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OBSERVE - MODEL - DESIGN -
TEST – REPORT
HUIB SCHOOTS
ILARI HENRIK AEGERTER
TBD 2
Who am I?
TBD 3
Ilari Henrik Aegerter
Manager Productivity & Test
Engineering Europe
@
TBD 4
Who am I?
TBD 5
Huib Schoots
Test Consultant
@
TBD 6
1. Observe (Ilari)
2. Model (Huib)
3. Design (Huib)
4. Test
5. Report
1. OBSERVE
What is observation?
www.oxforddictionaries.com
www.oxforddictionaries.com
Notice or perceive (something) and
register it as being significant
Sensation and Perception – Margaret W. Matlin, Hugh J. Foley
Sensation and Perception – Margaret W. Matlin, Hugh J. Foley
MODEL / DESIGN
Identify problem
Explore
information
Analyze &
understand
the problem
Create
ideas
Select idea
Test idea
Evaluate
Problem ...
Modeling your testing
•Flowcharts
•Timelines
•Equivalence Classes
•SQL Joins
•State diagrams
•Story Boarding
•Etc.
NOW: YOUR TURN
TBD 22
Introduction into Beer Brewing
1. Listen to how beer brewing
works
2. While doing so, sketchnote the
process
Brewing Beer
Water
Malt
Hops
Yeast
1. Get the sugar out – Barley/Water
2. Balance with Bitterness - Hops
3. Ferment (alcohol/CO2) - Yeast
4. Aging - Bottle
1. Get the sugar out – Barley/Water
1. Get the sugar out – Barley/Water
1. Get the sugar out – Barley/Water
1. Get the sugar out – Barley/Water
2. Balance with Bitterness - Hops
2. Balance with Bitterness - Hops
2. Balance with Bitterness - Hops
2. Balance with Bitterness - Hops
2. Balance with Bitterness - Hops
3. Ferment (alcohol/CO2) - Yeast
3. Ferment (alcohol/CO2) - Yeast
3. Ferment (alcohol/CO2) - Yeast
4. Aging - Bottle
4. Aging - Bottle
Enjoy!
TBD 41
Testing BeerSmith
1. Build a model about your test object
Time: 10min
TBD 42
Testing BeerSmith
2. Build a model about your test object
Focus on the Shopping Cart and Inventory
Time: 35min
TBD 43
Testing BeerSmith
Lunch
Back in the room: 13:25 (not kidding)
TBD 44
Testing BeerSmith
3. Test the Software and your Model (adapt
where needed)
Focus on the Shopping Cart and Inventory...
TBD 45
Testing BeerSmith
4. Debrief of Modeling and Testing
Time: 30min
Books
Have a look at the ones we have
here
THANK YOU!
HUIB SCHOOTS
HUIB.SCHOOTS@IMPROVEQS.NL
@HUIBSCHOOTS
ILARI HENRIK AEGERTER
IAEGERTER@EBAY.COM
@ILARIHENRIK
Observe   model - design - test - report
Observe   model - design - test - report
Observe   model - design - test - report
Observe   model - design - test - report
Observe   model - design - test - report
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Observe model - design - test - report

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Taking observation insights and transform them into a conveyable form through visualization (sketchnoting)

In the first part of the tutorial, we will give a thorough introduction into sketch noting and the psychology of observation.

In the second half, we’ll apply it to a real testing project. A product owner (impersonated by either Huib or Ilari) talks about the product requirements, while the participants take notes in the form of sketch notes. Then based on that, they will design their tests (preferably in the form of sketch notes, too) and then test the product in real time.

-> participants should show up with a laptop

Learnings:
When you do test design or reporting, don’t only rely on words. Sketch noting will enhance your capabilities and support your thinking process in unusual ways.

Published in: Software
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Observe model - design - test - report

  1. 1. OBSERVE - MODEL - DESIGN - TEST – REPORT HUIB SCHOOTS ILARI HENRIK AEGERTER
  2. 2. TBD 2 Who am I?
  3. 3. TBD 3 Ilari Henrik Aegerter Manager Productivity & Test Engineering Europe @
  4. 4. TBD 4 Who am I?
  5. 5. TBD 5 Huib Schoots Test Consultant @
  6. 6. TBD 6 1. Observe (Ilari) 2. Model (Huib) 3. Design (Huib) 4. Test 5. Report
  7. 7. 1. OBSERVE
  8. 8. What is observation?
  9. 9. www.oxforddictionaries.com
  10. 10. www.oxforddictionaries.com Notice or perceive (something) and register it as being significant
  11. 11. Sensation and Perception – Margaret W. Matlin, Hugh J. Foley
  12. 12. Sensation and Perception – Margaret W. Matlin, Hugh J. Foley
  13. 13. MODEL / DESIGN
  14. 14. Identify problem Explore information Analyze & understand the problem Create ideas Select idea Test idea Evaluate Problem solving
  15. 15. Modeling your testing •Flowcharts •Timelines •Equivalence Classes •SQL Joins •State diagrams •Story Boarding •Etc.
  16. 16. NOW: YOUR TURN
  17. 17. TBD 22 Introduction into Beer Brewing 1. Listen to how beer brewing works 2. While doing so, sketchnote the process
  18. 18. Brewing Beer
  19. 19. Water Malt Hops Yeast
  20. 20. 1. Get the sugar out – Barley/Water 2. Balance with Bitterness - Hops 3. Ferment (alcohol/CO2) - Yeast 4. Aging - Bottle
  21. 21. 1. Get the sugar out – Barley/Water
  22. 22. 1. Get the sugar out – Barley/Water
  23. 23. 1. Get the sugar out – Barley/Water
  24. 24. 1. Get the sugar out – Barley/Water
  25. 25. 2. Balance with Bitterness - Hops
  26. 26. 2. Balance with Bitterness - Hops
  27. 27. 2. Balance with Bitterness - Hops
  28. 28. 2. Balance with Bitterness - Hops
  29. 29. 2. Balance with Bitterness - Hops
  30. 30. 3. Ferment (alcohol/CO2) - Yeast
  31. 31. 3. Ferment (alcohol/CO2) - Yeast
  32. 32. 3. Ferment (alcohol/CO2) - Yeast
  33. 33. 4. Aging - Bottle
  34. 34. 4. Aging - Bottle
  35. 35. Enjoy!
  36. 36. TBD 41 Testing BeerSmith 1. Build a model about your test object Time: 10min
  37. 37. TBD 42 Testing BeerSmith 2. Build a model about your test object Focus on the Shopping Cart and Inventory Time: 35min
  38. 38. TBD 43 Testing BeerSmith Lunch Back in the room: 13:25 (not kidding)
  39. 39. TBD 44 Testing BeerSmith 3. Test the Software and your Model (adapt where needed) Focus on the Shopping Cart and Inventory Time: 50min
  40. 40. TBD 45 Testing BeerSmith 4. Debrief of Modeling and Testing Time: 30min
  41. 41. Books Have a look at the ones we have here
  42. 42. THANK YOU! HUIB SCHOOTS HUIB.SCHOOTS@IMPROVEQS.NL @HUIBSCHOOTS ILARI HENRIK AEGERTER IAEGERTER@EBAY.COM @ILARIHENRIK

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