Media exhibits in transition:
The advent of multitouch &
multiuser installations
Jim Spadaccini
jims@ideum.com
Ideum - Ope...
Historically, most computer-based and
media exhibits developed for museums
have focused on individual interaction.
Of course, this is contrary to
what we know about museums
and their visitors...
Museums are social spaces and visitors come in groups.
Until just recently, it was difficult to
develop computer-based exhibits that
could move beyond solitary experiences.
Multitouch technology has changed that.
Multitouch allows for the use of intuitive gestures for interaction.
More than one point can also mean more than one user.
Multitouch tables that allow for simultaneous
interaction among visitors are effectively
a new platform for exhibit develo...
The table form factor allows visitors to
collaborate and socialize face-to-face with others.
These types of exhibits require new
thinking about design and content.
Only a handful of multitouch, multiuser
exhibits ha...
An interactive comparison tool that encourages collaboration
http://www.youtube.com/watch?v=vtT11Xarl8Q
Incorporating visitor-created content and dynamic data sets
http://www.youtube.com/watch?v=XIyENxvr0cA
Visitors exploring scientific imagery together
http://www.youtube.com/watch?v=OMEqMyrivRk
The shift to more interactive and more
social exhibits creates new opportunities
and new challenges for traditional
media ...
This shift to more multiuser exhibits
highlights the role interactivity plays and
makes “presentational” media exhibits
se...
Computer-based exhibits that are
more interactive and social have
greater appeal to museums
and their visitors.
New challe...
The transition of media
exhibits at museums
presentational to interactive
individual focused to group focused
museum-creat...
Research backs the shift. Media
exhibits that are more participatory and
social build on established and effective
educati...
The types of behavior we observe at multitouch tables
resemble the kind of interaction we see at physical exhibits.
Physical exhibits (which have been around for 40+ years)
can teach us a lot about developing new media exhibits.
Multitouch and multiuser exhibits
combine the best of both worlds
Flexible and media-rich computer-based educational
experiences are melded with physical and social interaction.
www.openexhibits.org
Help design the next step in computer interactives
This material is based upon work supported by the ...
Photo Credits
Slide #4, 24, 25 ©The Exploratorium - www.exploratorium.edu
Slide #6 ©Vancouver Aquarium
Slide #7 GestureWor...
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Media Exhibits in Transition: The Advent of Multitouch and Multiuser Exhibits

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This presentation was delivered as part of a session entitled, “Innovative Media in Exhibits” at the Jackson Hold Wildlife Film Festival at the Denver Museum of Nature & Science. The presentation focuses on the advent of multitouch and multiuser exhibits and the transition from presentation and single-user exhibits to more dynamic, social and participatory ones.

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Media Exhibits in Transition: The Advent of Multitouch and Multiuser Exhibits

  1. 1. Media exhibits in transition: The advent of multitouch & multiuser installations Jim Spadaccini jims@ideum.com Ideum - Open Exhibits
  2. 2. Historically, most computer-based and media exhibits developed for museums have focused on individual interaction.
  3. 3. Of course, this is contrary to what we know about museums and their visitors...
  4. 4. Museums are social spaces and visitors come in groups.
  5. 5. Until just recently, it was difficult to develop computer-based exhibits that could move beyond solitary experiences.
  6. 6. Multitouch technology has changed that.
  7. 7. Multitouch allows for the use of intuitive gestures for interaction. More than one point can also mean more than one user.
  8. 8. Multitouch tables that allow for simultaneous interaction among visitors are effectively a new platform for exhibit development.
  9. 9. The table form factor allows visitors to collaborate and socialize face-to-face with others.
  10. 10. These types of exhibits require new thinking about design and content. Only a handful of multitouch, multiuser exhibits have been developed thus far. A few examples that weʼve created over the last year...
  11. 11. An interactive comparison tool that encourages collaboration
  12. 12. http://www.youtube.com/watch?v=vtT11Xarl8Q
  13. 13. Incorporating visitor-created content and dynamic data sets
  14. 14. http://www.youtube.com/watch?v=XIyENxvr0cA
  15. 15. Visitors exploring scientific imagery together
  16. 16. http://www.youtube.com/watch?v=OMEqMyrivRk
  17. 17. The shift to more interactive and more social exhibits creates new opportunities and new challenges for traditional media developers. New challenges and new opportunities
  18. 18. This shift to more multiuser exhibits highlights the role interactivity plays and makes “presentational” media exhibits seem even more outmoded. New challenges and new opportunities
  19. 19. Computer-based exhibits that are more interactive and social have greater appeal to museums and their visitors. New challenges and new opportunities
  20. 20. The transition of media exhibits at museums presentational to interactive individual focused to group focused museum-created to visitor-generated content
  21. 21. Research backs the shift. Media exhibits that are more participatory and social build on established and effective educational techniques. Transitions concerning media exhibits at museums
  22. 22. The types of behavior we observe at multitouch tables resemble the kind of interaction we see at physical exhibits.
  23. 23. Physical exhibits (which have been around for 40+ years) can teach us a lot about developing new media exhibits.
  24. 24. Multitouch and multiuser exhibits combine the best of both worlds
  25. 25. Flexible and media-rich computer-based educational experiences are melded with physical and social interaction.
  26. 26. www.openexhibits.org Help design the next step in computer interactives This material is based upon work supported by the National Science Foundation under Grant No.DRL-1010028. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of the National Science Foundation.
  27. 27. Photo Credits Slide #4, 24, 25 ©The Exploratorium - www.exploratorium.edu Slide #6 ©Vancouver Aquarium Slide #7 GestureWorks - www.gestureworks.com Photographs © Jim Spadaccini & Ideum, except the following:

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