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VR TEETH EXPLORE

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VR TEETH EXPLORE

  1. 1. CSF 35104: FINAL YEAR PROJECT I TITLE: VR TEETH EXPLORE NAME: MUHAMMAD HAZIQ BIN AZMAN @ NORAZMAN MATRIC NO: 047898 SUPERVISOR: DR. WAN MOHAMAD AMIR FAZAMIN BIN WAN HAMZAH
  2. 2. PROJECT BACKGROUND VR Teeth Explore is a virtual reality in mobile device. User can explore in a human mouth to see the teeth structure. This VR is using gaze interaction technique. Which means, user can interact with the teeth to get information and function of each teeth.
  3. 3. INTRODUCTION Virtual reality (VR) means experiencing things through our computers that don't really exist. Teeth is a hard, calcified structure found in the jaws (or mouths) of many vertebrates and used to break down food.
  4. 4. PROBLEM STATEMENT 1. The existing teeth learning by using dentures unattractive. 2. Not everyeone knows function of each teeth. 3. Only a few virtual reality about teeth in mobile version.
  5. 5. OBJECTIVE 1. To study the virtual reality in order to build a 3D model and interactions in VR. 2. To design and develop a virtual reality that show human teeth structure and the function of each teeth. 3. To test and evaluate the virtual reality is functional and provide beneficial to the user.
  6. 6. SCOPE User Admin
  7. 7. LIMITATION OF WORK Available for android version only Mobile based application Need VR box to use the virtual reality.
  8. 8. LITERATURE REVIEW Product Strength Weakness Platform Method DentaCom (HHS Public Access) Cover lot of dental care and dental hygiene No 3D model Android/ IOS Mobile application An interactive dental video game (IDVG) (Rafat S. Amer) Based on real dentist procedure Less attractive layout Windows Computer based Erietta (Lazaros Papadopoulos1*, BCompSci, MS Medical Informatics, DDS; Afroditi- Evaggelia Pentzou2*, BCompSci; Konstantinos Louloudiadis3; Thrasyvoulos-Konstantinos Tsiatsos2 ) Interaction happened between user and application Low poly 3D model Windows Computer based Rhomaleosaurus: Back to Life in Virtual Reality (National History Museum) VR in mobile based No interaction between user and object Android/IOS Simulation-based VR
  9. 9. EXPECTED RESULT This VR help user to know structure of teeth . The user learn function of each teeth. The user get to know types of teeth. The user get a great experience in VR.
  10. 10. GANTT CHART
  11. 11. REFERENCES •Lazaros Papadopoulos(2013, October 29) Design and Evaluation of a Simulation for Pediatric Dentistry in Virtual Worlds. Retrieved fromhttps://www.ncbi.nlm.nih.gov/pmc/articles/PMC3841347/ •Rafat S. Amer, D.D.S., M.S.; Gerald E. Denehy, D.D.S., M.S.; Deborah S. Cobb, D.D.S., M.S.; Deborah V. Dawson, Sc.M., Ph.D.; Marsha A. Cunningham-Ford, B.S., M.S.; Cathia Bergeron, D.D.S., M.S.(2010, December 29) Development and Evaluation of an Interactive Dental Video Game to Teach Dentin Bonding. Retrieved from https://www.ncbi.nlm.nih.gov/pubmed/21642529 •Merijn Kersten(2018, February 2) Designing User Interaction in VR. Retrieved from https://medium.com/@demerijnkersten/designing-user-interaction-in-vr-eb091bc0bbc1 •Kirsten H. Wysen, M.H.S.A.; Patricia M. Hennessy, M.P.A.; Martin I. Lieberman, D.D.S.; Tracy E. Garland, M.U.P.; Susan M. Johnson(2004, February 6) Kids get care: integrating preventive dental and medical care using a public health case management model. Retrieved from https://www.ncbi.nlm.nih.gov/pubmed/15186069 •Corey D. Stein, MS1, Xiang Xiao, PhD3, Steven Levine, DMD4, Titus K. L. Schleyer, DMD, PhD2,6, Harry Hochheiser, PhD2, and Thankam P Thyvalikakath, MDS, DMD, PhD2,5 (2016, October 10) A Prototype Mobile Application for Triaging Dental Emergencies. Retrieved from https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5045825/ •Dr Robert O’Toole NTF (2017, September 11) Kickstart VR at Warwick Project Report. Retrieved from http://wrap.warwick.ac.uk/92068/
  12. 12. METHODOLOGY • Determine problem • Define objectives • Gather data • Storyboard designing • Graphic designing • 3D object creation • Design develope to prototype • Implement VR concept • Implement VR technique
  13. 13. SOFTWARE REQUIREMENT
  14. 14. HARDWARE REQUIREMENT
  15. 15. PROCESS MODEL FRAMEWORK VR TEETH EXPLORE APPLY VR BOX IMMERSIVE CONNECT VR VIEW USER
  16. 16. DATA MODEL STORYBOARD 1. MAIN MENU INTERFACE 2. HELP INTERFACE
  17. 17. STORYBOARD 3. VR DISPLAY 4. INFORMATION DISPLAY
  18. 18. SOLUTION COMPLEXITY GAZE INTERACTION TECHNIQUE 1. PLATFORM: MOBILE 2. LANGUAGE: C# 3.ENVIRONMENT: 3D 4. TECHNIQUE: GAZE INTERACTION
  19. 19. PROOF OF CONCEPT •Sketchup 3D modelling
  20. 20. PROOF OF CONCEPT •Unity for VR

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