UNC- Creating Engaging, Collaborative Learning Spaces in Second Life
Creating Authentic and Engaging Community-Oriented Learning Spaces: Using Second Life in Higher Education Classrooms Sarah “Intellagirl” Robbins UNC-CH March 26, 2007 www.intellagirl.com [email_address]
We all have multiple identities. What identities do you have?
Gee’s Three Identities <ul><li>Virtual: One’s identity as a virtual character </li></ul>Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy . New York: Palgrave. 2003. <ul><li>Real: The identity of the user behind the character </li></ul><ul><li>Projective: The real as the virtual. The US we put in a character </li></ul>
What are the identities expressed in a learning space?
<ul><ul><li>Selfe and Selfe (1994) </li></ul></ul><ul><ul><li>Interfaces express a set of dominant identities and relations within a given social context. </li></ul></ul><ul><ul><li>A limited set of options for self-representation , expression , and interaction , shapes the kinds of identity and modes of communication that are possible. </li></ul></ul>
In Second Life , WE create the interface . What politics , social constraints , and potential identities are we building in to our learning spaces?
To learn authentically, we must be allowed to be our real selves.
To be engaged, we must work toward a virtual , ideal, identity.
To form community, we must share our projected potentials.