Squidiverse design document

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Squidiverse design document

  1. 1. ‘Squidiverse’  Design  Document     Story  Idea   When  King  Crab  kidnaps  a  young  Squid’s  father  he  must  go  on  a  quest  to  rescue  his  father  from  the  villain.  On   his  quest  he  must  overcome  many  enemies,  obstacles,  and  puzzles,  finding  clues  to  locate  his  father.     Setting   The  game  will  take  place  in  a  strange  universe  that  crosses  outer  space  sci-­‐fi,  with   underwater  themes;  squid  will  travel  across  the  many  different  worlds.  These  worlds   include  Squids  aquatic  home  planet,  a  chalk  pit  world,  and  a  volcanic  final  planet.  Every   planet  is  different  to  the  last,  and  to  emphasise  this  we’re  having  different  gravity  on   each  planet  to  mix  it  up  a  bit  and  stop  it  from  getting  boring.     Visual  Design   The  game  style  we  are  going  for  is  an  8  bit  game  design;  all  elements  in  the  game  will  be  in  this  style,  including   the  music.  The  visuals  will  have  a  fun  and  playful  look,  stylised  and  cartoonish  with  bright  colours.     Genre   Adventure  Platformer  –  side  scrolling;  we  chose  this  theme  as  it  goes  well  with  the  8-­‐bit   style  that  we  want.     Character  Design   The  character  design  is  based  on  sea  creatures,  like  Squids  and  sharks  and  crabs,  but  will  be   developed  into  weirder  and  more  sci-­‐fi  characters.  Some  creatures  will  be  made  robotic   like  the  Astro-­‐Shark,  and  others  will  have  a  more  humanoid  form  like  King  Crab.  Basically   the  theme  is  that  it’s  underwater,  but  in  space.     Levels   All  the  levels  will  have  their  own  unique  style,  the  gravity  for   each  level  will  be  different,  making  the  player  have  to  adapt   to  the  new  way  of  getting  around,  the  first  level  is  the  water   level  and  will  consist  of  water  and  platforms  for  the  player  to   walk  on,  the  player  cannot  go  into  the  water.  The  chalk  level   is  full  of  construction  equipment  and  the  player  must  both   avoid  this  and  use  it  to  their  advantage,  the  next  level  is  the   space  level  and  the  player  will  be  floating  around  with  no   gravity  and  must  avoid  flying  pieces  of  broken  spaceship,  the   final  level  is  the  fire  level  consisting  of  lava  and  volcano’s,  the   player  must  watch  out  for  the  lava.  In  order  to  progress  to  the   next  level  the  player  must  locate  all  of  the  clues  in  that  level,   to  implement  this  idea  at  first  we’re  going  to  have  a  really   easy  clue  to  find,  then  after  that  they’ll  get  harder,  this  makes  it  easier  for  the  player  to  understand  the  way  to   progress  through  the  levels.     Gameplay  Mechanics   The  player  navigates  mainly  by  moving  left  and  right  and  jumping.  Jumping   is  the  main  mechanic,  this  being  how  Squid  will  overcome  most  obstacles.   Squid  can  also  throw  rocks  as  an  attack.  The  rock-­‐throwing  mechanic  will   be  used  not  only  to  fight  enemies,  but  to  solve  puzzles  e.g.  being  used  to   push  buttons  to  activate  events,  or  destroy  certain  platforms.     Challenges   The  challenge  for  each  level  will  be  to  locate  the  clues,  which  are  scattered   throughout  the  map.  The  player  must  fight  the  oncoming  enemies  with   rocks,  for  the  different  bosses  Squid  will  have  to  use  different  techniques  to   fight  his  opponents,  for  example  using  the  environment  around  him  to  crush   his  enemies.  

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