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Don Knezek Global Education conference Keynote


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Don Knezek Global Education conference Keynote

  1. 1. ISTE Takes Technology Leadership Global for Digital-Age Learning November 15, 2010 World Wide Don Knezek, ISTE® CEO -
  2. 2. The Challenge? Preparing a Digital Generation . . .
  3. 3. Building capacity for transformation “It is not the strongest of the species that survives, nor the most intelligent; it is the one that is most adaptable to change.” Charles Darwin
  4. 4. What’s New? What is different today in schooling and learning compared to a decade ago?
  5. 5. What’s New?  Globalization, multiculturalism, competitiveness  Different expectations and learner styles  A learning landscape that is increasingly digital  New tools and new structures  Implications of the continuing digital divide  Accountability and competition
  6. 6. What do we know? National Boundaries Don’t Matter: • Expectations for Technology are Global • A Shared Vision is Critical • Knowledgeable Shared Leadership is Key • Essential Conditions are Essential • Skilled Teachers are Necessary • Planning and Monitoring Must Inform and Ensure Transformation
  7. 7. When organizations collaborate in education, children win!
  8. 8. Digital learning environments enable more effective strategies … each of which engages more students more deeply in learning ...
  9. 9. Teacher directed, memory- focused instruction Student-centered, performance- focused learning Isolated work on invented exercises Collaborative work on authentic, real-work projects Factual, literal thinking for competence Creative thinking for innovation and original solutions Primary focus on school and local community Expanded focus including digital global citizenship Isolated assessment of learning Integrated assessment for learning Transforming Learning Environments Traditional Environments One-to-One Environments Knowledge from limited, authoritative sources Learner-constructed knowledge from multiple information sources and experiences
  10. 10. Opportunities Expand in Digital Learning Environments  Information & Expertise – From wide array of online sources  Learning Time – Expands to anytime students have access and connectivity  Learning Teams – Less restricted, more accessible, nurture global competence  Relevance – Authentic projects & problems that matter, real data, in a digital-age context & in digital-age work & learning environments  New-Century Literacies & New Skills – Learners employ new knowledge and competencies  Equity
  11. 11. Many Faces of Innovation • Length of the school year • Class size • Learning management/content management systems • Data systems and data usage • Virtual schooling and online learning • Assessment of learning Innovation around the edges …
  12. 12. Essential Conditions are Critical ...
  13. 13. Essential Conditions  Shared Vision  Implementation Planning  Consistent and Adequate Funding  Equitable Access  Skilled Personnel  Ongoing Professional Learning  Technical Support  Curriculum Framework  Student-Centered Learning  Assessment and Evaluation  Engaged Communities  Support Policies  Supportive External Context
  14. 14. Many Faces of Innovation • Students use tools available to them outside of school • Students with tools, resources and strategies used by contemporary professionals in the discipline • Students learn and work collaboratively in teams for authentic project-based, problem-based, and challenge-based learning • Students learn through simulations and serious games • Teachers model 21st Century work and 21st Century learning • There is a culture of co-learning and personal relevance • Assessment is for learning; enriched accountability • Learning, teaching, and assessment are no longer isolated, individual endeavors Innovation at the heart of student learning …
  15. 15. Changing the Student Learning Experience...
  16. 16.  Using their tools for learning  Working like contemporary professionals  Learning in teams  Using games, simulations, competitions  Complex, authentic problems and projects  Teaches modeling as 21st Century professionals  Culture of co-learning; personal relevance  Rich assessment for learning  Learning, teaching and assessment as social activities Many Faces of Innovation Innovation at the heart of student learning …
  17. 17. Shame on us if we fail to take advantage of technology and connectivity to change the learning experience!
  18. 18. ISTE’s Work Globally  Consultancy for Defining ICT Expectations  Development of PD Leaders and ICT Mentors  Leadership Development for Technology  Strategic Planning for Digital-Age Education  Networking Events & Community Building  Membership Development
  19. 19. ISTE’s Global Digital-Age Learning, Teaching, and Education Leadership Skills ...
  20. 20. Adopted in the U.S. as ISTE’s NETS
  21. 21. ISTE’s Global Digital-Age Learning Skills  “What students should know and be able to do to learn effectively and live productively in an increasingly digital world …”
  22. 22. ISTE Global Digital-Age Learning Skills • Creativity and Innovation • Communication & Collaboration • Research & Information Fluency • Critical Thinking, Problem-Solving, & Decision-Making • Digital Citizenship • Technology Operations and Concepts
  23. 23. NETS•S: Student Expectations 1998  Basic Operations and Concepts  Social Ethical and Human Issues  Technology Productivity Tools  Technology Communications Tools  Technology Research Tools  Technology Problem- Solving and Decision- Making Tools  Paradigm shift in focus from “learning to use the technology” to “using the technology to learn”  New focus - “What students need to know and be able to do to learn effectively and live productively in an increasingly digital world” •
  24. 24. ISTE’s Global Digital-Age Learning Skills The Next Generation  Creativity and Innovation – Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact  Communication and Collaboration – Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.
  25. 25. ISTE’s Global Digital-Age Learning Skills The Next Generation  Research and Information Fluency – Students apply digital tools to gather, evaluate, and use information. Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact  Critical Thinking, Problem-Solving & Decision-Making – Students use critical thinking skills to plan and conduct research, manage projects, solve problems and make informed decisions using appropriate digital tools and resources.
  26. 26. ISTE’s Global Digital-Age Learning Skills The Next Generation  Digital Citizenship – Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact  Technology Operations and Concepts – Students demonstrate a sound understanding of technology concepts, systems and operations.
  27. 27. Adapting ISTE’s NETS Around the WorldISTE Standards Work Outside the US: • Brazil • Canada • Costa Rica • China • India • Malaysia • Mexico • The Philippines • UAE & Gulf Region • UNESCO Collaboration
  28. 28. NETS (U.S.) - SOL (Australia) • Creativity and Innovation • Creating with ICT • Communication and • Communicating with ICT Collaboration • Research and Information • Inquiring with ICT Fluency • Critical Thinking, Problem- • (See National Goals for Solving & Decision-Making Schooling in 21st C) • Digital Citizenship • Ethics Issues and ICT • Technology Operations • Operating ICT
  29. 29. NETS – National Goals Critical Thinking, Problem-Solving & Decision-Making Students use critical thinking skills to plan and conduct research, manage projects, solve problems and make informed decisions using appropriate digital tools and resources. Students: a. identify and define authentic problems and significant questions for investigation. b. plan and manage activities to develop a solution or complete a project. c. collect and analyze data to identify solutions and/or make informed decisions. d. use multiple processes and diverse perspectives to explore alternative solutions. National Goals for Schooling in 21C When students leave schools they should: have the capacity for, and skills in, analysis and problem solving and the ability to communicate ideas and information, to plan and organise activities and to collaborate with others.
  30. 30. A Process of National Consensus in Costa Rica
  31. 31. Costa Rica Student Performance Standards in Digital Technology-Enhanced Learning Properties  Creativity  Logical Reasoning  Collaboration  Ethics  Proactivity Dimensions  Problem-Solving and Investigation  Productivity  Citizenship and Communication
  32. 32. A Broad-Based Development Team in Malaysia
  33. 33. An Inclusive Process of Consensus-Building
  34. 34. Seven Pillars of Student ICT Standard DRAFT  Use ICT in an accountable and ethical manner  Select and apply appropriate ICT resources  Use ICT to seek, gather, process and utilize information  Use ICT to acquire and share knowledge  Use ICT for solving problems and making decisions  Use ICT to enhance productivity and learning  Use ICT to express ideas and information creatively and innovatively
  35. 35. Teaching Digital-Age Learners ...
  36. 36. Teaching in the Digital Age  Teaching is no longer an isolated endeavor  New teachers have to motivate and inspire  New teachers are digital learners and digital workers  Teachers today must model behaviors of a 21st Century professional  Successful teachers are co-learners (with students and with colleagues)  Teachers in the digital age continue to grow professionally, and they lead
  37. 37. ISTE NETS•T 2008 Facilitate and Inspire Student Learning & Creativity Design and Develop Digital- Age Learning Experiences and Assessments Model Digital-Age Work and Learning Promote and Model Digital Citizenship and Responsibility Engage in Professional Growth and Leadership
  38. 38. ICT-CFT: the Matrix of Skill Sets Tarek Shawki, UNESCO
  39. 39. ICT-CFT Phases and Outputs Phase 1: Policy framework, modular structure, syllabus in 6 languages Tarek Shawki, UNESCO
  40. 40. ISTE and Teaching in the 21st Century in México  Agreement with the Subsecretary for Basic Education, Spring 2010  Development of criteria for multi-level digital teaching credential (ISTE and UNESCO standards)  Collaborate with CONOCER (Mexico’s liscensing agency) for program implementation  Support the development and alignment of student learning objects to the ISTE standards  Lead pilot projects in six states for credential- aligned teacher development
  41. 41. Toward Digital Age Leadership ...
  42. 42. School Leaders Leading and Modeling… • Shared Leadership • A Digital- Age Learning Culture • Excellence in Professional Practice • Continuous Improvement • Modeling Digital Citizenship
  43. 43. Skills for Digital-Age Leaders  Visionary Leadership - Inspire and lead the transformation of learning  Culture of Digital-Age Learning - Create a culture, guarantee innovation  Excellence in Professional Practice - Ensure professional learning and innovation  Systemic Improvement - Improve continuously  Digital Citizenship - Model
  44. 44. School Leaders Supporting and Participating in Models of Professional Learning  Leaders Modeling Professional Learning  Culture of Co- Learning  ICT Coaches or Mentors  Virtual Communities of Practice
  45. 45.
  46. 46. Relevant ISTE activities worldwide • Development of standards in Costa Rica, Malaysia, Mexico, Canada, Gulf Region of the Middle East, Brazil and other countries and states. • Hosting and organizing conferences in Singapore, China, Dubai, the Neatherlands, the Czech Republic, Qatar and the United States. • Supporting strategic planning in Mexico, Panama, Switzerland, the Neatherlands, Germany, Canada, Jamaica, the Philippines and U.S. States such as Arizona and Nevada. • Supporting the development of ICT mentors in Singapore, Puerto Rico, and the U.S. State of Pennsylvania.
  47. 47. Relevant ISTE activities worldwide • Development for technology leadership among education leaders in Germany, Canada, the Neatherlands, Bermuda and in very large systems in the United States including Chicago, Miami and Los Angeles. • Recently added affiliates in India, the UK, Australia, and we have others is the process of applying from Latin America. • Doubled our non-US individual membership in three years; significant non-US & multinational corporate representation • Collaborated with ISTE Corporate Members to explore and enter other markets around the world with conference exhibit, presentation, and sponsorship opportunities, with trade missions abroad, and through hosting of education buyer delegations in the U.S.
  48. 48. And, a bit about ISTE and how we can help …
  49. 49. Who is ISTE? ■ Worldwide Network of Leaders in Education and Technology ■ 20,000+ Direct Individual Members ■ 80+ Geographic Affiliates (ATLE, MassCUE, ACCE, CA CUE) ■ Reach of 150,000+ Individuals with Affiliates ■ Corporate Partners; ISTE Corporate Relations Program ■ Special Interest Groups (20) ■ Array of Strategic Allies (UNESCO, Ministries of Ed, Associations) ■ Advocate for Digital-Age Schooling Worldwide Premier International Organization for ICT in Primary and Secondary Schools
  50. 50. ISTE Members  Individuals  Affiliates  Institutions  Corporate Solution Providers
  51. 51. ISTE Members Member Academic Specialization
  52. 52.  Individual Membership ISTE Non - U.S. Online Memberships  Institutional Membership – Starting at $ 599 USD
  53. 53. Special Interest Groups  SIGAdmin  Education Leaders  SIGMC  Mobile Computing  SIGints  International Schools  SIGIS  Independent Schools  SIGGS  Games & simulations  SIGILT  Innovative learning technologies  SIGTE  Teacher educators  SIGMS  Media specialists  SETSIG  Special education technology  SIGTC  Technology coordinators  SIGOL  Online learning  SIG1to1  One-to-one computing
  54. 54. ISTE Corporate Members  Adaptive Curriculum  Apple  Cisco Systems  Discovery Education  HP  Intel  Promethean  SANAKO  Smart Technologies  Adobe  Atomic Learning  DELL  Epson  Microsoft  Oracle Education  Pearson  Reile  Scholastic
  55. 55. What does ISTE do? ISTE Vision: ISTE advances excellence in learning and teaching through innovative and effective uses of technology. Premier International Organization for ICT in Primary and Secondary Schools
  56. 56. The Resources Keep Coming  New Titles  E-Book versions ’s Kindle  Apple’s iPad  Barnes & Noble’s Nook  Books in Translation
  57. 57. Learning & Leading with Technology • ISTE’s Flagship Magazine • Practical, usable ideas for improving educational outcomes with technology
  58. 58. Professional Research Journal Articles The Journal of Research on Technology in Education (JRTE) and the Journal of Computing in Teacher Education (JCTE) each have a broad international audience.
  59. 59. Networking and Community
  60. 60.  Formerly NECC  Learn, exchange, and survey the field of ed tech  Largest educational technology program globally  Largest ed tech exhibition in the Americas (450 exhibits)  18,000 + attendees and exhibitor representatives  70 + countries represented this year  Your window on the world for ICT in learning  ISTE 2011 - Conf and Expo - Philadelphia - June 26-29 ISTE’s Annual Conference and Exposition Late June
  61. 61. ISTE 2011 - Philadelphia
  62. 62. MEET ISTE F2F in Your Region of the World iCTLT 2010 March 3 - 6 Singapore ACEC 2010 April 6 - 9 Melbourne
  63. 63. ISTE Webinar Series 2008-2009 Schedule Includes: Technology for Non- readers/K-2 Project-based Learning Open Source Collaborative Applications Introduction to Web 2.0 and much more!
  64. 64. ISTE Members are here
  65. 65. ISTE Island in Second Life
  66. 66. Virtual Networking Opportunities “You have no idea what ISTE’s Second Life has meant to me—here in Macedonia, professionally- speaking.” -- Linda Fahlberg-Stojanovska, Bitola, FYR Macedonia aka “Janita Collins”
  67. 67. Advocacy • ISTE Government Affairs • Grassroots Efforts • Policy-Bodies, Agencies • Association & Coalition Ldrshp • Media, Summits, Speaking • Consultancy, Advisory Advocate for resources and policies supporting the effective use of technology to improve teaching, learning, and leadership.
  68. 68. Challenges for Education Leaders  Study digital-age learners and what engages them …  Foster creative and inventive thinking for innovation …  Understand what tools and strategies are available and why they are important…  Sustain our own learning and R&D …  Prepare to support an increasingly digital, connected, and multicultural setting …  Nurture innovation at the heart of learning – in the student experience … •
  69. 69. What’s Better? For Whom?
  70. 70. Thank You! Contact us at Visit us at