Web 2.wh0a!


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  • What do Children's Librarians need to know in terms of media and technology in the next five or ten years? How do you keep up with technology trends? How do you ensure youth's equal access to technology -- and good cyber citizenship? How are libraries are responding to youth needs by extending new and traditional library services in virtual spaces? Discover how libraries are incorporating Web 2.0 into their youth services, strategize how to incorporate things may children may already be doing with library services and look ahead to what may become Web 3.0 by examining virtual worlds. Discuss how to maximize library outreach to youth with elements from virtual worlds such as avatar creation, instant messaging, and 3-D digital environments. The session concludes with time in the lab for hands-on testing. By the end of this session, participants will: * Explore Web 2.0 applications, including virtual communities for youth * Discuss educational, creative and social benefits of Web 2.0 applications and virtual communities * Develop a plan to implement new technology tools and features into current library services for youth
  • Born with a chip? Trophy kids Direct Smarter Healthier More liberal More conservative Well-balanced 97% play video games 81% of teens play games online 32% of households own a handheld gaming device
  • Everything is meant to be shared (“public” is the default)‏ Everything is meant to be critiqued (commenting “ON” is the default)‏ Everything is meant to be remixed (Creative Commons licensing is the default)‏
  • CIPA – use permission slips for those under 13 Privacy – learn how to turn “public” features OFF Commercialism – be aware of who is creating the site Copyright – fair use means not infringing on anyone’s ability to make $$$
  • Instant Messager Aggregator Cross platform, with Icons, Chat Rooms AOL, Yahoo!, MSN, IMVU, Gaim, Meebo, Trillian 35 hours a week 15% logged in 24/7 Chat 80 minutes/day Library uses Reference Connect with youth Programs!
  • Library uses: Add to website Run a game design program Teach internet safety
  • Library uses: Youth submit book talks or videos about books Contest: machinima, movies, more
  • Free podcasting by Phone! Call 1.888.887.3127 Enter the Channel number 30323 & # Enter the Password 9999 & # Record Press # to stop recording Review, Publish or Re-Record as needed Then, disconnect!
  • Free podcasting by Phone! Call 1.888.887.3127 Enter the Channel number 30323 & # Enter the Password 9999 & # Record Press # to stop recording Review, Publish or Re-Record as needed Then, disconnect!
  • Library Uses: Practice tagging! Bibliographic Instruction Write a poem Write a book review Describe yourself or someone else Make a poster
  • Library uses: Youth submit book talks or videos about books Contest: machinima, movies, more
  • Create a digital representation of yourself Use in a variety of applications Library Uses: Contest: create a personal Contest: create a celebrity, author, character… Internet safety session
  • Library uses Create an interactive page to keep visitors coming back Embed widgets from other applications
  • Library uses Create an interactive page to keep visitors coming back Embed widgets from other applications
  • Library Uses Marketing Assignments Advisory boards
  • Get youth to teach adults how to use this stuff.
  • Susan Hassler, Editor in Chief IEEE Spectrum Magazine, shared results from a recent survey asking engineers about technology that would have a significant impact over the next 10-20 years. Space elevators, senior care robots & self driving cars are 50 years out, but extending biology and "smart Interconnecting everything" are short time realities.In fact, the biology stuff is coming first and fast, with artificial limbs, personalized medicine to prevent and cure disease and enhance individual attributes, and genetic medicine, and bionic humans, and implantable RFID (to replace keys or passwords). All to augment biology & expand physical capacity. Smart Interconnected everything means a daily life saturated with information technology, like gigabit Internet Access wil be available in Homes in developed countries and RFID readers will be intergrated into consumer electronics like phones and laptops. Networks are evolving to distributed rather than hierarchical networks and telecommunications are evolving WiFi cities, mesh wireless, and VOIP - cheaper and faster that hard wired infrastructure (developing countries skipping it!). Even power utilities also changing - home fuel cells, reverse flowing grids, storage technologies, and alternative fuel options. The idea that it has to be in one place, whether we are talking about information, or power, is disappearing.What does all of this mean for libraries? More mashups, and more data streaming in from many sources. Hassler talked about the OptiPuter, an optical network that processes terabytes & petabytes of data, and SAGE (Scalable Adaptive Graphics Environment ) that view & interact in real time with multiple streams. I saw one of these at an airport, recently! A wall of screens, showing maps, weather, flight times, live video, that you could walk up to and touch to get data. This might be a cool way to display information (federated searching?) in libraries. We are evolving to networks that can process nine - 9! -- gigabyes of data at once, in "Digital Cinema" - teleconference, live performance at 4 x the resolution of HDTVand 24 x current broadcast. Maybe libraries will be third places for people to come and experience this. "YouTube is hte tip of this iceberg," said Hassler. The practice of "working in pockets and coming to meetings is going to go away" as we move towards clusters of researchers to global networks.Noting that we are always on, always connected, Hassler said that the networks we are beginning to contruct will change the way we learn and how our children will work; we need to know what's coming so we can create the world we want to live in. Five trends to pay attention to:Information can flow from format to format and device to deviceLiteracy not just about reading & writing; we must understand/work with many types of media Libraries need to figure out how to curate, maintain and archive mediaLibraries will have a far flung membershipPhysical libraries will remain valued sources of networking.Digital Native Learners (USERS) Digital Immigrant Teachers (Librarians)Q & ACost & Privacy are major issuesAre will government mandates about identity coming?Pay more, get better service?Internet may begin to divide - smaller circles.The digital divideThe devices aren't the issue anymore, the connectivity isConsequences fr society with the click generationCant think strategically are these students less well educated and equipped to plan? We can' predict.Surveillance, everywhere... no lagProblem is work with it instead of trying to control it
  • Web 2.wh0a!

    1. 1. Web 2.wh0a! INTRODUCTION
    2. 2. MILLENNIALS Gaming = medium of choice for millennials: 3-D, digital, interactive.
    3. 3. MILLENNIALS & MEDIA <ul><li>90% own a home computer </li></ul><ul><li>85% spend at least 1 hour a day online </li></ul><ul><li>75% have a TV in their bedroom </li></ul><ul><li>55% own a cell phone </li></ul>
    4. 4. PLATFORM AGNOSTIC Millennials consume media in any format; if they love a franchise, will move seamlessly from format to format.
    5. 5. TEEN CONTENT CREATORS <ul><li>http://www.pewinternet.org/PPF/r/166/report_display.asp </li></ul>
    6. 6. MICROMEDIA CONSUMERS <ul><li>iTunes </li></ul><ul><li>Podcasts </li></ul><ul><li>YouTube </li></ul><ul><li>Micro-transactions </li></ul><ul><li>Status Updates </li></ul>
    7. 7. WHY? <ul><li>It’s all about ME! </li></ul><ul><li>Customizable </li></ul><ul><li>Immediacy </li></ul><ul><li>Music-heavy </li></ul><ul><li>Social </li></ul>
    8. 8. TEEN DEVELOPMENT <ul><li>Biological </li></ul><ul><li>Psychological </li></ul><ul><li>Social </li></ul>
    9. 9. WEB 2.0 TECH FOR YOUTH
    10. 10. WEB 1.0 vs. WEB 2.0 <ul><li>Static </li></ul><ul><li>Passive </li></ul><ul><ul><li>Read </li></ul></ul><ul><ul><li>View </li></ul></ul><ul><li>Text </li></ul><ul><li>Impersonal </li></ul><ul><li>Stationary </li></ul><ul><li>Dynamic </li></ul><ul><li>Interactive </li></ul><ul><ul><li>Create </li></ul></ul><ul><ul><li>Remix </li></ul></ul><ul><li>Multimedia </li></ul><ul><li>Custom </li></ul><ul><li>Mobile </li></ul>
    11. 11. WEB 2.0 ELEMENTS <ul><li>Web as Platform </li></ul><ul><li>Collective Intelligence </li></ul><ul><li>Data Driven </li></ul><ul><li>Everything’s in Beta </li></ul><ul><li>Simple Programming </li></ul><ul><li>Cross Platform </li></ul><ul><li>Rich User Experience </li></ul>www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html
    12. 12. WEB 2.0 ASSUMPTIONS <ul><li>Everything is meant to be shared </li></ul><ul><li>Everything is meant to be critiqued </li></ul><ul><li>Everything is meant to be remixed </li></ul>
    13. 13. WEB 2.0 ISSUES <ul><li>CIPA </li></ul><ul><li>Privacy </li></ul><ul><li>Commercialism </li></ul><ul><li>Copyright </li></ul>
    14. 14. MEEBO www.meebo.com
    15. 15. ASK A LIBRARIAN www.fordlibrary.org/askalibrarian.html
    16. 16. BEN 10: ALIEN FORCE <ul><ul><li>http://gamecreator.cartoonnetwork.com </li></ul></ul>
    17. 17. GAME DESIGN CLASS http://librarygamingtoolkit.org/ben10.html
    18. 18. YOUTUBE CONTEST http://teens.denverlibrary.org/media/youtube.html
    19. 19. GABCAST www.gabcast.com
    20. 20. DELICIOUS LINKS www.holdregelibrary.org/kidzone.html
    21. 21. WORDLE www.wordle.net
    22. 22. CHESHIRE PUBLIC LIBRARY PODCAST www.cheshirelib.org/teens/cplpodcast.htm
    23. 23. COULEE KIDS PODCAST www.sdlax.net/longfellow/sc/ck/index.htm
    24. 24. ONE MINUTE CRITIC http://oneminutecritic.wordpress.com
    25. 25. MACHINIMA “Sk8ter Boi” http://video.google.com/videoplay?docid=1597081064672306796#
    26. 26. LEGO MINDSTORMS http://mindstorms.lego.com
    27. 27. FACE YOUR MANGA www.faceyourmanga.com
    28. 28. HENNEPIN COUNTY LIBRARY WEBSITE www.hclib.org/teens
    29. 29. HENNEPIN COUNTY LIBRARY FACEBOOK www.facebook.com/pages/Minnetonka-MN/Hennepin-County-Library/7223112325
    30. 30. BARD of AVON on FACEBOOK http://www.angelfire.com/art2/antwerplettuce/hamlet.html
    31. 31. THUNDER BAY YAC www.facebook.com/group.php?gid=2317537625
    32. 32. AADL-GT www.aadl.org/aadlgt
    33. 33. TEEN’SCAPE, LAPL www.lapl.org/ya/
    34. 34. LIBRARY 2.0 NIGHT Brewster (MA) Ladies Library
    35. 35. Web 3.0
    36. 36. CLUB PENGUIN www.clubpenguin.com
    37. 37. The FUTURE <ul><li>Mashups </li></ul><ul><li>Multiple Streams </li></ul><ul><li>Mobility </li></ul><ul><li>Multimodal Literacies </li></ul><ul><li>Multiple Media </li></ul><ul><li>Digital Native Teachers & LIbrarians </li></ul>
    38. 38. PREDICTIONS <ul><li>Handheld PCs </li></ul><ul><li>Cloud Computing </li></ul><ul><li>Digital Interactive Learning </li></ul><ul><li>Copyright Shifts </li></ul><ul><li>Feed ? </li></ul>
    39. 39. <ul><li>http://informationgoddess.info </li></ul><ul><li>Click BLOG </li></ul>Thanks!