The Great History Conundrum: http://www2.warwick.ac.uk/fac/cross_fac/heahistory/elibrary/internal/tlc11_moseley_conundrum_20110403/
Shaffer, William (2006). “Epistemic frames for Epistemic games” in Computers & Education : Virtual learning? Selected contributions from the CAL 05 symposium. Vol 46, No. 3, April 2006. pp223-234. Available: http://dl.acm.org/citation.cfm?id=1651376
Brookes, Simon & Moseley, Alex (2012) “Authentic Contextual Games for Learning” in N. Whitton & A. Moseley (Eds) Using Games to Enhance Learning and Teaching. Routledge, Oxford. pp87-90.
What can play do for you? Alex Moseley & Nicola Whitton (keynote address)
What can play do for you?
Who would win the fight between
Red Rocker and Blue Bomber?
Nicola Whitton Alex Moseley
“This puzzle is worth doing for the high you get
when you crack it; me and my friend got
slightly too excited and did a double high five”
HS1000 Student, GHC Forum 2014
Quoted in Moseley (2013).
3. Puzzle Solving
Solve the following
puzzle as a team, and
show us the answer by
standing up in the
pattern of the letter
Y or N.
Pervasive Learning Activities
Use of pervasive games to:
• Quickly set authentic contexts
• Increase motivation & engagement
• Provide a safe space for failing
Brookes & Moseley, 2012
Phone the South Sudesian
embassy and shout your
Start looking with
University of Leicester
ALT GLSIG: http://gamesandlearningsig.ning.com/