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Plan and produce the information literacy tutorial @ your library! Palmer

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Presented at LILAC 2010

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Plan and produce the information literacy tutorial @ your library! Palmer

  1. 1. Plan and Produce the Information Literacy Tutorial @ Your Library Cathy Palmer Head of Education and Outreach University of California, Irvine LILAC, 2010
  2. 2. Tutorial or OnlineWorkshop? “Information delivery isnot teaching.” Dr. Michael Dennin UC IrvineOnlineTeaching Colloquy October 29, 2009
  3. 3. Workshop Outline • Review motivation to createonlinetutorials • Outlinetutorial development process • Rolesnecessary for success • Short practicetutorial planning session
  4. 4. Why should library instruction go online? • Onlineinstruction isagrowing trend in higher education • In 2009, 1 in 4 collegestudentsin theU.S. had taken an onlinecourse • Meetstheneed of adiverseand distributed body of learners • Scalability and leverage • Just in time • Point of need
  5. 5. Tutorial Development Process 1. Identify theneed/Definetheobjective: “Why arewedoing this?”
  6. 6. 1. DefinetheObjective For example: Thepurposeof today'sworkshop isto learn theroles, activities, and resourcesthat arenecessary to plan and produceeffective, high quality, onlinetutorialsand workshopsthat will support and facilitatestudents acquisition of information literacy skills. Thepurposeof ourlibraries' information literacy tutorial is: •Youranswergoes here!
  7. 7. Tutorial Development Process, cont. 1. Identify theneed:“Why arewedoing this?” 2. Decideon content and audience.
  8. 8. 2. Content and Audience • Describecontent in onesentence. o By theend of thistutorial, studentswill: o Thepurposeof thistutorial is: • Who istheintended audience? • Bespecific • Bewareof “project creep”
  9. 9. Tutorial Development Process, cont. 1. Identify theneed:“Why arewedoing this?” 2. Decideon content and audience. 3. Outlinethecontent.
  10. 10. 3. OutlinetheContent • Brainstorm • Storyboard • Invitecollaboration o Helpsensurebuy-in o Avoid “gotchas”
  11. 11. Tutorial Development Process, cont. 1. Identify theneed:“Why arewedoing this?” 2. Decideon content and audience. 3. Outlinethecontent. 4. Decideon agraphic look and feel.
  12. 12. 4. Graphic Look and Feel • Decideon agraphic look and feel that will: o Appeal to your intended audience o Help reinforceyour message o Brand your product o Createavisual connection with other library produced materials • “Editorial voice” • Moreor lessfreedom in thisareadepending on the productsand toolsused to createtutorial
  13. 13. Tutorial Development Process, cont. 1. Identify theneed:“Why arewedoing this?” 2. Decideon content and audience. 3. Outlinethecontent. 4. Decideon agraphic look and feel. 5. Createthecontent.
  14. 14. 5. Content Creation • Createcontent • PowerPoint isgreat for this • Beruthlessin editing • Oneperson makesfinal decision • “Writing for theweb”
  15. 15. Writing for Web Activity • Each of you hasaworksheet with adefinition or description of atypical library resource, service, or concept. The statement isaccurate, but it isalso detailed and wordy. The number of wordsin thesedefinitionsvariesfrom 85 to 150 words • First, edit thestatement to 50 words. • Now, edit thestatement from 50 wordsto 25 words. • What areyour observationsabout theprocessand theresults of thisexercise?
  16. 16. Krug’s 3rd law of usability Get rid of half thewordson each page, then get rid of half of what'sleft. • Leavein just enough to beclear • Givepeopleonly what they need • Saying lesscommunicatesmore
  17. 17. Writing for Web Principles Nation Shuddersat LargeBlock of Uninterrupted Text
  18. 18. Tutorial Development Process, cont. 1. Identify theneed:“Why arewedoing this?” 2. Decideon content and audience. 3. Outlinethecontent. 4. Decideon agraphic look and feel. 5. Createthecontent. 6. Instructional design
  19. 19. 6. Instructional Design Recommended sequencefor presenting new information: 1. Tell: present theconcept (teach) 2. Show: demonstrateor giveexamples(teach) 3. Practice: apply what wasjust learned (learn) 4. Test: demonstratemastery (learn)
  20. 20. Curriculum Planning Reminder Fivequestionsto ponder asyou design curriculum: 1. What do you want thestudentsto beableto do? (Outcome) 2. What doesthestudent need to know in order to do this well?(Curriculum) 3. What activity will facilitatethislearning?(Pedagogy) 4. How will thestudent demonstratethelearning? (Assessment) 5. How will you know if thestudent hasdonethiswell? (Assessment)
  21. 21. Tutorial Development Process, cont. 1. Identify theneed:“Why arewedoing this?” 2. Decideon content and audience. 3. Outlinethecontent. 4. Decideon agraphic look and feel. 5. Createthecontent. 6. Instructional design. 7. Program thetutorial
  22. 22. 7. Program the tutorial • Programming » Tell - Remember writing for theweb - Usevisualsthat reinforceconcept - Short videos/audio » Show - Flash - Jing/Camtasia/Captivatevideos - YouTube
  23. 23. Programming, continued • Practice » Multiplechoicequizzes - Giveimmediatefeedback » Drag and drop activities • Test » Multiplechoice » Others?
  24. 24. Tutorial Development Process, cont. 1. Identify theneed:“Why arewedoing this?” 2. Decideon content and audience. 3. Outlinethecontent. 4. Decideon agraphic look and feel. 5. Createthecontent. 6. Instructional design. 7. Program thetutorial. 8. User test
  25. 25. 8. User Test • Doesn't haveto beelaborate • 5-7 userswill help • “Talk out loud”asyou go • “Now do what thetutorial just taught you” • “Tell mewhat thistutorial wasabout” • “What would you suggest for improvements?”
  26. 26. Tutorial Development Process, cont. 1. Identify theneed:“Why arewedoing this?” 2. Decideon content and audience. 3. Outlinethecontent. 4. Decideon agraphic look and feel. 5. Createthecontent. 6. Instructional design. 7. Program thetutorial. 8. User test. 9. Review and edit
  27. 27. Tutorial Development Process, cont. 1. Identify theneed:“Why arewedoing this?” 2. Decideon content and audience. 3. Outlinethecontent. 4. Decideon agraphic look and feel. 5. Createthecontent. 6. Instructional design. 7. Program thetutorial. 8. User test. 9. Review and edit. 10.Final review for quality control
  28. 28. Roles • Project Manager: TheQueen of Everything! • Content Providers • Graphic Design(er) • Instructional Design(er) • Program(mer)
  29. 29. Now it’s your turn • You'vebeen assigned to aproject team by thecolor paper pieceattached to your worksheet • Each pieceisarole(Project Manager, Graphic Designer, Content Provider(s), etc.) • Theback of theworksheet describesthetutorial topic assigned to your team (i.e. OrangeTeam=How to UsetheOnline Catalog tutorial) • Takeafew minutesto discussthequestionsand challenges that your group would need to addressin order to createa successful tutorial
  30. 30. Tutorial Development Process 1. Identify theneed:“Why arewedoing this?” 2. Decideon content and audience. 3. Outlinethecontent. 4. Decideon agraphic look and feel. 5. Createthecontent. 6. Instructional design. 7. Program thetutorial. 8. User test. 9. Review and edit. 10. Final review for quality control.
  31. 31. Project Questions • What would behard about this project? • What would beeasy?
  32. 32. Wrap-up and questions Questions? Comments?Observations?
  33. 33. Thank you for coming!

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