Learning 2.0

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Presented at InnoTech Austin on October 20, 2011. For details on InnoTech, visit www.innotechconferences.com

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Learning 2.0

  1. 1. Learning 2.0Web-Based Training Today Linda Warren Instructional Designer
  2. 2. Learning 2.0 Types of training and IT functions Examples of web-based training Web trends Expectations of Web 2.0 Mobile learning Augmented reality Training accessibility
  3. 3. Formal Training
  4. 4. Formal Training Online
  5. 5. Formal Training Online
  6. 6. Formal Training Online
  7. 7. Formal Training Online
  8. 8. Informal Learning Photo taken by Musical Linguist
  9. 9. Informal Learning “Formal training and workshops account for only 10 to 20 percent of what people learn at work.” Jay Cross Internet Time Alliance
  10. 10. Informal Learning
  11. 11. Informal Learning “The Web is perfect for narrow, just-in-time learning” Jakob Nielsen
  12. 12. Informal Learning
  13. 13. Informal Learning Online
  14. 14. Informal Learning Online
  15. 15. Informal Learning Online
  16. 16. Informal Learning Online
  17. 17. Informal Learning Online
  18. 18. Informal Learning Online
  19. 19. Learning Online What are the features of web-based training?
  20. 20. Social Learning
  21. 21. Social Learning “… social media has the potential to transform the workplace into an environment where learning is as natural as it is powerful.” American Society for Training and Development
  22. 22. Web 2.0 Expectations Web 2.0 in Learning Wikis Blogs Social networking Podcasts Webinars Virtual environments
  23. 23. Web 2.0 Expectations
  24. 24. Web 2.0 Expectations
  25. 25. Web 2.0 in Learning
  26. 26. Web 2.0 in Learning
  27. 27. Web 2.0 in Learning
  28. 28. Web2.0 in Learning What do training departments want from Web 2.0?
  29. 29. Mobile Computing Mobile is the fastest growing industry in the world 1.0 billion automobiles 1.1 billion fixed land phone lines 1.2 billion PCs 1.6 billion televisions 1.7 billion credit card users 3.9 billion radio receivers in use worldwide 5.2 billion active mobile phone subscriptions
  30. 30. Mobile Computing Source: Wikimedia Commons, Glenn Fleishman, Seattle, Washington
  31. 31. Mobile ComputingReading satisfaction Scale: 1 - 7 Print 5.8 iPad 5.7 Kindle 5.6 PC 3.6 Source: http://www.useit.com/alertbox/ipad-kindle-reading.html
  32. 32. Mobile Learning
  33. 33. Mobile Learning
  34. 34. Web2.0 Expectations Mobile Learning Information gathering tool Connect to educational applications Read digital information embedded in the environment Language translation Portable tour guide Job aids Augmented reality
  35. 35. Augmented Reality
  36. 36. Augmented Reality
  37. 37. Accessibility
  38. 38. Accessibility
  39. 39. Accessibility
  40. 40. Issues Policy on use for social media Platforms for learning tools (wikis, blogs, courses, etc) Learning Management Systems
  41. 41. Issues Workplace learning professionals need the expertise of IT professionals to manage organizational knowledge and offer training in a variety of formats
  42. 42. Questions

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