN Unmask is a thriller/mystery short film, following the unravelling life of plain clothes Garda Richard Burke as his past misdeeds are potentially about to be revealed by someone who claims to know his secret. He thought the murder he committed in the past was behind him. If he doesn’t act now it may be his own life on the line. The story follows him as he tries to discover the identity of his tormentor and keep his dark secret safe, while he and his partner Finn O'Reilly go through their days in the station. . A THRILLER MYSTERY SHORT FILM UNMASK JORDAN KILLION
  21. 21. 20 CREATIVE DIGITAL MEDIA KALEIDOSCOPE 2018 JAKE LEWIS ABSTRACT 3D ANIMATED SHORT FILM CORE is an abstract 3D animated short film, created with Blender, which uses colour, texture, shape, form and setting to illustrate the experience of depression via the turbulent journey of the protagonist, a strange alien like bot. After reboot- ing on a seemingly lifeless and barren foreign planet, the bot must explore the environment as it is beckoned to a mysterious pulsating light atop a mountain in the distance while a violent storm rages. A variety of bizarre creatures are encountered along the way, each seeming to allude to something deeper. CORE
  22. 22. 21 INSTITUTE OF TECHNOLOGY BLANCHARDSTOWN Resonate is an experimental documentary exploring emotional influences and connections to Electronic music from the perspective of a group of highly passionate and talented Irish DJ’s and Music Producers. Electronic music is more commonly associated with technology and often not as much with emotion. What this documentary illustrates is the raw emotion it has the power to induce from both the perspective of the listener and the creator. The solid and blatantly honest interviews paired with abstract visuals created in After Effects take this documentary away from a more traditional style, hopefully as eccentric and immersive as Electronic music itself is. AN EXPERIMENTAL DOCUMENTARY RIONA LONG RESONATE
  23. 23. 22 CREATIVE DIGITAL MEDIA KALEIDOSCOPE 2018 LAUREN MAHER MISSING YOU AN INTERACTIVE STORY APP CREATED TO HELP CHILDREN COPE WITH THEIR EMOTIONS WHEN A LOVED ONE DIES. Missing You is an Interactive Children's Story App created to help children cope with their emotions when a loved one dies. Missing You is an interactive story app designed for children from ages 6-9 who have suffered the loss of a loved one. It is the first mobile and tablet application to help young children to cope with, and learn about, bereavement. All the designs are original and the project has been created using Adobe Creative Suite, Unity and Fungus. The user can decide whether to follow the story from the perspective of a boy or a girl character. The intention is to provide a way of helping children through this difficult time.
  24. 24. 23 INSTITUTE OF TECHNOLOGY BLANCHARDSTOWN PILLARS OF CREATION EMMET MCDONNELL Pillars of Creation takes us on a journey across the stars within and beyond our limitations. It delves into that which science has uncovered and what still remains a mystery to us. The animation explores visually the destructive nature of space such as the black hole and celebrates nebulae which cook the elements of life itself. The project, created with Blender and After Effects, is designed to intrigue and inspire viewers through an immersive experience both visually and aurally. "We are part of this universe; we are in this universe, but perhaps more impor- tant than both of those facts, is that the universe is in us." - Neil deGrasse Tyson A 3D ANIMATION WHICH EXPLORES THE MYSTERY AND WONDERS OF THE COSMOS
  25. 25. 24 CREATIVE DIGITAL MEDIA KALEIDOSCOPE 2018 Danny and Villy is a game that aims to open up Dante’s 14th century, iconic, epic poem to a younger audience, through the modern technology of interactive video games. The game involves the player playing as the main protagonist Danny, who explores and travels through the different layers of Inferno with the goal of reaching Paradise. The levels are designed in an otherworldly, abstract way, so as to stay true to the vivid and in-depth universe of that was described within The Divine Comedy. The creation of the game during development, and being able to adapt the poem through an interactive medium, was made possible by using many different software programs such as; Photoshop which helped me to create textures and visual 2D designs, Blender for making 3D models and Unity, which helped in aiding the creation of the world that the player will engage in during game play. MAIRÉAD MCGUINNESS DANNY & VILLY A VIDEO GAME ADAPTATION OF DANTE ALIGHIERI’S DIVINE COMEDY. .
  26. 26. 25 INSTITUTE OF TECHNOLOGY BLANCHARDSTOWN Connected is an interactive magazine centered around the topic of bloggers in the beauty world. The aim is to provide an insight into the world of blogging and the use of social media, to educate people on the ever-growing world of influencers and how they’ve gained a living out of it, as well as teaching people how to get started in the blogging world. Connected is a 30 page magazine hosted on iBooks for iPad. It is a mix of video, voxpops, animated explainer videos, infographics, as well as general information. It features a variety of bloggers from beginners to professionals, all of whom tell their own stories from being in the industry. AN INTERACTIVE MAGAZINE LOOKING INTO THE WORLD OF BLOGGERS - WHAT THEY DO, HOW THEY DO IT, TIPS AND TRICKS & EVERYTHING INBETWEEN CONNECTED CHLOE MCNICHOLAS
  27. 27. 26 CREATIVE DIGITAL MEDIA KALEIDOSCOPE 2018 GRAHAM MURPHY AN INTERACTIVE STORYTELLING PLATFORM NEUTRO Neutro is an interactive storytelling platform that teaches children the journey of a neutrophils white blood cell, the main white blood cell that fights off infections. It is the first form of defense against such viruses like common colds and flus. Recent studies show children get an average of twelve illnesses a year that the neutrophils cell tries to prevent from making the human body sick. This is a great learning experience for children. The user enters and passes through the body exploring all the main organs and learns how their body fights off germs on a day to day basis keeping them healthy.
  28. 28. 27 INSTITUTE OF TECHNOLOGY BLANCHARDSTOWN VISION ASHLING SMITH Vision is an audio-visual installation that is presented through projection mapping and a five- part structure. It is based on the voices of anonymous creatives of many different creative backgrounds such as Fashion Designers, Actors, Photographers, Dancers and Multimedia Artists. The creatives are represented through emotional visual storytelling and sound design. The purpose of Vision is to investigate a sense of belonging in the creative world and to gain an understanding that all creatives have their own processes in their work and their own journey to explore. All creatives have their methods and reason for do- ing their own work there is not one structure or way to do one thing when it comes to being creative. The passion that they creatives share is expressed through motion graphics, visually expressing the stories of creativity in the works. AN AUDIO VISUAL INSTALLATION
  29. 29. Class of 2018
  30. 30. Class of 2018