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DR DON GRANT - UNPLUG TO RECONNECT: HEALTHY DEVICE MANAGEMENT & THE PRACTICE OF GOOD DIGITAL CITIZENSHIP.

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Millennial technology pro ers previously unimaginable opportunities which have forever changed much of our daily lives. Conversely, technology and devices have also become the newest and most potentially dangerous “drugs of choice”. Those struggling with anxiety, depression and other mental, emotional or behavioural issues seem to be at an even greater risk for technology “addiction”. Recent research has indicated that it can lower relationship and life satisfaction in couples. Similarly, adolescents who struggled with device management had lower levels of self esteem and were more likely to manifest social anxiety disorders. Dr. Grant will explore this newest nemesis currently growing to seemingly pandemic global proportions, illustrating both the positive and potentially negative e ects of technology, and o er strategies and skills to help promote healthy device management and to practice good “Digital Citizenship.”

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DR DON GRANT - UNPLUG TO RECONNECT: HEALTHY DEVICE MANAGEMENT & THE PRACTICE OF GOOD DIGITAL CITIZENSHIP.

  1. 1. “UNPLUG TO RECONNECT…” Healthy Device Management & The Practice Of Good Digital Citizenship 7 May 2018 London
  2. 2. Do you contemplate the affect / effect your posts might have before posting them? Do you edit your posts? What is your REAL motive / goal / need for posting, “LIKE”-ing, and/or “Friend”-ing, …or NOT?
  3. 3. And now… The most DREADED words ever spoken in the history of mankind…
  4. 4. PLEASE TURN YOUR CELL PHONES EITHER OFF OR TO VIBRATE…
  5. 5. TECHNOLOGY / INTERNET ADDICTION Any online-related, compulsive behavior which compromises biological, psychological, and/or sociological balance, interferes with normal living, and causes severe stress on self, family, friends, and loved ones • Not included in the DSM-5 as a diagnosable condition, but “Internet Gaming Disorder” IS listed under “Conditions For Further Study” Pediatrics. 2017 Nov;140(Suppl 2):S81-S85. doi: 10.1542/peds.2016-1758H. Internet Gaming Disorder in Children and Adolescents. Gentile DA1, Bailey K2, Bavelier D3,4, Brockmyer JF5, Cash H6, Coyne SM7, Doan A8, Grant DS9, Green CS10, Griffiths M11, Markle T12, Petry NM13, Prot S14, Rae CD6, Rehbein F15, Rich M16, Sullivan D17, Woolley E18, Young K19.
  6. 6. 1. UK adults spend an average of 8 hours 41 minutes a day on screens; children 6.5; Most for both demographics is spent multi-tasking, which, (according to University College London), has been proven a #FAIL 2. “Silver Swipers” (55-75) are the fastest growing UK adopters of smartphones 3. The average UK user checks their smartphone 150 times per day; 1/3 admit they regularly use their devices while with friends, watching television, eating, and while working or with their romantic partner 4. 25% of UK adults admit sending text or instant messages to friends or family while in the same room 5. 66% of UK adults say they “hate” how much time they spend on their phone; 27% of children say their parents have “double standards” about technology 6. 1 in 3 UK adults check their messages in the middle of the night, and admit their overuse is causing rows with their partners 7. 10% of UK smartphone owners admit reaching for their phone as soon as they wake; 1/3 within 5 minutes; 75% say it’s the last thing they do before sleep SOME SUPER FUN FACTS!!!
  7. 7. ◊ UK socialmediausers:39M;2018estimate:42M;25%ofUK usersvisitthemmorethan10 timesa day ◊ 26%ofUK usersadmitto being“almostconstantly”ontheInternetin 2018;comparedto 21%in2015 ◊ 34%ofpeoplehavecheckedFacebookinthe pastten minutes; Scientistshavefounda linkbetweenheavy Facebookuseanddepressivesymptoms,includinglowself-esteem ◊ 50%of peopleprefertocommunicatedigitallyratherthanF2F;higherforadolescents,teens,& youngadults; ◊ 50%of UK smartphoneusersadmitto usingtheirphonewhilewalking;4.5millionswhilecrossingtheroad ◊ 1/3of peoplewouldrathercleantheirtoiletsthantheirInbox;thesameamountadmitto “hording”emails ◊ 33%ofpeopleadmitto “hiding”fromfriends/familytochecksocialmedia ◊ ResearchbyNottinghamTrentUniversityfoundthatonethirdofthe smartphonenotificationswe receive worsenourmood ◊ Teenswhouseelectronicdevicesfor3 hoursa dayorlongerare35%moreproneto suicidalideationthan thosewhocomeinunder3;Teensuicideratesrosebetween2010& 2016,aftera 2 decadedecline ◊ Only1 in 10UK toddlersof theso-called“iPadGeneration”arelabeledas “healthy”by paediatricians ◊ Researchat the2017PaediatricAcademicSocietiesMeetingclaimedeveryadditional30minutesof hand- heldscreentimeis linkedtoa 49%increasedriskofexpressivespeechdelayinchildrenunder2 yearsof age . Sources: BBC Federal Centers For Disease Control Itstimetologoff.com Pew Research Center Twenge; 2017 DIDYOU ALSOKNOW…
  8. 8. And Furthermore… A correlation exists between excessive Internet use, ADHD, depression, social phobia, & hostility, with a pattern reminiscent of correlates with alcohol & drug addiction Excessive, long-term exposure to electronic environments is reconfiguring young people's neural networks and possibly diminishing their ability to develop empathy, interpersonal relationships, and nonverbal communication skills 70% of those struggling with Device Management also struggle with (or have a history of) other addictions & emotional dysregulation such as depression, mood disorders, social disorders, anxiety disorders, relationship problems, & sexuality- based disorders Technology, device, and Internet use, like alcohol and other drugs, are reinforcing, stimulating, and rewarding-which potentially only increases the desire to “use”
  9. 9. Media Saturation Overwhelm Syndrome
  10. 10. AND THEY KNEW!!! Facebook Founding President Sean Parker admitted that they KNEW from the beginning they were creating something addictive that exploited “a vulnerability in human psychology.” Their objective was: “How do we consume as much of your time and conscious attention as possible?” #BravoBrah “Slot Machine” model; Link a user’s action-like pulling a lever (#swipe) -with a variable reward, and your “player” is HOOKED! Ellipses (in texting/PM/IM/etc.) keep you engaged, and “on edge” for a reply. You stay in the “game” when you were going to walk away Social Validation loop (“Like” button, etc.); gives a little dopamine “hit”… or not. Also influences our GABA to glutamate-glutamine ratio Autoplay videos just keep going… and going… and so do we. Even when we had PROMISED ourselves this was the VERY LAST ONE!
  11. 11. WHY AMI SO DARN TIREDALLTHE TIME?
  12. 12. GOOGLE SPINNING WHEEL OF DOOM
  13. 13. (* 89% of college students report experiencing this phenomenon)
  14. 14. OKAY, OKAY… BLAH, BLAH, HASHTAG BLAH… WE ALL TOTALLY GET IT! So what do we DO about it?
  15. 15. SMARTPHONES According to a 2016 study, we swipe them an average of 2,617 times a day, set them beside our plates at the table, use them in the bathroom, and even while… (What? ! Who DOES that?! That’s NASTY!) Arguably the mostpopular “drug of choice”today Sources: Time Magazine Huffington Post
  16. 16. UNINTENDED (POTENTIALLY) NEGATIVE SIDE EFFECTS OF SMARTPHONES DISRUPTED / NON-RESTORATIVE SLEEP ATTENTION SPAN ISSUES ISOLATION ANXIETY & DEPRESSION STRESS
  17. 17. #TBT
  18. 18. Recipe For Disaster Or Viral Meme Just Waiting To Happen?
  19. 19. #really?
  20. 20. Well… isn’t THAT convenient… Thanks, IKEA! (#WTH?)
  21. 21. And then there’s this new weird phenom I like to call… FOUC(Fear Of Unknown Callers)
  22. 22. the good… TM
  23. 23. The Bad… C A T P H I S H I N G TEXTING WHILST DRIVING C Y B E R P O R N ABSENT PRESENCE
  24. 24. cyberbullying THE UGLY… digital burn book I D E N T I T Y T H E F T
  25. 25. CYBERBULLYING / CYBERAGGRESSION DEFINITION: “Behavior aimed at harming another person using electronic communications, & perceived by the target as aversive” 10%-40% of adolescents reported having been the victims of cyberbullying 23% of youth reported being the victim of ANY type of bullying (physical, verbal, emotional, and/or cyberbullying) 32.7% of youth reported that the cyberbullying came from someone theyTHOUGHT was their friend; 27.7% said it was from someone in their school Sources: Kowlaski et al, 2014 Schoffstall & Cohen, 2011 Waasdorp and Bradshaw 2015
  26. 26. Being a victim of cyberbullying is routinely associated with negative outcomes, such as… Embarrassment Worry Fear Depression Loneliness Betrayal Anger The severity of both “offline” & online bullying events has been shown to predict future psychopathology including: Suicidal ideation (cyberbullying relates more strongly than traditional bullying) Self-harm Already marginalized adolescents, teens, & young adults report more frequent online attacks (Finn, 2004) than other populations M O R E U G L Y L I K E S U P E R E X T R A U G L Y
  27. 27. CYBERVICTIMS ARE LIKELY TO HAVE SIGNIFICANT MENTAL HEALTH & SOCIAL PROBLEMS and also that… CYBERAGGRESSION HURTS DIFFERENTLY & MORE DEEPLY THAN FACE-TO-FACE BULLYING FOR MORE INFORMATION, EDUCATION, PREVENTATIVE MEASURES, & HELP,VISIT: www.Cyberbully411.com EXPERTS BELIEVE THAT… (I personally believe it is because whether true or not, the assumption is that “everyone” sees it online, as opposed to F2F bullying which is usually more contained)
  28. 28. SOCIAL MEDIA RULES! (Um… just to clarify, I mean the actual “RULES” of social media, not that it ACTUALLY “rules.” Then again…)
  29. 29. DO NOT CONFESS TO MURDERI NG YOUR BOYFRIEN #OhNoSheDINNIT RULE #1:
  30. 30. ● The Constant Checker (43% of Americans) ● Informer ● The Early Adopter ● Quizzer ● Media Socialite ● Ranter ● Engager / Ultra ● Lurker ● Denier ● Troll ● Dipper ● Bully ● Virgin ● Ghost ● Peacock / Boaster ● Changeling ● Approval Seeker SOCIAL MEDIA “CHARACTERS”; (If you engage, which are YOU?)
  31. 31. “LIKES” (& their “like”) RULE; They are the SOCIAL CURRENCY of MILLENIALS & GEN Z
  32. 32. “ANONYMOUS” #uh- oh… # Y I K E Y S !
  33. 33. #TBT 1985
  34. 34. 2009
  35. 35. 2018: Wanna be “Liked?” No worries-there’s an app for that!
  36. 36. AGAIN… Do you contemplate the affect / effect your posts might have before posting them? Do you edit your posts? What is your REAL motive / goal / need for posting, “LIKE”-ing, and/or “Friend”-ing, …or NOT?
  37. 37. Umm… apparently from the UK, where, (although this particular Facebooker is, in fact, American), this WOULD be the correct spelling of… LICENSE!!!
  38. 38. It’s all about practicing… GOOD DIGITAL CITIZENSHIP!
  39. 39.  Is this post kind?  Was this post edited?  What am I trying to achieve with this post?  What are my real (like #4REAL real!) goals of posting this?  Could this post possibly offend anyone?  How prepared am I for any backlash associated with this post?  What could be the consequences of a poor post on my life? Career? Family? Relationships? Respect?
  40. 40. And now, please set your smartphones to “Kardashian” mode, as we enter the terrifying new world of…
  41. 41. MILLENNIALS / iGENS (a.k.a. The First Digital Natives) Millennial were born between1982-2004; iGens 2004-2017 Just became our largest living generation Overexposed & Underdeveloped 1/3 in UK admit they do not have a good balance between screen time & other activities Self-esteem gauged by "Likes" (or lack thereof), number of "followers“; Comparisons to other as seen through postings on social media They don't understand privacy, rather they CRAVE exposure Admit to not liking to talk to people; Voicemails are often full (they do this ON PURPOSE) 25% of UK under threes & 37% of 3-5-year-olds have their own media device Many UK parents find it easier to get their children to do homework, get to bed, or have a bath then turn off their phones, laptops, and TVs A University of Sheffield study highlights that spending an hour a day on social media reduces the probability of a child being happy with their life by 14%
  42. 42. AND THEY WONDER WHY WE DON’T TRUST THEM… #SUPERSHADY #SketchyMcSketchster
  43. 43. T H A N K Y O U ! ! !
  44. 44. DIGITAL IMMIGRANTS BE LIKE…
  45. 45. BUT DIGITAL NATIVES BE LIKE… (…And they usually DON’T be “likin’” it at all!)
  46. 46. Adolescents in the U.K. send an AVERAGE of 60 (& upwards of 100) text messages per day Digital Natives (& even A LOT of Digital Immigrants!) prefer to communicate via texting than ANY other mode of communication, including F2F interaction Often helpful and appropriate for sharing basic information/answering questions, but more often the “lazy” and “selfish” version of a phone call, but we feel the pressured need to immediately check it, & also to instantly reply. Or wait. Depending upon the “sender” & our intent/goals regarding them Self-esteem, value, & relationship determined by response time Sends a dopamine “squirt” to the brain pleasure receptors (someone is THINKING about me… #AWESOME) Ambiguity of non-verbal communication can cause misunderstanding, significant stress, anxiety, and/or relational fissures/problems TEXTING…
  47. 47. AND THEN OF COURSE, THERE ARE… THE GAMERS! Single Player games MMORPG's: Massively multi-player online role playing games (began with Dungeons & Dragons; now it’s all about WOW, COD, LOL, etc.) MUD's: Multi-use domain games; self-constructed Gamers can create a completely self-constructed persona & test/play out identities and roles they are unable to manifest in real life. Game designers PURPOSELY install rewards systems & other attractions while prolong intended playing time & can increase emotional activation Like a drug addict on a bad run, a gaming addict often will neglect personal health, hygiene, any/all responsibilities, sleeping, eating, work, school, & even their own children when lost in a gaming “blackout.” The UK is Europe’s 2nd largest video game market and 5th largest in the world
  48. 48. COMMON SENSE STRATEGIES TO AVOID PROBLEMS 1. Keepit outofthe bedroom 2. Emphasizeandexpectotherformsofplayforyourchild 3. Beselective in approvedgamechoices 4. Setlimits;Offera “10minute warning” 5. Use avisible timer 6. Have anotherfun“transition”activityin place 7. Ownthe technology 8. Establishaspecific routine/timescheduleforvideo gameplay 9. Establish& beCONSISTENTwith reasonable-userules& strategies 10. Go on afamily“GamePlayDiet”
  49. 49. CYBERPORNOGRAPHY Potential negative effects include: • Decreased sensitivity towards women • Distorted & unhealthy views about sexuality • Increased risk of developing a negative body image • Increased risk of developing sexually compulsive behaviors • Increased risk for sexual addiction and/or need for progressive stimulation • Loss of intimacy for couples • Sexual dysfunction when in a “face-to-face” sexual or intimate situation • Extremely premature exposure to sexuality
  50. 50. DIGITAL CITIZENSHIP & PROFESSIONALISM
  51. 51. WHAT TYPE OF POSTS POTENTIALLY HARM YOUR “BRAND?” √ Political / Religious / Opinionated rants √ Complaints √ Controversy / “Over-sharing” √ Grammar / Spelling errors √ Arguing on social media threads / Bullying √ Too “cool” for rules √ Attention-seeking √ Anything that does not fully support the mission of your: • program / practice • affiliated organizations • community • family
  52. 52. Create a simple set of rules to limit the negative (and amplify the positive) impacts of how to use your device(s): 1. Stop checking your phone in your car (and certainly not while driving!) 2. Stop checking your device during TV commercials 3. Keep your phone across the room (or in a different room/space) when not using it 4. Turn off ALL notifications; Unsubscribe from, block, & delete useless & addictive apps 5. “Opt out” of email updates. They can wait. Really, they can. 6. Chose a clear, realistic, & healthy end point for each random "surfing" session; set timers 7. Stop checking your phone while in line. Talk to the folks on either side of you, or the poor employee working the register, instead. See what happens and how much better you feel 8. Create a framework for your day with end buffers. For example, don't make your phone the first thing you reach for in the morning and the last thing at night. Remember when that connection used to be with the person you loved or your close friends? 9. Put your phone away after posting something on social media. Don't stress about how many "likes" in what amount of time, it received. Or is that why you posted it? 10. Stop repeating the cycle of checking things. Check your email, social media, banking, whatever platforms once and then put the device away 11. Do not leave your phone by your bed at night 12. When with others, put the phone away and TURN IT OFF 13. Do not put your phone on any table while eating, meeting, greeting 14. Recognize that it is a work in progress 15. Be the change you want to see in the world
  53. 53. INSTEAD OF QUANTITY, FOCUS ON… CONTEXT (where, when, & how digital media are being accessed) CONTENT (what is being watched/used) CONNECTIONS (whether & how relationships are being harvested, facilitated, enhanced, or impeded) The“GOAL”isto createyourDELIBERATE, AUTHENTIC,andPOSITIVE “DigitalDiary”
  54. 54. FOR PARENTS, EDUCATORS, CLINICIANS, & FRIENDS • INVESTIGATE • EDUCATE • PARTICIPATE • COMMUNICATE • MODERATE • APPRECIATE • VALIDATE
  55. 55. #BummerDude
  56. 56. Sample Sources & Resources . BBC, bbc.com Cash, H., Rae, C., Steel, A., Winkler, A., National Institutes of Health, Internet Addiction: A Brief Summary of Research and Practice, http://www.ncbi.nlm.nih.gov/pmc/articles/PMC3480687/ It’s Time To Log Off; www.itstimetologoff.com/digital-detox-facts Konnikova, M., http://www.newyorker.com/science/maria-konnikova/internet-addiction-real-thing, 2014 Marsh, J., Plowman, L., Yamada-Rice, D., Bishop, J.C., Lahmar, J., Scott, F., Davenport, A., Davis, S., French, K., Piras, M., Thornhill, S., Robinson, P. and Winter, P. (2015), Exploring Play and Creativity in Pre-Schoolers’ Use of Apps: Final Project Report. Accessed at: www.techandplay.org. Mosher, D., www.scientificamerican.com/article/does-addictive-internet-use-restructure-brain/ Nuccitelli, M., 2013 Internet abuse & internet dependence definitions, iPredator Inc., 2013, www.ipredator.co Raziwell, Ni., Disconnected: Technology Addiction & the Search for Authenticity in Virtual Life Sieberg, D., The digital diet: The 4-step plan to break your tech addiction and regain balance in your life, Three Rivers Press, NY, 2011 Vickers, H.; Internet is now more popular than TV and 25% of toddlers have their own media device, new research finds, https://edtechnology.co.uk/Article/fears-of-tech-addiction-in-kids-living-digital-childhood, 2017 Walton, A., www.forbes.com/sites/alicegwalton/2012/10/02/the-new-mental-health-disorder-internet-addiction/ Young, K., www.netaddiction.com & LOTS & LOTS OF OTHER JOURNAL ARTICLES, BOOKS, RESEARCH, AND (LEGIT!) WEB-BASED SOURCES WHICH I WOULD BE GLAD TO SHARE WITH ANYONE WHO ASKS!!!
  57. 57. (OOOOO…SNAP!!!)
  58. 58. With profound and humble appreciation to: iCAAD SAM QUINLAN, MATT THOMAS, DAVID BADCOCK, MELISSA PLACE MY “EVERYTHING” TEAM AT RESOLUTIONS TEEN CENTER DR. REZA NABAVI; RESOLUTIONS THERAPEUTIC SERVICES DR. JOANNE BRODER SUMERSON MY DOG “LUNA” ALL OF YOU… & (AS ALWAYS), My Most Esteemed Mentor: DR. KAREN DILL-SHACKLEFORD © 2018
  59. 59. www.resolutionsteen.com

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