The role of participatory design methods in
working with refugees to co-develop games
for learning
Matthew Bates, Nottingh...
RISE Project
• RISE aims to remove the gaps in key competencies
• that are creating barriers to employment
• for refugees ...
Investigation
• Participatory design workshops run in the UK, Ireland and Germany
• Spring 2013
• Attempt to apply previou...
Objectives for Participatory Design
Hart’s Ladder
A Comparison of Approaches

Workshop Design
Issues
Issue 1:
- Participant group difficult to organise

Solution:
-Weekly activities (10) condensed into monthly activi...
Issues
Issue 2:
- Cultural interpretation of ‘games’ as educational products

Solution:
-Project output considered learnin...
Output - Visual designs
Conclusions
• difficult top apply participatory design methods with demographic
• visual design documents useful for facil...
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The role of participatory design in working with refugees to co-develop games for learning

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The role of participatory design in working with refugees to co-develop games for learning by Matthew Bates, David Brown, Aoife Breheny and Manuel Beozzo

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The role of participatory design in working with refugees to co-develop games for learning

  1. 1. The role of participatory design methods in working with refugees to co-develop games for learning Matthew Bates, Nottingham Trent University, UK
  2. 2. RISE Project • RISE aims to remove the gaps in key competencies • that are creating barriers to employment • for refugees in the UK, Germany and Ireland • via the provision of a focussed curriculum • and accompanying learning materials, • including interactive desktop and mobile games learning resources, • which will be engaging and accessible to the target groups
  3. 3. Investigation • Participatory design workshops run in the UK, Ireland and Germany • Spring 2013 • Attempt to apply previous participatory design methods • With different target demographic of end user
  4. 4. Objectives for Participatory Design
  5. 5. Hart’s Ladder
  6. 6. A Comparison of Approaches Workshop Design
  7. 7. Issues Issue 1: - Participant group difficult to organise Solution: -Weekly activities (10) condensed into monthly activities (3) -Duration of project the same but contact hours reduced
  8. 8. Issues Issue 2: - Cultural interpretation of ‘games’ as educational products Solution: -Project output considered learning applications -Co-operative enquiry process revised became issues led -Identify issue, propose solution, map into gameplay narrative
  9. 9. Output - Visual designs
  10. 10. Conclusions • difficult top apply participatory design methods with demographic • visual design documents useful for facilitating discussion • BUT, design decisions are difficult to interpret • requiring use of a selection matrix to quantify relevance of designs • to achieve the desired outcomes of the RISE project • This requires higher level of participation from educators • which limits participation of end user to lower levels of Hart’s Ladder
  11. 11. Thank you

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