How do you a design a rehabilitation game with the elderly user in mind? Plus Point talks about the process in a presentation delivered at the Vitalis E-health conference at Gothenburg, Sweden.
Designing GameUp - Game-based mobility training and motivation for senior citizens
1. DESIGNING
GAME-BASED MOBILITY TRAINING AND MOTIVATION
FOR SENIOR CITIZENS
Presented by : Ismet Bachtiar
Creative Director & Co-Founder, Plus Point AS
2. About
• Interactive studio and social media consultancy
• Based in Tromsø, Norway
• Client work and in-house products
• Core values – Play, Learn, Understand, Share
4. GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS
GameUp project is cofunded by the AAL Joint Programme (AAL-2011-4-090)
COFUNDING PARTNERS
5. Page 5
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR
CITIZENS
General Overview
User Interface Coaching Portal
TV with SetTopBox
Project Number: AAL-2011-4-090 MTR Brussels 15th January 2014
PC with
keyboard
Indoor motion sensor
Outdoor motion sensor/
pedometer
personalized exergames with
motivational and social elements
User is the
controller
6. Page 6
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR
CITIZENS
Exercises developed
A - Range of motion
B - Strength
C -Balance
Project Number: AAL-2011-4-090 MTR Brussels 15th January 2014
7. Page 7
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR
CITIZENS
Kinect exergames - Apple picking exergame
Technical Explanation
• Trains range of A - movement/flexibility and C –
balance.
• Pick apples that fall down from the three
• Put red apples in the red basket and yellow
apples in the yellow basket
• Afterwards the player sees own playing results
and a motivational message
Project Number: AAL-2011-4-090 MTR Brussels 15th January 2014
8. Page 8
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR
CITIZENS
Valens - Testing prototype I
User Testing
Project Number: AAL-2011-4-090 MTR Brussels 15th January 2014
9. Page 9
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR
CITIZENS
Users trying an exercise in the exercise program
User Testing
Project Number: AAL-2011-4-090 MTR Brussels 15th January 2014
20. Velkommen til gårds! Vi
skal ha en fest til helga
og jeg håper at du kan
hjelpe til!
21. Fang de røde og gule
eplene som faller fra treet,
og legg dem i den rette
tønna!
Introduce yourself and the presentation
Name and designation
I'm here today to talk about GameUp which is a research project about game-based mobility training and motivation for senior citizens
Or more specifically, our work with game design and production in this area of research
Based in Tromsø, Norway, way up north which is an unlikely place to find a video game company
But that's because we were formerly working for EA/ Playfish and Tromsø was one of its many studios at the height of the social game boom – second only to Zynga – before the mobile/tablet revolution took over and the studio was closed down in 2012
The good news is that 3 brave new studios formed out of this, leading to a healthy game development scene in Tromsø
We have a rather eclectic range of projects
The first on the top left an interactive book that we're developing for young kids right up to social media campaigns and web pages we design for clients in Tromsø
Presented one of our serious game project funded by the Norwegian Ministry of Environment– Super Scrap Squad at a conference in Tromsø last year which was a project targeted at youths and motivate them to recycle by using elements of fantasy and super heroism
Caught the attention of a key GameUp partner, Norut who was also presenting their work with elderly gamers
Roped in to replace an earlier game developer in the consortium
to focus on game design and co-development
Effectively started mid-way to the project at the end of 2013
7 partners in total – Norway, Spanish, Swiss
AAL Research Project that will end sometime in 2015
For us it was a fantastic opportunity to learn the subtleties of designing games for the elderly
Great opportunity to involve ourselves with research work which is a growing sector particulalrly in tromsø
3 key things
Indoor portion with Kinect
Outdoor portion with a step counter – in our case Fitbit
A portal for caregivers and medical professionals to set parameters and analytics of our elderly users
Exercises developed by Klinikken Valens our swiss partner
Based on exercises catered for the target audience to improve their mobility
Range of motion, strength and balance
To improve their overall capabilities
This was the early prototype before we joined in
Apple-picking – A combination of several exercises
Proof of concept – no story to it yet
Physiotherapist testing out that it works
User feedback – very different from what we who have been working on commercial game design are used to
Color
Text
Slow pace- mobility impairments
– not too many on-screen artifacts
How can we engage a user group that has not been exposed to games?
Analyze the work done so far by the GameUp partners
Talking with the user group
Design a game specifically for the user group that ties all the elements together
Borrow from our experience as social game designers
Created a design brief to start from
Farmville!
But also a good point of reference that most of our elderly users can relate to on an emotional level
We've so far focused on building on the apple-picking you saw earlier but other mini-games
New prototype – taking in elements of our game design documentation
A party! Which can only happen once the users complete the tasks which adds a social dimension to the game design
We have shown our users the prototype and our user group started to get excited – have a connection with the universe we're presenting
No concrete research findings but moving into clinical trials and we're very excited to see the results
The work in game development for elderly is still at an early stage
Lots of potential for better story-centric game design to better engage this user group and for game designers such as us to contribute
Take elements from well established game design and consider better ways to modify it for our user group
Feel free to contact us for enquiries and thank you for your attention