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ATLEC - ASSISTIVE TECHNOLOGY
LEARNING THROUGH A UNIFIED
CURRICULUM
518229-LLP-1-2011-1-UK-LEONARDO-LMP

1

Developing a Mobile Application to Deliver
an Assistive Technology Assessment
Wizard
Presented at ITAG 2013, 17-18 October 2013

Prof. C. Mourlas, S. Papavasiliou, M. Saridaki, K. Van Isacker
(e)Inclusion stops where the beneficiary cannot
understand or afford (ICT Based) AT solutions.

2
ATLEC PROJECT OBJECTIVES








To contribute to increased participation in lifelong
learning by people of all ages, including those with
learning and/or physical needs and from
disadvantaged groups, regardless of their socioeconomic background.
To support the development of innovative ICT based
content, services, pedagogies and practice for lifelong
learning.
To support participants in accessing training
activities that will enable them to gain and use
knowledge, skills and qualifications to facilitate
personal development, employability and
participation in the European labour market.
To promote the development of ICT AT skills among
people with disabilities within a lifelong learning
perspective.

3
REFERENCE MODEL FOR TRAINING:
ACTORS AND PATHS
Policy makers

Employment

Schools
Vocational
training
Education

Carers

Vocational
training
centres
AT providers

Support needed

Life long learning +
career

Employers +
self
employment

4
PROJECT CONSORTIUM








Oak Field School and Sports
College (UK) – project contractor

PhoenixKM BVBA (Belgium) –
project coordinator
Αναπηρια Τωρα (Disability
Now) (Greece)

Associazione Italiana
Assistenza Spastici (A.I.A.S.)
Della Provincia Di Bologna
onlus (Italy)



Greenhat Interactive Ltd (UK)



University of Athens (Greece)

5
RATIONALE
 One

of the major barriers that people with
disabilities (PwD) encounter when attempting
to enter the regular labour market is their
limited knowledge of ICT AT (assistive
technologies).
 This is addressed by the development of a
customised curriculum, training materials
and an accessible mobile application to
support learning in an engaging way to meet
visual learning styles.
 ATLEC focuses on training the learners in
specific skills tailored to their individual
and employability needs, whilst also creating
the job profile of the ICT AT trainer.

6
ATLEC MOBILE APPLICATION
The aim of the application is to provide an
accessible, easy to use a mobile platform
where people with disabilities, trainers/teachers
and family/carers can access information on
ICT AT, according to their individual needs and
preferences.
 In developing this application, a user centered
design approach has been followed to ensure
the usability, accessibility, engagement and
effectiveness of the software.


7
DESIGN PHASE


The design process was divided in two categories:
The Information architecture and the visual
design.


The first category refers to the organization of the
available information, the classification of content
and the navigation paths.
User Requirements analysis
 Personas and Case Studies
 Personalisation requirements
 Task analysis




The visual design refers to the graphical elements
and visual representation of the system’s
functionality.


Usage of pictograms by Sclera Symbols (follows Creative
Commons License)

8
VISUAL DESIGN PROCESS


Prototyping:
Draft model (or mock-up) of the application that
allows the design team to explore ideas before fully
implementing them. A prototype can range from a
paper mock-up to interactive html pages.
 Paper and html mock-ups.




Parallel design:


Technique where multiple designers create mockups of the user interface and the best aspects of
each design are used in the final design.

9
APPLICATION FEATURES


Multilingual support


English, Dutch, Italian, Greek

Designed for Android mobile devices (phones &
tablets).
 Android 4.X (ice cream sandwich) onwards, while
ensuring compatibility with older android
versions.
 Android 4.X provides features that would better
support an application which is designed to be
accessible by all disability groups., and has been
embedded


Voice input engine
 Explore-by-touch mode
 Increase default font size used across the system


10
11
ACCESSING INFORMATION ON THE WIZARD


In order to support usability, ATLEC offers four
different ways of accessing a single item of
information:
Wizard
 Free search
 Profile based search
 List of Favourites




Registered users are able to upload their own
content (text, video, photo, comment).
12
ATLEC WIZARD
The wizard focuses on the environment where
the user currently is or the place where he/she
would like to use the recommended AT.
 After answering the following questions, users
are presented with relevant posts:









For what device do you need support?
What function creates a challenge for you?
For what would you like to use the specific device
(audio, video, etc.)?
What is the main “difficulty” that you face with this
device/function?
Do you face another “difficulty”?
I am able to: (see well, hear well, etc.)

13
14
PERSONALISATION
Personalization feature which, after gathering
parameters concerning the type of disability,
presents the user with recommended posts.
 In order to perform a profile based search, the
user will have to define the following:









Hearing: I cannot hear very well / I cannot hear
Seeing: I cannot see very well / I cannot see
Speaking: I cannot speak very well / I cannot speak
Tactile: - I don’t have full hand and finger control / I
don’t have hand and finger control - I don’t have full
arm control / I don’t have arm control
Understanding: I have severe learning difficulties / I
have mild learning difficulties

15
CONTENT ANALYSIS MATRIX
Area of device Area of device What I
Interface/ Technology
Device
insufficiency insufficiency can do
Function specification
(MAJOR)
(MINOR)
(ICF)

TV

Audio

output

output

Video



output

General info sheet addressing the
various solutions. Specific models
through web links.

Hearing well Seeing well

Relay system; Hearing aids;
Headphones; …
Seeing
Relay system; Real Time
Captioning + Text to Speech + …
I can see Relay system; Subtitles/Real Time
well
captioning; High Definition…
Hearing
Seeing well
Subtitles/Real Time captioning;
High Definition; Glare guard…
Seeing
Relay system; Real Time
Captioning + Text to Speech…
I can see Subtitles/Real Time captioning;
well
Seeing well Hearing well
Relay system, High Definition;
Glare guard; …
16

Outcomes also linked to EASTIN database
Add a comment, see comments, mark
as favourite, share, edit content

17
USABILITY EVALUATION
 During

the evaluation phase, the
following methodologies will help us to
measure whether the application meets
its set goals.




Heuristic Evaluation: Usability inspection
method where a group of usability experts
evaluate the application against a list of
established heuristics (or guidelines).
Usability testing: One-on-one sessions
where a "real-life" user performs tasks in the
application in order to identify user
frustrations and functionality errors or
accessibility barriers.

18
FOR MORE INFORMATION
http://www.atlec-project.eu
 http://twitter.com/ATLEC_project/
 http://www.facebook.com/ATLECproject




The outcomes of the project will be available from
February 2013 onwards in various languages:
English, Dutch, Italian, Greek
19

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ATLEC - Mobile App for Assistive Technology Assessment

  • 1. ATLEC - ASSISTIVE TECHNOLOGY LEARNING THROUGH A UNIFIED CURRICULUM 518229-LLP-1-2011-1-UK-LEONARDO-LMP 1 Developing a Mobile Application to Deliver an Assistive Technology Assessment Wizard Presented at ITAG 2013, 17-18 October 2013 Prof. C. Mourlas, S. Papavasiliou, M. Saridaki, K. Van Isacker
  • 2. (e)Inclusion stops where the beneficiary cannot understand or afford (ICT Based) AT solutions. 2
  • 3. ATLEC PROJECT OBJECTIVES     To contribute to increased participation in lifelong learning by people of all ages, including those with learning and/or physical needs and from disadvantaged groups, regardless of their socioeconomic background. To support the development of innovative ICT based content, services, pedagogies and practice for lifelong learning. To support participants in accessing training activities that will enable them to gain and use knowledge, skills and qualifications to facilitate personal development, employability and participation in the European labour market. To promote the development of ICT AT skills among people with disabilities within a lifelong learning perspective. 3
  • 4. REFERENCE MODEL FOR TRAINING: ACTORS AND PATHS Policy makers Employment Schools Vocational training Education Carers Vocational training centres AT providers Support needed Life long learning + career Employers + self employment 4
  • 5. PROJECT CONSORTIUM     Oak Field School and Sports College (UK) – project contractor PhoenixKM BVBA (Belgium) – project coordinator Αναπηρια Τωρα (Disability Now) (Greece) Associazione Italiana Assistenza Spastici (A.I.A.S.) Della Provincia Di Bologna onlus (Italy)  Greenhat Interactive Ltd (UK)  University of Athens (Greece) 5
  • 6. RATIONALE  One of the major barriers that people with disabilities (PwD) encounter when attempting to enter the regular labour market is their limited knowledge of ICT AT (assistive technologies).  This is addressed by the development of a customised curriculum, training materials and an accessible mobile application to support learning in an engaging way to meet visual learning styles.  ATLEC focuses on training the learners in specific skills tailored to their individual and employability needs, whilst also creating the job profile of the ICT AT trainer. 6
  • 7. ATLEC MOBILE APPLICATION The aim of the application is to provide an accessible, easy to use a mobile platform where people with disabilities, trainers/teachers and family/carers can access information on ICT AT, according to their individual needs and preferences.  In developing this application, a user centered design approach has been followed to ensure the usability, accessibility, engagement and effectiveness of the software.  7
  • 8. DESIGN PHASE  The design process was divided in two categories: The Information architecture and the visual design.  The first category refers to the organization of the available information, the classification of content and the navigation paths. User Requirements analysis  Personas and Case Studies  Personalisation requirements  Task analysis   The visual design refers to the graphical elements and visual representation of the system’s functionality.  Usage of pictograms by Sclera Symbols (follows Creative Commons License) 8
  • 9. VISUAL DESIGN PROCESS  Prototyping: Draft model (or mock-up) of the application that allows the design team to explore ideas before fully implementing them. A prototype can range from a paper mock-up to interactive html pages.  Paper and html mock-ups.   Parallel design:  Technique where multiple designers create mockups of the user interface and the best aspects of each design are used in the final design. 9
  • 10. APPLICATION FEATURES  Multilingual support  English, Dutch, Italian, Greek Designed for Android mobile devices (phones & tablets).  Android 4.X (ice cream sandwich) onwards, while ensuring compatibility with older android versions.  Android 4.X provides features that would better support an application which is designed to be accessible by all disability groups., and has been embedded  Voice input engine  Explore-by-touch mode  Increase default font size used across the system  10
  • 11. 11
  • 12. ACCESSING INFORMATION ON THE WIZARD  In order to support usability, ATLEC offers four different ways of accessing a single item of information: Wizard  Free search  Profile based search  List of Favourites   Registered users are able to upload their own content (text, video, photo, comment). 12
  • 13. ATLEC WIZARD The wizard focuses on the environment where the user currently is or the place where he/she would like to use the recommended AT.  After answering the following questions, users are presented with relevant posts:        For what device do you need support? What function creates a challenge for you? For what would you like to use the specific device (audio, video, etc.)? What is the main “difficulty” that you face with this device/function? Do you face another “difficulty”? I am able to: (see well, hear well, etc.) 13
  • 14. 14
  • 15. PERSONALISATION Personalization feature which, after gathering parameters concerning the type of disability, presents the user with recommended posts.  In order to perform a profile based search, the user will have to define the following:       Hearing: I cannot hear very well / I cannot hear Seeing: I cannot see very well / I cannot see Speaking: I cannot speak very well / I cannot speak Tactile: - I don’t have full hand and finger control / I don’t have hand and finger control - I don’t have full arm control / I don’t have arm control Understanding: I have severe learning difficulties / I have mild learning difficulties 15
  • 16. CONTENT ANALYSIS MATRIX Area of device Area of device What I Interface/ Technology Device insufficiency insufficiency can do Function specification (MAJOR) (MINOR) (ICF) TV Audio output output Video  output General info sheet addressing the various solutions. Specific models through web links. Hearing well Seeing well Relay system; Hearing aids; Headphones; … Seeing Relay system; Real Time Captioning + Text to Speech + … I can see Relay system; Subtitles/Real Time well captioning; High Definition… Hearing Seeing well Subtitles/Real Time captioning; High Definition; Glare guard… Seeing Relay system; Real Time Captioning + Text to Speech… I can see Subtitles/Real Time captioning; well Seeing well Hearing well Relay system, High Definition; Glare guard; … 16 Outcomes also linked to EASTIN database
  • 17. Add a comment, see comments, mark as favourite, share, edit content 17
  • 18. USABILITY EVALUATION  During the evaluation phase, the following methodologies will help us to measure whether the application meets its set goals.   Heuristic Evaluation: Usability inspection method where a group of usability experts evaluate the application against a list of established heuristics (or guidelines). Usability testing: One-on-one sessions where a "real-life" user performs tasks in the application in order to identify user frustrations and functionality errors or accessibility barriers. 18
  • 19. FOR MORE INFORMATION http://www.atlec-project.eu  http://twitter.com/ATLEC_project/  http://www.facebook.com/ATLECproject   The outcomes of the project will be available from February 2013 onwards in various languages: English, Dutch, Italian, Greek 19