Is a wonderful world


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Is a wonderful world

  1. 1. Tuesday, August 31, 2010
  2. 2. IMPACT: Make people more happy and relaxed Feel good and more confident about themselves Help them experience the world around them Built a network of people interested in kindness Tuesday, August 31, 2010
  3. 3. WHAT: An interactive game that will make people experience the environment around them. With a background in architecture and urban planning, I feel an urge to use and play with real space, and I would like it to reflect in my game principles. Tuesday, August 31, 2010
  4. 4. WHY: I feel that people are usually so immersed in their thoughts and problems, that they cannot enjoy or absorb what is happening right in front their eyes. If you look well, you will notice that there’s always something interesting happening around you. Tuesday, August 31, 2010
  5. 5. FIRST PROPOSAL: At the beginning, I wanted to create something like a Kindness Campaign, and spread notes and postcards with supporting and nice quotes, and track where those postcards would go. Hopefully build a network through it and be able to create interventions in the city with these people. ... but it was still to shallow Tuesday, August 31, 2010
  6. 6. INTERESTS: Post Secret Missed Connections FMyLife and sharing your life with strangers ... but they are only networks after all Tuesday, August 31, 2010
  7. 7. RESEARCH: Perplex City Pirates Can you see me now PacManhattan I love Bees Botfighters Geocaching Tuesday, August 31, 2010
  8. 8. REFERENCES: a) GEOCACHING Boxes spread all over the world. You can find them using your GPS, take what is inside and replace with a different object, after you sign the book. Tuesday, August 31, 2010
  9. 9. REFERENCES: b) WHERE IS GEORGE You can keep track of where your one-dollars bills have been through this website. Tuesday, August 31, 2010
  10. 10. REFERENCES: c) OPERATION BEAUTIFUL Girls leave compliments using post it notes in public spaces, so the next girl that goes there can read it and feel good about themselves. Tuesday, August 31, 2010
  11. 11. REFERENCES: d) SPACE INVADER A street artist has created space invader tiles around the world, so people who know about it keep an eye to find them, at the most random places. Tuesday, August 31, 2010
  12. 12. REFERENCES: e) GENTILEZA GERA GENTILEZA A homeless poet in Rio spent his life writing nice quotes in the walls and tunnels of the city, all about kindness Tuesday, August 31, 2010
  13. 13. MATERIAL: 1) Smartphone 2) or camera and computer 3) internet access Tuesday, August 31, 2010
  14. 14. HOW DOES IT WORK: 1) Spread objects in specific places that are meaningful to you in some way and explain why. In the website there will be a list of those objects and the descriptions. 2) If you find one of those objects, you may just take them and leave them in other place that is special or interesting to you, and explain why. 3) Each object will come with a QRcode, so once you find them, or replace, you should scan it and you will redirected to the website, where you can give another life for your object. Tuesday, August 31, 2010
  15. 15. GOAL: 1) Create a map of places related by meaningfulness rather than geography, and that can be in constantly transformation. Tuesday, August 31, 2010
  16. 16. WHAT DO I NEED: 1) Develop the conceptual ideas better 2) Make it more engaging and interactive Tuesday, August 31, 2010