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Designing serendipitous learning spaces to foster creativity

Mobile Learning and Creativity Workshop 2012 at the EC-TEL Conference 2012, Saarbruecken, Germany

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Designing serendipitous learning spaces to foster creativity

  1. 1. Prof. Dr. Ilona Buchem Beuth University of Applied Sciences Berlin, Germany Designing serendipitous learning spaces to foster creativity in mobile learningMobile Learning and Creativity Workshop19th September 2012, EC-TEL 2012 1 Background image:
  2. 2. ti vity h c rea e ienchig in sc veries isco ing d b reak gr ound every-day creative activity“What I am concerned with is the kind of creativitywhich guides choices and route-finding in everyday life, or what I have come to term little c creativity’.” Craft, Anna (2000). Creativity across the primary curriculum, Routledge, London. 2
  3. 3. identification of new opportunitiesoriginal thinking used to solve known problems 1. exploratory creativity 2. normative creativity 3. serendipitous creativity discovering ideas and connections as if by chance
  4. 4. attributes of serendipity Serendipit fortunate is a valuable part of creativity, discovery, innovation unplanned meaningfuldiscoveries * delight lpole, 18 th centu ry Wa surprise Horace insight sagacity image1: James Yang image2: 4
  5. 5. Serendipityis not an accident!“Serendipity is not randomness. It is unexpectedrelevance.” Jarvis, J. (2010, March 30). Serendipity is unexpected relevance: prepared mind: creativity originates in a preparation of mind that allows recognition of the serendipitous when it is encountered (Andre et al. 2009) oughts.jpg random-th gsp > p://1.bp.blo image: htt serendipitous learning 5
  6. 6. Serendipitous learning an interactive outcome of insight coupled with chance* tion crea rma tivity d info & le xpe cte Seemingly arnin gun e unrelated encounters Personal ? seemingly readiness readiness unrelated insight sagacity and encounters insight *Fine, G. and J. Deegan (1996), Three Principles of Serendip: Insight, Chance and Discovery in Qualitative Research, “International Journal of Qualitative Studies in Education”, vol. 9, pp. 434-447. .image: 6
  7. 7. creativityexternal reality the creative internal reality space of play playing as basis for playful discovery as any creative activity creative association psychoanalytic research 7
  8. 8. “safe space in which one can form all variety of nonsense without fear of judgment” “non-purposive state” creative activity Winnicott (1971) “reflecting back” “space of trust” validation 8
  9. 9. The Web as the world’s biggest serendipity engine ... Stephen Johnson SEARCH search possibilities enable to discover and connect RICHNESS enhances chances of encountering different ideas SOCIAL VALIDATION ideas can be validated by other human beings Web 2.0social media 9
  10. 10. Serendipity is in danger! personalisation is a threat to happy chance encounters filter bubble search rankings filters give information us what is known brokersre-inject human beings create confluence of into the machine information 10
  11. 11. Serendipitous Personalised space space 11
  12. 12. filters ranking systems algorithmslearning analytics recommenders is serendipity dead? personalisation social media management systemsvisualisation techniques 12
  13. 13. new generation of mobile services recreating serendipity?shake your iPhone local discovery social discovery social matching creativity? t how about bu d lear ning? an Andre et al. (2009) recreate the cause - but neglect the accidental finding desired effect - insight 13
  14. 14. How to design serendipitous learning spaces? => enhance opportunities for serendipitous creativity ree d esign areas Th You will need: R1 • Randomness > information R2 • Richness > environment R3 • Readiness > learner 14
  15. 15. Rand omness in non- d et erministic designErdelez, S., Budd, J. M., Rubin, V. L., Burkell, J. and Quan-Haase, A. (2011), Avoiding determinism: New research into the discovery of information. Proc. Am. Soc. Info. Sci. Tech., 48: 1–2. (a) design for discovery by chance when engaged in another activity (b) design for free expression of information needs (c) design for information needs from past, current and future (d) design for diverse interests, (e) incorporate the tasks or roles environment into design 15 R1
  16. 16. Richer spaceWagner, C. and Strohmaier, M. (2010), The Wisdom in Tweetonomies: Acquiring Latent Conceptual Structures, Semantic Search Workshop, WWW2012.(a) social diversity(users authoring a (b) conversational diversitystream) (communication in a stream) (c) lexical diversity (vocabulary in a (d) topical diversity stream) (use of hashtags)(e) informational diversity (f) spacial diversity(number of unique links) (messages locations)(g) temporal diversity(message time in streams) 16 R2
  17. 17. Re adines s for i nsightAndré, P., Schraefel, M. C., Teevan J., Dumais, S.T. (2009). Discovery Is Never by Chance: Designing for (Un)Serendipity, In C&C ’09, October 2009, Berkeley, California, ACM. (a) surface connections at time of search (b) capture delight when discoveries happen (c) enable to request (d) design un-recommender systems: content during idle times give me things that other people have not seen (e) design for cross-domain integration (f) support re-creation - sharing of creative activities R3
  18. 18. Serendipitous learning spaces :) free expression awards in advance :( :) adequate time time pressure :( :) challenge Richness competition :( environment serendipitous Randomness Readiness creativty external internal:) exploration evaluation :(:) free choice restrictions :(:) creative purpose over-supervision :(Erdelez, S., Budd, J. M., Rubin, V. L., Burkell, J. and Quan-Haase, A. (2011), Avoiding determinism: New research into the discovery of information. Proc. Am. Soc. Info. Sci. Tech., 48: 1–2 18
  19. 19. mobile learning serendipito us creativity “For serendipitous discoveries to happen, it is necessary that the person making the connection have the ability to see a connection and the infrastructure available to see that connection flourish.” (Andre et al. 2009) automation computer human knowledgepersonalisation connecting acceleration sharingrandomisation chance sagacity collaboration encounters insight image: image:
  20. 20. Questions ... • How to design the creative space of play? • How to design and apply less deterministic systems? • How to support learners in embracing randomness? • How to help learners derive insight from chance encounters? • How to design for detection, uptake and refinement of creative ideas? image: social-network-jochen-leidner.png 20