LIFE: The Game

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Originally presented at the Institute for Ethics & Emerging Technologies' "Biopolitics of Popular Culture" seminar (December 2009)

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LIFE: The Game

  1. 1. LIFE: THE GAMEJeannie NovakFounder, IndiespaceLead Author & Series Editor,Game Development Essentials
  2. 2. GAME REVIEW  accessible and widely accepted to date  believable characters  lasting appeal  challenge & variety  unusual design features  customization later  NPCs as early guides  “level treadmill”  player economy  career system
  3. 3. COMPONENTS OF PLAY  engagement  perceived control  entertainment  decision-making  social interaction  stealth education  emotional attachment  level of simulation
  4. 4. GAME ELEMENTS  gameplay (form / structure / mechanics)  story (drama / narrative)  character  interface
  5. 5. LIFE EXAMPLES
  6. 6. MY STRANGE ENCOUNTER
  7. 7. DOPPELBOT  virtual agent  “not so evil” twin  software-based  automatic  immediate – linked to your thoughts
  8. 8. LIFE MANAGEMENT TOOLS  project management  wikis  discussions  blogging  networking  strategizing  searching  organization  email  collaboration
  9. 9. AGE OF THE AMATEUR
  10. 10. THE TRANSPARENT SOCIETY IS HERE
  11. 11. WHO NEEDS PRIVACY ANYWAY?
  12. 12. TOTAL RECALL?
  13. 13. NOT QUITE . . .
  14. 14. DREAMTIME
  15. 15. VIRTUAL WORLDS
  16. 16. GAME-LIFE HYBRID
  17. 17. WILL WE USE – OR LOSE –OUR ILLUSION?
  18. 18. GENRE: SOCIAL AS “SERIOUS”
  19. 19. MOBILE: “MY LIFE PLATFORM”?
  20. 20. AUGMENTED REALITY
  21. 21. FROM MOVIE TO SIMULACRA
  22. 22. THE GAME . . .
  23. 23. . . . HAS ALREADY BEGUN
  24. 24. SUGGESTED READING The Transparent Society (David Brin) Total Recall (Gordon Bell et al.) Life: The Movie (Neal Gabler) CivilWarLand in Bad Decline (George Saunders) Play as Life (http://playaslife.com) Real Life Gamespot Review (http://tinyurl.com/gufy)AFTERTHOUGHTS?jeannie@indiespace.com

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