Swen Vincke - Taking the serious out of serious gaming

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Swen Vincke - Taking the serious out of serious gaming

  1. 1. IMINDS 2011 Taking the serious out of serious gaming
  2. 2. vs
  3. 3. A movie with a Exactly 1’ 08’’
  4. 4. State of the art - 2008
  5. 5. State of the art - 2008
  6. 6. The Secret Master Plan
  7. 7. A approach
  8. 8. LLINGO Language Learning in an Interactive Environment
  9. 9. LLINGO Language Learning in an Interactive Environment <ul><li>IBBT ICON 2009 (Larian Studios, Televic Education, BLCC, VRT, MMLab, ITEC, MICT) </li></ul><ul><li>Implicit learning </li></ul><ul><li>Game world creation is expensive </li></ul><ul><ul><li>Cost of asset production </li></ul></ul><ul><ul><li>Cost of scripting </li></ul></ul><ul><ul><li>Quality Assurance </li></ul></ul><ul><li>Process & technology optimization can only go that far </li></ul><ul><li>Market risks are very large </li></ul>
  10. 10. Monkey Tales Commercial game
  11. 11. Monkey Tales Commercial game <ul><li>Larian Studios & Die Keure - a unique mix </li></ul><ul><li>Explicit “drilling” with focus on fun </li></ul><ul><ul><li>Gaming comes before serious </li></ul></ul><ul><li>Experimental game design </li></ul><ul><ul><li>Beat the monkey </li></ul></ul><ul><ul><li>Adaptivity, dealing with a wide spectrum of abilities </li></ul></ul><ul><ul><li>Dealing with zero tolerance </li></ul></ul><ul><ul><li>Dealing with acceptance </li></ul></ul><ul><ul><li>Motivating students </li></ul></ul><ul><ul><li>Gameplay mechanics that work </li></ul></ul><ul><li>The homework argument </li></ul><ul><li>Market risks still very large as “edu don’t sell” </li></ul><ul><ul><li>The curriculum problem </li></ul></ul>
  12. 12. Future work <ul><li>G@S – Gaming at school </li></ul><ul><ul><li>Get the teachers to solve it (and to participate) </li></ul></ul><ul><ul><li>Find out if it actually works, and if not, how it can work </li></ul></ul><ul><ul><li>Figure out how to adaptivity right </li></ul></ul><ul><li>Establish a market & discover the right channels </li></ul><ul><li>If we get basic math to work, fool around with language & “science” </li></ul>
  13. 13. Questions ? www.larian.com www.monkeytalesgames.com
  14. 14. IMINDS 2011 Taking the serious out of serious gaming

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