DIGITAL HUMANITIES AND MOBILE DEVICES                                DIGITAL HUMANITIES AND MOBILE DEVICES   1
Were a mobile society.                          DIGITAL HUMANITIES AND MOBILE DEVICES   2
Dont believe me?                    DIGITAL HUMANITIES AND MOBILE DEVICES   3
Dont believe me?                    DIGITAL HUMANITIES AND MOBILE DEVICES   4
The Mobile Era                 232,000,000                 TWO-THIRDS OF THE U.S.                 POPULATION HAVE CELL PHO...
The Mobile Era                 105,000,000                 OVER 45% OF ALL CELL PHONE                 USERS HAVE A SMARTPH...
Device Market Share  29%                      DIGITAL HUMANITIES AND MOBILE DEVICES   7
Device Market Share  29%      44%                      DIGITAL HUMANITIES AND MOBILE DEVICES   8
Device Market Share  29%      44%        17%                            DIGITAL HUMANITIES AND MOBILE DEVICES   9
Device Market Share  29%      44%        17%       5%                            DIGITAL HUMANITIES AND MOBILE DEVICES   10
Total Applications      585,000                500,000     25 BILLION DOWNLOADS   15 BILLION DOWNLOADS                    ...
Native Apps vs. Mobile Web                             DIGITAL HUMANITIES AND MOBILE DEVICES   12
Native Applications  •	 BUILT FOR AN INDIVIDUAL PLATFORM (IOS, ANDROID)  •	 REQUIRES A SPECIFIC DEVELOPMENT ENVIRONMENT  •...
Mobile Web  •	 BUILT LIKE A TYPICAL WEBSITE/WEB APP  •	 UNIVERSAL ACROSS MANY TYPES OF DEVICES  •	 CANNOT BE DISTRIBUTED T...
Hybrid Apps  •	 BUILT USING WEB STANDARD TECHNOLOGY  •	 CAN SUBMIT TO MANY STORES FROM ONE CODE BASE  •	 STILL NEED TO PAY...
Designing for Mobile Devices                               DIGITAL HUMANITIES AND MOBILE DEVICES   16
Application Design WorkflowBRAINSTORM &CONCEPTUALIZE                              DIGITAL HUMANITIES AND MOBILE DEVICES   17
Application Design WorkflowBRAINSTORM &      CREATECONCEPTUALIZE   WIREFRAMES                              DIGITAL HUMANIT...
Application Design WorkflowBRAINSTORM &      CREATE     VISUALCONCEPTUALIZE   WIREFRAMES   DESIGN                         ...
Application Design WorkflowBRAINSTORM &      CREATE     VISUAL              BEGINCONCEPTUALIZE   WIREFRAMES   DESIGN      ...
Application Design WorkflowBRAINSTORM &      CREATE     VISUAL              BEGINCONCEPTUALIZE   WIREFRAMES   DESIGN      ...
Mobile ConsiderationsSCREEN SIZE/RESOLUTION        320x480 768x1024           1680x1050         (640x960)   (1536x2048)   ...
Mobile ConsiderationsTOUCH SCREEN INTERFACE                         DIGITAL HUMANITIES AND MOBILE DEVICES   23
Mobile ConsiderationsSLOW CONNECTIONS                        DIGITAL HUMANITIES AND MOBILE DEVICES   24
mLearning            DIGITAL HUMANITIES AND MOBILE DEVICES   25
mLearning            DIGITAL HUMANITIES AND MOBILE DEVICES   26
mLearning            DIGITAL HUMANITIES AND MOBILE DEVICES   27
mLearning  •	 CONTINUOUS AND LIFE-LONG LEARNING  •	 BREAK BOUNDARIES  •	 EXPAND EDUCATIONAL OPPORTUNITIES  •	 SOCIAL COLLA...
Sample Applications                      DIGITAL HUMANITIES AND MOBILE DEVICES   29
American Revolution CenterINTERACTIVE TIMELINE IPAD APPLICATION                                        DIGITAL HUMANITIES ...
American Revolution CenterINTERACTIVE TIMELINE IPAD APPLICATION                                        DIGITAL HUMANITIES ...
Visualizing EmancipationUNIVERSITY OF RICHMOND WEB APP                                 DIGITAL HUMANITIES AND MOBILE DEVIC...
Visualizing EmancipationUNIVERSITY OF RICHMOND WEB APP                                 DIGITAL HUMANITIES AND MOBILE DEVIC...
Creatures of LightAMERICAN MUSEUM OF NATURAL HISTORY                                     DIGITAL HUMANITIES AND MOBILE DEV...
Creatures of LightAMERICAN MUSEUM OF NATURAL HISTORY                                     DIGITAL HUMANITIES AND MOBILE DEV...
Creatures of LightAMERICAN MUSEUM OF NATURAL HISTORY                                     DIGITAL HUMANITIES AND MOBILE DEV...
History of MapsHIGH RES MAPPING APPLICATION                               DIGITAL HUMANITIES AND MOBILE DEVICES   37
History of MapsHIGH RES MAPPING APPLICATION                               DIGITAL HUMANITIES AND MOBILE DEVICES   38
So, what are your ideas?                           DIGITAL HUMANITIES AND MOBILE DEVICES   39
Application Design WorkflowBRAINSTORM &      CREATE     VISUAL              BEGINCONCEPTUALIZE   WIREFRAMES   DESIGN      ...
Brainstorming & Conceptualizing    CREATE        BRAIN AND      CONCEPT   PERSONAS     GAMESTORMING    SKETCHING          ...
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Mobile Technology and Digital Humanities

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It’s an interesting challenge to build something interactive and usable on a device that fits in the palm of your hand. At THATCamp CHNM and THATCamp Philly 2012, we presented on the topic of mobile devices meets digital humanities. How can these rich projects port to smartphones? What technology is out there, and what would work best for your project.

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Mobile Technology and Digital Humanities

  1. 1. DIGITAL HUMANITIES AND MOBILE DEVICES DIGITAL HUMANITIES AND MOBILE DEVICES 1
  2. 2. Were a mobile society. DIGITAL HUMANITIES AND MOBILE DEVICES 2
  3. 3. Dont believe me? DIGITAL HUMANITIES AND MOBILE DEVICES 3
  4. 4. Dont believe me? DIGITAL HUMANITIES AND MOBILE DEVICES 4
  5. 5. The Mobile Era 232,000,000 TWO-THIRDS OF THE U.S. POPULATION HAVE CELL PHONES DIGITAL HUMANITIES AND MOBILE DEVICES 5
  6. 6. The Mobile Era 105,000,000 OVER 45% OF ALL CELL PHONE USERS HAVE A SMARTPHONE DIGITAL HUMANITIES AND MOBILE DEVICES 6
  7. 7. Device Market Share 29% DIGITAL HUMANITIES AND MOBILE DEVICES 7
  8. 8. Device Market Share 29% 44% DIGITAL HUMANITIES AND MOBILE DEVICES 8
  9. 9. Device Market Share 29% 44% 17% DIGITAL HUMANITIES AND MOBILE DEVICES 9
  10. 10. Device Market Share 29% 44% 17% 5% DIGITAL HUMANITIES AND MOBILE DEVICES 10
  11. 11. Total Applications 585,000 500,000 25 BILLION DOWNLOADS 15 BILLION DOWNLOADS DIGITAL HUMANITIES AND MOBILE DEVICES 11
  12. 12. Native Apps vs. Mobile Web DIGITAL HUMANITIES AND MOBILE DEVICES 12
  13. 13. Native Applications • BUILT FOR AN INDIVIDUAL PLATFORM (IOS, ANDROID) • REQUIRES A SPECIFIC DEVELOPMENT ENVIRONMENT • SOME STORES REQUIRE A FEE • MORE FLUID, INTUITIVE APPLICATIONS DIGITAL HUMANITIES AND MOBILE DEVICES 13
  14. 14. Mobile Web • BUILT LIKE A TYPICAL WEBSITE/WEB APP • UNIVERSAL ACROSS MANY TYPES OF DEVICES • CANNOT BE DISTRIBUTED TO APP STORES • ACCESSED IN A MOBILE BROWSER • CAN BE ADDED TO HOMESCREEN FROM BROWSER DIGITAL HUMANITIES AND MOBILE DEVICES 14
  15. 15. Hybrid Apps • BUILT USING WEB STANDARD TECHNOLOGY • CAN SUBMIT TO MANY STORES FROM ONE CODE BASE • STILL NEED TO PAY INDIVIDUAL FEES • MANY TECHNOLOGY OPTIONS AVAILABLE DIGITAL HUMANITIES AND MOBILE DEVICES 15
  16. 16. Designing for Mobile Devices DIGITAL HUMANITIES AND MOBILE DEVICES 16
  17. 17. Application Design WorkflowBRAINSTORM &CONCEPTUALIZE DIGITAL HUMANITIES AND MOBILE DEVICES 17
  18. 18. Application Design WorkflowBRAINSTORM & CREATECONCEPTUALIZE WIREFRAMES DIGITAL HUMANITIES AND MOBILE DEVICES 18
  19. 19. Application Design WorkflowBRAINSTORM & CREATE VISUALCONCEPTUALIZE WIREFRAMES DESIGN DIGITAL HUMANITIES AND MOBILE DEVICES 19
  20. 20. Application Design WorkflowBRAINSTORM & CREATE VISUAL BEGINCONCEPTUALIZE WIREFRAMES DESIGN DEVELOPMENT DIGITAL HUMANITIES AND MOBILE DEVICES 20
  21. 21. Application Design WorkflowBRAINSTORM & CREATE VISUAL BEGINCONCEPTUALIZE WIREFRAMES DESIGN DEVELOPMENT DIGITAL HUMANITIES AND MOBILE DEVICES 21
  22. 22. Mobile ConsiderationsSCREEN SIZE/RESOLUTION 320x480 768x1024 1680x1050 (640x960) (1536x2048) (or higher!) DIGITAL HUMANITIES AND MOBILE DEVICES 22
  23. 23. Mobile ConsiderationsTOUCH SCREEN INTERFACE DIGITAL HUMANITIES AND MOBILE DEVICES 23
  24. 24. Mobile ConsiderationsSLOW CONNECTIONS DIGITAL HUMANITIES AND MOBILE DEVICES 24
  25. 25. mLearning DIGITAL HUMANITIES AND MOBILE DEVICES 25
  26. 26. mLearning DIGITAL HUMANITIES AND MOBILE DEVICES 26
  27. 27. mLearning DIGITAL HUMANITIES AND MOBILE DEVICES 27
  28. 28. mLearning • CONTINUOUS AND LIFE-LONG LEARNING • BREAK BOUNDARIES • EXPAND EDUCATIONAL OPPORTUNITIES • SOCIAL COLLABORATION VS. SELF-LEARNING DIGITAL HUMANITIES AND MOBILE DEVICES 28
  29. 29. Sample Applications DIGITAL HUMANITIES AND MOBILE DEVICES 29
  30. 30. American Revolution CenterINTERACTIVE TIMELINE IPAD APPLICATION DIGITAL HUMANITIES AND MOBILE DEVICES 30
  31. 31. American Revolution CenterINTERACTIVE TIMELINE IPAD APPLICATION DIGITAL HUMANITIES AND MOBILE DEVICES 31
  32. 32. Visualizing EmancipationUNIVERSITY OF RICHMOND WEB APP DIGITAL HUMANITIES AND MOBILE DEVICES 32
  33. 33. Visualizing EmancipationUNIVERSITY OF RICHMOND WEB APP DIGITAL HUMANITIES AND MOBILE DEVICES 33
  34. 34. Creatures of LightAMERICAN MUSEUM OF NATURAL HISTORY DIGITAL HUMANITIES AND MOBILE DEVICES 34
  35. 35. Creatures of LightAMERICAN MUSEUM OF NATURAL HISTORY DIGITAL HUMANITIES AND MOBILE DEVICES 35
  36. 36. Creatures of LightAMERICAN MUSEUM OF NATURAL HISTORY DIGITAL HUMANITIES AND MOBILE DEVICES 36
  37. 37. History of MapsHIGH RES MAPPING APPLICATION DIGITAL HUMANITIES AND MOBILE DEVICES 37
  38. 38. History of MapsHIGH RES MAPPING APPLICATION DIGITAL HUMANITIES AND MOBILE DEVICES 38
  39. 39. So, what are your ideas? DIGITAL HUMANITIES AND MOBILE DEVICES 39
  40. 40. Application Design WorkflowBRAINSTORM & CREATE VISUAL BEGINCONCEPTUALIZE WIREFRAMES DESIGN DEVELOPMENT DIGITAL HUMANITIES AND MOBILE DEVICES 40
  41. 41. Brainstorming & Conceptualizing CREATE BRAIN AND CONCEPT PERSONAS GAMESTORMING SKETCHING DIGITAL HUMANITIES AND MOBILE DEVICES 41

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