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SCRABBLE - MAPEH 8 (Physical Education 3rd Quarter)

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Physical Education
Unit 3: Indoor Recreational Activities
Lesson 1: Scrabble

Published in: Education
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SCRABBLE - MAPEH 8 (Physical Education 3rd Quarter)

  1. 1. SCRABBLE® MR. CARLO JUSTINO J. LUNA Malabanias Integrated School Angeles City PHYSICAL EDUCATION Unit 3 – Indoor Recreational Activities
  2. 2. SCRABBLE • An internationally popular word game where word power, strategy and luck are equally important • A word game in which two to four players score points by placing tiles onto a game board which is divided into a 15×15 grid of squares
  3. 3. SCRABBLE • Recognized as an excellent means for increasing vocabulary and word power • Helps improve analytical skills and sharpens mathematical ability • The benefits will develop more if you directly engage in the game with your family and friends.
  4. 4. History
  5. 5. ➜In 1931, Alfred Mosher Butts translated his lifelong love of crossword puzzles into a board game. ➜A key to the game was Butts' analysis of the English language. Butts studied the front page of The New York Times to calculate how frequently each letter of the alphabet was used. HISTORY
  6. 6. ➜He then used each letter's frequency to determine how many of each letter he would include in the game. ➜He included only four "S" tiles so that the ability to make words plural would not make the game too easy. HISTORY
  7. 7. ➜Butts initially called the game "Lexiko", but later changed the name to "Criss Cross Words", after considering "It", and began to look for a buyer. ➜The game makers he originally contacted rejected the idea, but Butts was tenacious. HISTORY
  8. 8. ➜Eventually, in 1948, he sold the rights to entrepreneur and game-lover James Brunot, who made a few minor adjustments to the design and renamed the game "Scrabble", a word meaning "to grope frantically" (from the Dutch "Schrabben", to scrape or scratch) HISTORY
  9. 9. The HARDWARE
  10. 10. The Hardware • The Scrabble Board • Tile Bag with 100 Tiles • Tile Racks • Timers or Clocks
  11. 11. The Scrabble® Board • The board has a 15x15 grid. • The board is composed of 225 squares and 100 tiles. • It can be played by two to four players.
  12. 12. The Scrabble® Board Double Word Score Triple Word Score Double Letter Score Triple Letter Score • Some of the squares are premium.
  13. 13. Points Per Letter 1 point: A, E, I, O, U, L, N, R, S, T 2 points: D, G 3 points: B, C, M, P 4 points: F, H, V, W, Y 5 points: K 8 points: J, X 10 points: Q, Z
  14. 14. Scrabble®: Fun with Words The idea of the game is to score points making words.
  15. 15. Player’s Turns Put all letter tiles into the tile bag or any suitable container. Draw for the first play. The player drawing the letter nearest the beginning of the alphabet plays first. A blank supersedes all other tiles. Return the tiles into the bag and reshuffle. Each player draws 7 tiles and places them on his/her track. Turn of players follow clockwise. BEFORE THE GAME
  16. 16. Word Judge To decide word challenges, a word judge is elected by the players who may be one of them. He or she may also act as the scorekeeper who keeps a tally of each player’s score, entering it after each turn. BEFORE THE GAME
  17. 17. Dictionary Before the game begins, the players must first agree on the dictionary to be used in settling challenges on what words to allow or not to allow. BEFORE THE GAME
  18. 18. Start of Play The first player forms a word with two or more of his/her letters and positions it on the board to read across or down with one letter on the center (MB) square. Placing a word diagonally on the board is not allowed. BEFORE THE GAME
  19. 19. Completing a Turn A player completes a turn by counting and announcing the score for the turn. The player then draws as many letter tiles as played, thus, always keeping 7 letters on his/her track. BEFORE THE GAME
  20. 20. Subsequent Turns Play proceeds to the left. The second player, and then each in turn, adds one or more letters to those already played to form new words. All letters played on a turn must be placed in one row across or down the board to form one complete word. PLAYING THE GAME
  21. 21. Forming New Words New words may be formed by: ➜ Adding one or more letters to a word or letters already on the board ➜ Placing a word at right angles to word already on the board. The new word must use one of the letters already on the board or add a letter to it ➜ Placing a complete word parallel to a word already played so that adjacent letters also form complete words PLAYING THE GAME
  22. 22. Blank Tiles The two blank tiles may be used as any letters. When playing a blank, the player must state which letter it represents. It remains that latter for the rest of the game. PLAYING THE GAME
  23. 23. Replacing Tiles Any player may use his or her turn to replace any or all of the tiles in his/her rack, discarding them face down, drawing the same number of new tiles from the bag, and mixing the discarding tiles with those remaining in the bag. Replacing tiles is considered a turn and the score is zero. PLAYING THE GAME
  24. 24. Passing A player may voluntarily miss a turn. Instead of placing tiles on the board or replacing tiles, a player may also decide to pass whether or not he/she is able to make a word or words. Passing a turn scores zero. PLAYING THE GAME
  25. 25. Challenge Any word may be a challenged before the next player starts a turn. If the word challenged is unacceptable, the challenged player takes back his/her letter tiles, loses that turn and scores zero. If the word challenged is acceptable, the score is entered and the game continues with no penalty to the challenger. PLAYING THE GAME
  26. 26. Turn Score The score of each turn is the sum of the letter values in each word formed or modified on that turn plus the additional points obtained from placing letters on premium squares. The score value of each letter is indicated by the number at the bottom of the tile. The score value of a blank is zero. SCORING THE GAME
  27. 27. Premium Letter Squares The premium letter square “DOUBLE LETTER SCORE” doubles the value of the letter placed on it, and “TRIPLE LETTER SCORE” triples the value of the letter placed on it. SCORING THE GAME
  28. 28. Premium Word Squares The premium square “DOUBLE WORD SCORE” doubles the score of the word when one of the letters is placed on it, and “TRIPLE WORD SCORE” triples the score of the word when one of its letters is placed on it. Count LETTER premiums if any, before doubling or tripling the WORD score. If a word is formed that covers TWO double word squares, the score is doubled then redoubled (4 times word score). If a word is formed that covers TWO triple word squares, the score is triple then retripled (9 times word score). SCORING THE GAME
  29. 29. Pearly Twins The two blanks by themselves have no score value but when a blank is played on a premium word square, the value of the word is doubled or tripled as indicated. SCORING THE GAME
  30. 30. Multiple Score When two or more words are formed in the same play, each is scored. The common letter is counted with full premium value, if any, for each word. SCORING THE GAME
  31. 31. Bingo Score Any player who plays 7 tiles on a turn, scores a bonus of 50 points added to the total of his/her score for the turn. SCORING THE GAME
  32. 32. ENDING THE GAME The game ends when all the tiles have been drawn and one of the players has used all the tiles in his/her rack. The game also ends when all possible plays have been made or all players have passed twice in a consecutive turns.
  33. 33. ENDING THE GAME At game’s end, each player’s score is reduced by the sum of his/her rack unplayed letters. In addition, if a player used all tiles on his/her rack, the sum of the other players’ unplayed letters is added to that player’s score.
  34. 34. ENDING THE GAME The player with the highest final score WINS the game. Players who tie for the highest final score shall equally be considered as winners (DRAW).
  35. 35. BASIC MOVES
  36. 36. BASIC MOVES 1. To play through an existing letter 2. Hooking a letter to the front or back of an existing word to create new words 3. Extension play – extending a pre-existing word 4. Parallel play – placing a word parallel to an existing word such that more than one word is formed A BINGO is a move in which all seven tiles are used. a bonus of 50 points is added to the score for scoring a bingo.
  37. 37. BASIC MOVES Example with “A R M” already played on the board and the 7 tiles on your rack being “U B D N A H S” A¹ R¹ M³
  38. 38. BASIC MOVES Playing through an existing letter A¹ R¹ M³ B³ A¹ N¹ D²
  39. 39. BASIC MOVES Hooking a letter to the front or back of an existing word to create new words A¹ R¹ M³ B³ A¹ N¹ D² S¹Hч A¹ N¹ D²
  40. 40. BASIC MOVES Extension Play Extending a pre-existing word A¹ R¹ M³ B³ A¹ N¹ D² S¹
  41. 41. BASIC MOVES Parallel Play Placing a word parallel to an existing word such that more than one word is formedA¹ R¹ M³ B³ A¹ H4
  42. 42. BASIC MOVES BINGO All seven tiles are used +50 points A¹ R¹ M³ Hч U¹ S¹ B³ A¹ N¹ D² Hч U¹ S¹ B³ A¹ N¹ D²
  43. 43. THANKS!MR. CARLO JUSTINO J. LUNA Malabanias Integrated School Angeles City PHYSICAL EDUCATION Unit 3 – Indoor Recreational Activities

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