Adding a Gaming
Element

InnovativePD.com|
@innovativePD
Gaming Is Fun
InnovativePD.com|
@innovativePD
Leveling Up

Level 1
Level 1

100%

Level 2
Level 2

Level 3
Level 3

40%
85%
Standard?

Level 4
Level 4

15%
InnovativePD...
Creates Currency

Level 1
Level 1

Level 2
Level 2

100%

85%
Standard

Level 3
Level 3

40%

Level 4
Level 4

15%
Innovat...
Case Study:
Organization

Concordia Community Site
InnovativePD.com|
@InnovativePD
Level
1

Criter
ia

Percent
age

Passed
One
Course

100

Level
2

Passed
Two
Courses

85

Level
3

Passed
Three
Course

40...
Example Case
Study: Classroom

InnovativePD.com|
@InnovativePD
Level
1

Level
2

Level
3

Level
4

Planne
r

Filled
out for
two
weeks

Filled
out for
four
weeks

Filled
out for
six
week...
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Adding gaming to a digital badge program

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An easy, quick and fast way to create badge currency in your class or organization is to add a gaming element such as leveling up. This usually means the first couple of badges are attainable by everybody, but the last couple of badges are very difficult to get. If you can earn it, people are impressed!

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Adding gaming to a digital badge program

  1. 1. Adding a Gaming Element InnovativePD.com| @innovativePD
  2. 2. Gaming Is Fun InnovativePD.com| @innovativePD
  3. 3. Leveling Up Level 1 Level 1 100% Level 2 Level 2 Level 3 Level 3 40% 85% Standard? Level 4 Level 4 15% InnovativePD.com| @innovativePD
  4. 4. Creates Currency Level 1 Level 1 Level 2 Level 2 100% 85% Standard Level 3 Level 3 40% Level 4 Level 4 15% InnovativePD.com| @innovativePD
  5. 5. Case Study: Organization Concordia Community Site InnovativePD.com| @InnovativePD
  6. 6. Level 1 Criter ia Percent age Passed One Course 100 Level 2 Passed Two Courses 85 Level 3 Passed Three Course 40 Level 4 Design ed a Course 15 InnovativePD.com| @InnovativePD
  7. 7. Example Case Study: Classroom InnovativePD.com| @InnovativePD
  8. 8. Level 1 Level 2 Level 3 Level 4 Planne r Filled out for two weeks Filled out for four weeks Filled out for six weeks Filled out for eight weeks Locker Surviv ed two locker checks Surviv ed four locker checks Surviv ed six locker checks Surviv ed eight locker checks Home work Percent age Homework Homework Homework Homework turned in turned in turned in turned in for two for four for six for eight weeks weeks weeks weeks 100 85 40 15 InnovativePD.com| @InnovativePD

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