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Core Image: The Most Fun API You're Not Using, CocoaConf Atlanta, December 2014

Graphics on iOS and OS X isn't just about stroking shapes and paths in Core Graphics and trying to figure out OpenGL. The Core Image framework gives you access to about 100 built-in filters, providing everything from photographic effects and color manipulation to face-finding and QR Code generation. It can leverage the power of the GPU to provide performance fast enough to perform complex effects work on real-time video capture. But even if you're not writing the next Final Cut Pro or Photoshop, it's easy to call in Core Image for simple tasks, like putting a blur in part of your UI for transitions or privacy reasons. In this session, we'll explore the many ways Core Image can make your app sizzle

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Core Image: The Most Fun API You're Not Using, CocoaConf Atlanta, December 2014

  1. 1. Core Image The Most Fun API You’re Not Using Chris Adamson • @invalidname CocoaConf Atlanta, December 2014
  2. 2. “Core Image is an image processing and analysis technology designed to provide near real-time processing for still and video images.”
  3. 3. Agenda • Images, Filters, and Contexts • The Core Image Filter Gallery • Neat Tricks with Built-In Filters • Core Image on OS X
  4. 4. Core Image, Core Concepts • Core Image is not about pixels… at least not most of the time • A chain of filters describes a “recipe” of processing steps to be applied to one or more images • “Stringly typed” • You only get pixels when you render
  5. 5. Typical Workflow • Start with a source CIImage • Apply one or more filters • Render resulting CIImage to a CIContext, or convert CIImage out to another type • A few filters take or produce types other than CIImage (CIQRCodeGenerator)
  6. 6. CIImage • An image provided to or produced by Core Image • But no bitmap of pixel data! • Immutable • -imageByCroppingToRect, -imageByApplyingTransform • -extent — a CGRect of the image’s size
  7. 7. CIImage sources • NSURL • CGImageRef • Bitmap or JPEG/PNG/TIFF in NSData • OpenGL texture • Core Video image/pixel buffer
  8. 8. CIContext • Rendering destination for a CIImage (- [drawImage:inRect:fromRect:]) • This is where you get pixels (also, this is the processor-intenstive part) • On iOS, must be created from an EAGLContext. On Mac, can be created with CGContextRef • Can also produce output as a CGImageRef, bitmap data, or a CVPixelBuffer (iOS only)
  9. 9. ????
  10. 10. CIFilter • Performs an image processing operation • Typically takes and produces a CIImage • All parameters are provided via -[setValue:forKey:] • Stringly-typed! • Output is retrieved -[outputImage] (or - [valueForKey:kCIOutputImageKey])
  11. 11. “I can haz filters?” –Core Image Cat
  12. 12. Yes, you can has Filterz!
  13. 13. Core Image Filter Reference Filter Name Parameters Note the type & number to provide Categories Watch for CICategoryBuiltIn and CICategoryVideo Example Figure Availability Watch for versioning and OS X-only filters
  14. 14. Filter Categories • Group filters by functionality: CICategoryBlur, CICategoryGenerator, CICategoryCompositeOperation, etc. • Also group filters by availability and appropriateness: CICategoryBuiltIn, CICategoryVideo, CICategoryNonSquarePixels
  15. 15. CICategoryGenerator • No input image, just produces an output • CICategoryGradient is also output-only • Example: CICheckerboardGenerator
  16. 16. CICategoryBlur • Algorithmically spreads/blends pixels • CICategorySharpen offers an opposite effect • Example: CIGaussianBlur
  17. 17. CICategoryColorAdjustement • Changes distribution of color throughout an image • Example: CIColorControls (adjusts saturation, brightness, contrast)
  18. 18. CICategoryColorEffect • Color changes that affect the subjective nature of the image • Example: CIPhotoEffectNoir
  19. 19. CICategoryDistortionEffect • Moves pixels to achieve an effect • Example: CITorusLensDistortion
  20. 20. CICategoryStylize • Various stylistic effects • Example: CIPointillize
  21. 21. CICategoryGeometryAdjust ment • Moves pixels via cropping, affine transforms, etc. • Example: CICrop
  22. 22. CICategoryTileEffect • Repeatedly copies all or part of an image • Example: CIAffineTile
  23. 23. CICategoryCompositeOpera tion • Combines multiple images • Example: CISourceOverCompositing
  24. 24. Demo
  25. 25. Creating CIColorControls Filter _colorControlsFilter = [CIFilter filterWithName:@"CIColorControls"];
  26. 26. Setting input values [self.colorControlsFilter setValue:@(self.saturationSlider.value) forKey:kCIInputSaturationKey]; [self.colorControlsFilter setValue:@(self.brightnessSlider.value) forKey:kCIInputBrightnessKey]; [self.colorControlsFilter setValue:@(self.contrastSlider.value) forKey:kCIInputContrastKey];
  27. 27. Setting input image CIImage *ciImage = [CIImage imageWithCGImage: self.imageView.image.CGImage]; [self.colorControlsFilter setValue:ciImage forKey:kCIInputImageKey]; Note: source image is 3264 × 2448 pixels
  28. 28. Getting output image ciImage = [self.colorControlsFilter outputImage]; UIImage *filteredUIImage = [UIImage imageWithCIImage:ciImage]; self.imageView.image = filteredUIImage; Can also use CIFilter outputImage property instead of valueForKey:
  29. 29. API Modernizations • iOS 8 and Mac OS X 10.10 • Can provide input parameters when creating a filter with -[CIFilter filterWithName:withInputParameters:] • Can apply a filter to an image in a one-off fashion with -[CIImage imageByApplyingFilter:withInputParameters:]
  30. 30. Other output options • Use a CIContext • -[drawImage:inRect:fromRect:] draws pixels to the EAGLContext (iOS) or CGContextRef (OS X) that the CIContext was created from. • CIContext can also render to a void* bitmap • On iOS, can create a CVPixelBufferRef, typically used for writing to a file with AVAssetWriter
  31. 31. Chaining filters • Use the output of one filter as the input to the next • This doesn’t cost anything, because the CIImages just hold state, not pixels
  32. 32. Demo
  33. 33. Creating CIContext if (self.context.API != kEAGLRenderingAPIOpenGLES2) { EAGLContext *eagl2Context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; self.context = eagl2Context; } // make CIContext from GL context, // clearing out default color space self.ciContext = [CIContext contextWithEAGLContext:self.context options: @{ kCIContextWorkingColorSpace : [NSNull null] }]; Note: This is in a subclass of GLKView
  34. 34. Set up Sepia Tone filter _sepiaToneFilter = [CIFilter filterWithName:@"CISepiaTone"]; [_sepiaToneFilter setValue:@(1.0) forKey:@"inputIntensity"];
  35. 35. Set up Hole Distortion Filter _holeDistortionFilter = [CIFilter filterWithName:@"CIHoleDistortion"]; [_holeDistortionFilter setValue:[CIVector vectorWithX:100.0 Y:100.0] forKey:kCIInputCenterKey]; [_holeDistortionFilter setValue:@(50.0) forKey:kCIInputRadiusKey];
  36. 36. Set up Mask to Alpha filter UIImage *circleImageUI = [UIImage imageNamed:@"circle-mask-200x200"]; _circleMaskFilter = [CIFilter filterWithName:@"CIMaskToAlpha"]; CIImage *circleImageCI = [CIImage imageWithCGImage: circleImageUI.CGImage]; [_circleMaskFilter setValue:circleImageCI forKey:kCIInputImageKey]; _circleMask = [_circleMaskFilter valueForKey:kCIOutputImageKey]; circle-mask-200x200.png
  37. 37. Set up Blend with Mask filter _blendWithMaskFilter = [CIFilter filterWithName:@"CIBlendWithMask"]; [_blendWithMaskFilter setValue:circleImageCI forKey:kCIInputMaskImageKey]; [_blendWithMaskFilter setValue:_backgroundAlphaFill forKey:kCIInputBackgroundImageKey];
  38. 38. redrawAtOrigin (1/3) // Get CIImage from source image CGImageRef loupeImageCG = CGImageCreateWithImageInRect( self.sourceImage.CGImage, fromRect); loupeImage = [CIImage imageWithCGImage:loupeImageCG];
  39. 39. redrawAtOrigin (2/3) // Apply sepia filter [self.sepiaToneFilter setValue:loupeImage forKey:kCIInputImageKey]; loupeImage = [self.sepiaToneFilter outputImage]; // Apply hole distortion filter [self.holeDistortionFilter setValue:loupeImage forKey:kCIInputImageKey]; loupeImage = [self.holeDistortionFilter outputImage]; // Set double-filtered image as input to blend-with-mask [self.blendWithMaskFilter setValue:loupeImage forKey:kCIInputImageKey]; loupeImage = [_blendWithMaskFilter outputImage];
  40. 40. redrawAtOrigin (3/3) if ([EAGLContext currentContext] != self.context) { [EAGLContext setCurrentContext: self.context]; } [self bindDrawable]; // GL-on-Retina fix CGRect drawBoundsInPoints = self.glDrawBounds; drawBoundsInPoints.size.width /= self.contentScaleFactor; drawBoundsInPoints.size.height /= self.contentScaleFactor; // drawing to CIContext draws to the // EAGLESContext it's based on [self.ciContext drawImage:loupeImage inRect:self.glDrawBounds fromRect:drawBoundsInPoints]; // Refresh GLKView contents immediately [self display];
  41. 41. Working with Video • AVFoundation AVCaptureVideoDataOutput and AVAssetReader deliver CMSampleBuffers • CMSampleBuffers have timing information and CVImageBuffers/CVPixelBuffers • +[CIImage imageWithCVPixelBuffer:]
  42. 42. Demo
  43. 43. Chroma Key (“green screen” recipe • Use a CIColorCube to map green-ish colors to transparent • Use CISourceOverCompositing to draw this alpha’ed image over another image
  44. 44. CIColorCube Maps colors from one RGB “cube” to another
  45. 45. Using CIColorCube CIColorCube maps green(-ish) colors to 0.0 alpha, all other colors pass through
  46. 46. CISourceOverCompositing inputBackgroundImage inputImage outputImage
  47. 47. CIColorCube Data const unsigned int size = 64; size_t cubeDataSize = size * size * size * sizeof (float) * 4; float *keyCubeData = (float *)malloc (cubeDataSize); // float *alphaMatteCubeData = (float *)malloc (cubeDataSize); // float rgb[3], hsv[3], *keyC = keyCubeData, *alphaC = alphaMatteCubeData; float rgb[3], hsv[3], *keyC = keyCubeData; // Populate cube with a simple gradient going from 0 to 1 for (int z = 0; z < size; z++){ rgb[2] = ((double)z)/(size-1); // Blue value for (int y = 0; y < size; y++){ rgb[1] = ((double)y)/(size-1); // Green value for (int x = 0; x < size; x ++){ rgb[0] = ((double)x)/(size-1); // Red value // Convert RGB to HSV // You can find publicly available rgbToHSV functions on the Internet RGBtoHSV(rgb[0], rgb[1], rgb[2], &hsv[0], &hsv[1], &hsv[2]); // RGBtoHSV uses 0 to 360 for hue, while UIColor (used above) uses 0 to 1. hsv[0] /= 360.0; // Use the hue value to determine which to make transparent // The minimum and maximum hue angle depends on // the color you want to remove bool keyed = (hsv[0] > minHueAngle && hsv[0] < maxHueAngle) && (hsv[1] > minSaturation && hsv[1] < maxSaturation) && (hsv[2] > minBrightness && hsv[2] < maxBrightness); float alpha = keyed ? 0.0f : 1.0f; // re-calculate c pointer keyC = (((z * size * size) + (y * size) + x) * sizeof(float)) + keyCubeData; // Calculate premultiplied alpha values for the cube keyC[0] = rgb[0] * alpha; keyC[1] = rgb[1] * alpha; keyC[2] = rgb[2] * alpha; keyC[3] = alpha; } } } See “Chroma Key Filter Recipe” in Core Image Programming Guide
  48. 48. Create CIColorCube from mapping data // build the color cube filter and set its data to above self.colorCubeFilter = [CIFilter filterWithName:@"CIColorCube"]; [self.colorCubeFilter setValue:[NSNumber numberWithInt:size] forKey:@"inputCubeDimension"]; NSData *data = [NSData dataWithBytesNoCopy:keyCubeData length:cubeDataSize freeWhenDone:YES]; [self.colorCubeFilter setValue:data forKey:@"inputCubeData"];
  49. 49. Create CISourceOverCompositing // source over filter self.backgroundImage = [UIImage imageNamed: @"img_washington_small_02.jpg"]; self.backgroundCIImage = [CIImage imageWithCGImage: self.backgroundImage.CGImage]; self.sourceOverFilter = [CIFilter filterWithName: @"CISourceOverCompositing"]; [self.sourceOverFilter setValue:self.backgroundCIImage forKeyPath:@"inputBackgroundImage"];
  50. 50. Apply Filters in Capture Callback CIImage *bufferCIImage = [CIImage imageWithCVPixelBuffer:cvBuffer]; [self.colorCubeFilter setValue:bufferCIImage forKey:kCIInputImageKey]; CIImage *keyedCameraImage = [self.colorCubeFilter outputImage]; [self.sourceOverFilter setValue:keyedCameraImage forKeyPath:kCIInputImageKey]; CIImage *compositedImage = [self.sourceOverFilter outputImage]; Then draw compositedImage to CIContext as before
  51. 51. Other Points of Interest • CIQRCodeGenerator filter — Converts data to a QR Code • CILenticularHaloGenerator filter — aka, lens flare • CIDetector — Class (not a filter) to find features in images. iOS 7 / Lion only support face finding (returned as an array of CIFeatures). Optionally detects smiles and eye blinks within faces. • iOS 8 / Yosemite add rectangle and QR code detection • CIImage has a red-eye enhancement that takes the array of face CIFeatures to tell it where to apply the effect
  52. 52. Core Image on OS X • Core Image is part of QuartzCore (or Image Kit), so you don’t @import CoreImage • Many more filters are available • Filters can be set on CALayers
  53. 53. CALayer Filters on OS X • Views must be layer-backed (obviously) • Must also call -[NSView setLayerUsesCoreImageFilters:] on 10.9+ • CALayer has properties: filters, compositingFilter, backgroundFilters, minificationFilter, magnificationFilter • These exist on iOS, but do nothing
  54. 54. Demo
  55. 55. Adding CIPixellate to layer’s filters self.pixellateFilter = [CIFilter filterWithName: @"CIPixellate"]; = @"myPixellateFilter"; [self.pixellateFilter setValue: [CIVector vectorWithX:100.0 Y:100.0] forKey:@“inputCenter"]; [self.pixellateFilter setValue: @([self.pixellationScaleSlider floatValue]) forKey:@"inputScale"]; self.someTextField.layer.filters = @[self.pixellateFilter];
  56. 56. Updating a layer’s filters -(void) updatePixellationScale { [self.someTextField.layer setValue: @([self.pixellationScaleSlider floatValue]) forKeyPath: @"filters.myPixellateFilter.inputScale"]; }
  57. 57. Building Your Own Filter
  58. 58. CIKernel (new in iOS 8) • Write per-pixel image processing code in Core Image Kernel Language (subset of OpenGL + CI extensions) • -[CIKernel kernelWithString:] • Subclass CIFilter, call apply:arguments:options: in outputImage • apply: takes your CIKernel as argument
  59. 59. Wrap Up: Stuff to Remember • Get psyched about filters, but remember to check that they’re on your targeted platform/version. • Drawing to a CIContext on iOS must be GL-backed (e.g., with a GLKView) • Not the only game in town: GPUImage offers an open-source alternative
  60. 60. Q&A Slides and code will be posted to: @invalidname