UrbanGames  Consuming and Quality Assessment of Linked Datain Urban Environments through Games with a Purpose    Irene Cel...
AgendaGamification& Human ComputationLinked Data& Urban Spaces in the "Game" pictureUrbanGames in PlanetDataPlanetData – M...
Gamification  Definition:    “The integration of the mechanics that make gamesfun and absorbing into non-game platforms an...
Is Gamification a fad?In some ways it is a fad – adding points and badges intacky ways, looking at "gamification" as an ea...
Human ComputationDefinition:   "A paradigm for utilizing human processing power    to solve problems that computers cannot...
"Semantic" Games with a PurposeSeveral researchers from the Semantic Web communityapplied the "human computation" approach...
Engagement!The key to a successful application of the "Games with aPurpose" paradigm is user engagementSome "rules of thum...
Different kinds of gamesHard-Core Games?Casual Games!Serious Games?!Mobile Games!!!PlanetData – Montpellier meeting – 2011...
Urban Spaces and Mobile UsersSuccess of Smart Phones and portable devicesSuccess of location-based services (e.g. Siri)Pop...
Urban Linked Data  In the LarKC project we explored and assessed the  availability and quality of linked data related to u...
Urban Linked DataIn the LarKC project we explored and assessed theavailability and quality of linked data related to urban...
UrbanGames in PlanetDataCasual Mobile location-based Game with a Purpose inurban environments aimed to:       consume “cle...
UrbanGames Plan                                                                               10-2011Concept       Analysi...
UrbanGames status (just started!)Following a Service Design approach: structuredmethodology & tools to design engaging & e...
UrbanGames status (just started!)     Following a Service Design approach: structured     methodology & tools to design en...
UrbanGames status (just started!)Early prototyping: agile design & quick prototyping of anearly concept to experiment with...
Thanks for your attention!           Questions?Irene Celino – CEFRIEL, ICT Institute Politecnico di Milano   email: Irene....
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UrbanGames in PlanetData

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Introductory presentation of the sub-project UrbanGames within the PlanetData Network of Excellence

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UrbanGames in PlanetData

  1. 1. UrbanGames Consuming and Quality Assessment of Linked Datain Urban Environments through Games with a Purpose Irene Celino – CEFRIEL, Politecnico di Milano Joint work with: Simone Contessa, Marta Corubolo, Daniele DellAglio, Emanuele Della Valle, Stefano Fumeo PlanetData – Montpellier meeting – 2011/10/17-18
  2. 2. AgendaGamification& Human ComputationLinked Data& Urban Spaces in the "Game" pictureUrbanGames in PlanetDataPlanetData – Montpellier meeting – 2011/10/17-18 2 UrbanGames – CEFRIEL © 2011
  3. 3. Gamification Definition: “The integration of the mechanics that make gamesfun and absorbing into non-game platforms and experiences in order to improve engagement and participation” TNS Global “50% of companies will “Over 70% of Global 2000embrace gamification by 2015” organizations will have at least one Gartner Research gamified application by 2015” Gartner Research “Gamification projects will grow from $100 million in 2011 to $1.6 billion by 2015” “Gamification Market to Reach M2 Research $2.8 Billion in US by 2016” M2 Research PlanetData – Montpellier meeting – 2011/10/17-18 3 UrbanGames – CEFRIEL © 2011
  4. 4. Is Gamification a fad?In some ways it is a fad – adding points and badges intacky ways, looking at "gamification" as an easy way tomake boring things seem interesting – that is a fad.However, the idea of designing business processes so thatthose who engage in them find them more intrinsicallyrewarding – that is a long term trend. Schell GamesIn three years, we will talk about what is at the core of it –design for motivation – not about the one strategy to getthere: getting inspiration from games. Coding ConductPlanetData – Montpellier meeting – 2011/10/17-18 4 UrbanGames – CEFRIEL © 2011
  5. 5. Human ComputationDefinition: "A paradigm for utilizing human processing power to solve problems that computers cannot yet solve (e.g. image recognition that is trivial for humans, but challenges the most sophisticated computer programs)" Luis von Ahn (CMU)Famous examples: CAPTCHA Google Image Labeller (and all "Games with a Purpose") Freebase data cleansing campaign Amazon Mechanical Turk CrowdDBPlanetData – Montpellier meeting – 2011/10/17-18 5 UrbanGames – CEFRIEL © 2011
  6. 6. "Semantic" Games with a PurposeSeveral researchers from the Semantic Web communityapplied the "human computation" approach to develop"games with a purpose" whose aim was to collect orimprove ontologies, linked data and metadata INSEMTIVES games WhoKnows? BetterRelationsPlanetData – Montpellier meeting – 2011/10/17-18 6 UrbanGames – CEFRIEL © 2011
  7. 7. Engagement!The key to a successful application of the "Games with aPurpose" paradigm is user engagementSome "rules of thumb": Games should be funny Games should be "accessible" (= easy for everybody) Purpose should not be evidentPlanetData – Montpellier meeting – 2011/10/17-18 7 UrbanGames – CEFRIEL © 2011
  8. 8. Different kinds of gamesHard-Core Games?Casual Games!Serious Games?!Mobile Games!!!PlanetData – Montpellier meeting – 2011/10/17-18 8 UrbanGames – CEFRIEL © 2011
  9. 9. Urban Spaces and Mobile UsersSuccess of Smart Phones and portable devicesSuccess of location-based services (e.g. Siri)Popularity of "light-weight" social networks (e.g. foursquare)Large availability of data about the physical worldUsers in Mobility are a natural target of casual gamesUrban Spaces (and thus urban data) are interesting for alarge number of potential users Citizens Commuters TouristsPlanetData – Montpellier meeting – 2011/10/17-18 9 UrbanGames – CEFRIEL © 2011
  10. 10. Urban Linked Data In the LarKC project we explored and assessed the availability and quality of linked data related to urban environments, in order to develop demonstrators Challenge 2011 Winner of AI Mashup http://larkc.cefriel.it/traffic-larkc/ Traffic LarKC:Urban LarKC:http://larkc.cefriel.it/alpha-Urban-LarKC/ BOTTARI: http://larkc.cefriel.it/lbsma/bottari/ Participant to Semantic Web Challenge 2011 PlanetData – Montpellier meeting – 2011/10/17-18 10 UrbanGames – CEFRIEL © 2011
  11. 11. Urban Linked DataIn the LarKC project we explored and assessed theavailability and quality of linked data related to urbanenvironments, in order to develop demonstrativeapplications Urban Computing demonstrators See http://wiki.larkc.eu/LarkcProject/WP6We noticed the large availability of urban-related data POIs, events, traffic, weather, sensors, people, ...And the constant need for (manual) data pre-processing Data correction, cleansing, de-duplication, update, integration...PlanetData – Montpellier meeting – 2011/10/17-18 11 UrbanGames – CEFRIEL © 2011
  12. 12. UrbanGames in PlanetDataCasual Mobile location-based Game with a Purpose inurban environments aimed to: consume “clean” urban Linked Data assess and improve “doubtful” urban Linked Data contribute “new” urban Linked DataWhy Casual? To involve the largest possible user base(i.e. no entry barrier)Why Mobile? To address users in mobility and exploitmobile devices capabilities (e.g. GPS location)Why GWAP? To engage the user base with entertainmentPlanetData – Montpellier meeting – 2011/10/17-18 12 UrbanGames – CEFRIEL © 2011
  13. 13. UrbanGames Plan 10-2011Concept Analysis of Urban Datasets, Stakeholders and their Requirements Development of Concepts for UrbanGamesDesign Service Design of UrbanGames Application Design of UrbanGamesImplementation Development of UrbanGames Deployment of UrbanGamesEvaluation Testing of UrbanGames UrbanGames user-based assessment 05-2012 ... and benefit analysisPlanetData – Montpellier meeting – 2011/10/17-18 13 UrbanGames – CEFRIEL © 2011
  14. 14. UrbanGames status (just started!)Following a Service Design approach: structuredmethodology & tools to design engaging & effective gamesPlanetData – Montpellier meeting – 2011/10/17-18 14 UrbanGames – CEFRIEL © 2011
  15. 15. UrbanGames status (just started!) Following a Service Design approach: structured methodology & tools to design engaging & effective games Storyboard Actors map System Map Stakeholder Motivation MatrixScenarios and polarities PlanetData – Montpellier meeting – 2011/10/17-18 15 UrbanGames – CEFRIEL © 2011
  16. 16. UrbanGames status (just started!)Early prototyping: agile design & quick prototyping of anearly concept to experiment with data & technologies andanticipate possible issues and opportunitiesPlanetData – Montpellier meeting – 2011/10/17-18 16 UrbanGames – CEFRIEL © 2011
  17. 17. Thanks for your attention! Questions?Irene Celino – CEFRIEL, ICT Institute Politecnico di Milano email: Irene.Celino@cefriel.it – web: http://swa.cefriel.it PlanetData – Montpellier meeting – 2011/10/17-18

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