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Playing catch up -
new initiatives for improving tech-
knowledge and information literacy
amongst library and teaching sta...
So, what IS information literacy in our
context??
‘making a mark’
and
‘making one’s mark’
(Nancy Kaplan, 1995)
Jo’s pub quiz
Are you being fed properly?
Is there any water in the stream?
What is wicked?
What is tasty?
What are the od...
Revenge of the tools
Moreover, because disability is a growing feature of every
country’s population i.e. current running ...
Wot’s in a wurd?
What are we doing?
Safari mobileSafari
Digilab
… a creative space to inspire and support innovation in
the development of pedagogically effective learning
materi...
DigiLearn
• Digiquests - substantial (half or full day) group
based staff development activities
• Digibytes are short (ha...
Aims:
• raising awareness and confidence in using the
technologies based in the Digilab
• considering the potential of usi...
Digiquests
• Smartphones, learning and you
• Immersive worlds, learning and you
• Games, learning and you
• User generated...
Digibytes
• learning object evaluation on handheld devices
• use of mobile blogging to gather user generated
content in le...
What happens?
Activities: geo-caching, still and moving image
recording and editing, storyboarding, voice
recording, avata...
Integration – using tools to learn about tools
Collaborative knowledge sharing to solve
problems
Playing catch-up – new initiatives for improving tech-knowledge and information literacy amongst library and teaching staf...
Playing catch-up – new initiatives for improving tech-knowledge and information literacy amongst library and teaching staf...
Playing catch-up – new initiatives for improving tech-knowledge and information literacy amongst library and teaching staf...
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Playing catch-up – new initiatives for improving tech-knowledge and information literacy amongst library and teaching staff at the Open University. Hewling

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Presented at LILAC 2008

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Playing catch-up – new initiatives for improving tech-knowledge and information literacy amongst library and teaching staff at the Open University. Hewling

  1. 1. Playing catch up - new initiatives for improving tech- knowledge and information literacy amongst library and teaching staff at the Open University Anne Hewling E-Learning Specialist Library and Learning Resources Centre
  2. 2. So, what IS information literacy in our context?? ‘making a mark’ and ‘making one’s mark’ (Nancy Kaplan, 1995)
  3. 3. Jo’s pub quiz Are you being fed properly? Is there any water in the stream? What is wicked? What is tasty? What are the odds on your favourites? Do you want to come over to my space?
  4. 4. Revenge of the tools Moreover, because disability is a growing feature of every country’s population i.e. current running at an estimated to affect 10 percent to 20 percent. Furthermore, disabled student are among the early adopters of personal computes and they needs and acquired knowledge base on communications technology at as a catalyst to enhance accessibility development… At present the stated web-logs are not being used by any student with mild of server disability. (TMA quote, 2007)
  5. 5. Wot’s in a wurd?
  6. 6. What are we doing? Safari mobileSafari
  7. 7. Digilab … a creative space to inspire and support innovation in the development of pedagogically effective learning materials... Digilab is a showcase for tools, technologies and resources illustrating how today's technology can nurture tomorrow's learners … Used by course teams, faculty, and others involved in the design and delivery of learning
  8. 8. DigiLearn • Digiquests - substantial (half or full day) group based staff development activities • Digibytes are short (half hour or one hour) group based staff development activities
  9. 9. Aims: • raising awareness and confidence in using the technologies based in the Digilab • considering the potential of using new technologies for delivering learning activities • fostering teambuilding across development areas
  10. 10. Digiquests • Smartphones, learning and you • Immersive worlds, learning and you • Games, learning and you • User generated content, learning and you
  11. 11. Digibytes • learning object evaluation on handheld devices • use of mobile blogging to gather user generated content in learning contexts • introduction to Second Life
  12. 12. What happens? Activities: geo-caching, still and moving image recording and editing, storyboarding, voice recording, avatar creation, Wii contests, etc. Outputs: presentations, short videos, podcasts, increased use of phones and PDAs, further use of Digilab’ equipment loans, etc.
  13. 13. Integration – using tools to learn about tools
  14. 14. Collaborative knowledge sharing to solve problems

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