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Developing a digital badging system for metaliteracy - Trudi Jacobson & Kelsey O’Brien

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Presented at LILAC 2015

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Developing a digital badging system for metaliteracy - Trudi Jacobson & Kelsey O’Brien

  1. 1. D E V E L O P I N G A D I G I T A L B A D G I N G S Y S T E M F O R M E T A L I T E R A C Y TRUDI JACOBSON, HEAD, INFORMATION LITERACY DEPARTMENT KELSEY O’BRIEN, ASSISTANT LIBRARIAN
  2. 2. WHAT IS A DIGITAL BADGE?
  3. 3. WHAT I S A D I GI T AL B A D GE? Image Source: Girl Guides of Canada, CC- o Record of an accomplishment o Corresponds to knowledge shown or abilities proven o A component in the competency-based education movement o Methods of gauging accomplishment varies o For metaliteracy badges, reading by humans important, given nature of the learning
  4. 4. WHAT IS METALITERACY? Metaliteracy is envisioned as a comprehensive model for information literacy to advance critical thinking and reflection in social media, open learning settings, and online communities. Jacobson and Mackey, Proposing a Metaliteracy Model to Redefine Information Literacy, Communications in Information Literacy 7(2), 2013.
  5. 5. METALITERACY LEARNING OBJECTIVES Goal 1: Evaluate content critically, including dynamic, online content that changes and evolves, such as article preprints, blogs, and wikis Goal 2: Understand personal privacy, information ethics, and intellectual property issues in changing technology environments Goal 3: Share information and collaborate in a variety of participatory environments Goal 4: Demonstrate ability to connect learning and research strategies with lifelong learning processes and personal, academic, and professional goals http://metaliteracy.org/learning-objectives/
  6. 6. DESIGN
  7. 7. DESIGN
  8. 8. DESIGN
  9. 9. DESIGN
  10. 10. DESIGN
  11. 11. P L AT FORM • Wordpress • BadgeOS • Credly
  12. 12. CONTENT
  13. 13. WRITING QUESTS • Different contributions, viewpoints, perspectives • Multimedia, interactive, gamification • Building from introductory ideas to
  14. 14. UNI VE RS AL D E S I GN Open resource Built for different audiences Integration of campus- specific information literacy learning objectives Each objective is linked to appropriate quests and challenges http://metaliteracy.learningtimes.net/learning-objectives/
  15. 15. IMPLEMENTATION & COLLABORATIONS • 4 engaged institutions – 2 year, 4 year, distance learning, research university • 9 courses, 21 sections • 682 registered students, 415 active this semester • In the works: – Disciplinary badges (Criminal Justice, Forensics, Informatics) – Mulitisites – unique installations for participating institutions – International Student Orientation
  16. 16. DISCIPLINARY INTEGRATION • APSY: Childhood Behavioral Disorders • ECPY 204: Principals of Career and Life Planning • ECPY 421: Intro to Counseling Psychology • ESPY 120: The Psychology of Academic and Personal Effectiveness • INF 200: Research Methods for Informatics • RCRJ 490 Honors: Theory and Research • UFSP 102: The World of Technology • UFSP 102: World of Law and Justice • UNI 110: Writing and Critical Inquiry
  17. 17. MOOC: EMPOWERING YOURSELF AS A DIGITAL CITIZEN https://www.canvas.net/browse/opensuny/courses/empow ering-yourself-digital-citizen
  18. 18. THE METALITERACY BADGING SYSTEM • Metaliteracy.learningtimes.net tour • Explore and earn a badge! • Share with the group

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