What can play do for you?
or
Who would win the fight between
Red Rocker and Blue Bomber?
Nicola Whitton Alex Moseley
Collection
Creativity
Collaboration
Puzzle-
solving
Competition
Narrative
Collection
978-1-853-26080-3
+ 978-0-143-10502-2
+ 978-0-753-41240-4
= ???-?-???-?????-?
#bluebomb #redrock
Creativity
Can you catch the angry
bird?
Find something
interesting or unusual
that all four of you
have in common, and link
them tog...
Collaboration
What’s in the box?
#bluebomb #redrock
Puzzle-solving
Puzzle-solving
“This puzzle is worth doing for the high you get
when you crack it; me and my friend got
slightly too excit...
3. Puzzle Solving
Solve the following
puzzle as a team, and
show us the answer by
standing up in the
pattern of the letter...
Competition
Competition
• Conundrum, collection, creation
Four champions volunteer to
compete…
#bluebomb #redrock
You have 5 minutes to
complete more challenges
than the other team...
Narrative
Pervasive Learning Activities
Use of pervasive games to:
• Quickly set authentic contexts
• Increase motivation & engageme...
Phone the South Sudesian
embassy and shout your
team name.
Start looking with
@junemckellar92
#bluebomb #redrock
Thanks!
Nicola Whitton
@nicwhitton
playthinklearn.net/
Manchester Metropolitan
University
Alex Moseley
@AlexM11
moerg.word...
What can play do for you? Alex Moseley & Nicola Whitton (keynote address)
What can play do for you? Alex Moseley & Nicola Whitton (keynote address)
What can play do for you? Alex Moseley & Nicola Whitton (keynote address)
What can play do for you? Alex Moseley & Nicola Whitton (keynote address)
What can play do for you? Alex Moseley & Nicola Whitton (keynote address)
What can play do for you? Alex Moseley & Nicola Whitton (keynote address)
What can play do for you? Alex Moseley & Nicola Whitton (keynote address)
What can play do for you? Alex Moseley & Nicola Whitton (keynote address)
What can play do for you? Alex Moseley & Nicola Whitton (keynote address)
What can play do for you? Alex Moseley & Nicola Whitton (keynote address)
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What can play do for you? Alex Moseley & Nicola Whitton (keynote address)

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Keynote address presented at LILAC 2016

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  • Suits, Bernard (1978). The Grasshopper: Games, Life and Utopia.
  • ARGOSI: http://argosi.playthinklearn.net/
  • Curate-a-fact: https://moerg.wordpress.com/curate-a-fact/
  • The Great History Conundrum: http://www2.warwick.ac.uk/fac/cross_fac/heahistory/elibrary/internal/tlc11_moseley_conundrum_20110403/
  • Shaffer, William (2006). “Epistemic frames for Epistemic games” in Computers & Education : Virtual learning? Selected contributions from the CAL 05 symposium. Vol 46, No. 3, April 2006. pp223-234. Available: http://dl.acm.org/citation.cfm?id=1651376

    Brookes, Simon & Moseley, Alex (2012) “Authentic Contextual Games for Learning” in N. Whitton & A. Moseley (Eds) Using Games to Enhance Learning and Teaching. Routledge, Oxford. pp87-90.
  • What can play do for you? Alex Moseley & Nicola Whitton (keynote address)

    1. 1. What can play do for you? or Who would win the fight between Red Rocker and Blue Bomber? Nicola Whitton Alex Moseley
    2. 2. Collection Creativity Collaboration Puzzle- solving Competition Narrative
    3. 3. Collection
    4. 4. 978-1-853-26080-3 + 978-0-143-10502-2 + 978-0-753-41240-4 = ???-?-???-?????-? #bluebomb #redrock
    5. 5. Creativity
    6. 6. Can you catch the angry bird? Find something interesting or unusual that all four of you have in common, and link them together. #bluebomb #redrock
    7. 7. Collaboration
    8. 8. What’s in the box? #bluebomb #redrock
    9. 9. Puzzle-solving
    10. 10. Puzzle-solving “This puzzle is worth doing for the high you get when you crack it; me and my friend got slightly too excited and did a double high five” HS1000 Student, GHC Forum 2014 Quoted in Moseley (2013).
    11. 11. 3. Puzzle Solving Solve the following puzzle as a team, and show us the answer by standing up in the pattern of the letter Y or N.
    12. 12. Competition
    13. 13. Competition • Conundrum, collection, creation
    14. 14. Four champions volunteer to compete… #bluebomb #redrock You have 5 minutes to complete more challenges than the other team Ready, steady, go!
    15. 15. Narrative
    16. 16. Pervasive Learning Activities Use of pervasive games to: • Quickly set authentic contexts • Increase motivation & engagement • Provide a safe space for failing Shaffer, 2006 Brookes & Moseley, 2012 Methods Skills Processes Tools Problems
    17. 17. Phone the South Sudesian embassy and shout your team name. Start looking with @junemckellar92 #bluebomb #redrock
    18. 18. Thanks! Nicola Whitton @nicwhitton playthinklearn.net/ Manchester Metropolitan University Alex Moseley @AlexM11 moerg.wordpress.com/ University of Leicester ALT GLSIG: http://gamesandlearningsig.ning.com/

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