In 1993 the AICC developed thefirst runtime interoperabilityspecification for LearningManagement Systems
In 2000, the ADL released SCORMversion 1.0 based largely on theAICC specification
Since the implementation, bothSCORM and the CMI specshave allowed for excellentcourseware tracking capabilities
Courseware, however, has changedover the past 18 years...
How can we adapt the SCORMmodel to interface with newcourseware models such asgaming?...
Games are engagingand becoming more   prominent as a    learning tool (and they’re fun!).
Games can be costeffective and easy to    implement in     curriculum
Games provide a wide range of interactionsand can be customized       to users
Captured game datacan provide rich, deep metrics for analysis
Level Clear!!
Game Metrics Examples
Call of Duty: Black Ops Metrics                      http://www.codblackopsblog.com/wp-content/uploads/2011/01/the_numbers...
Call of Duty: Black Ops Metrics                                    ti sa                                T ha T            ...
Starcraft/Starcraft II Metrics                         http://us.blizzard.com/_images/games/sc2/wallpapers/wall1/wall1-160...
Starcraft/Starcraft II Metrics                         http://us.blizzard.com/_images/games/sc2/wallpapers/wall1/wall1-160...
http://arstechnica.com/gaming/news/2010/07/excellence-of-          execution-video-of-starcraft-mastery.ars              (...
That’s 300 actions                                         PER MINUTEhttp://arstechnica.com/gaming/news/2010/07/excellence...
http://arstechnica.com/gaming/news/2010/07/excellence-of-execution-video-of-starcraft-mastery.ars
Civilization V                 http://arstechnica.com/gaming/news/2010/07/excellence-of-execution-video-of-starcraft-maste...
Civilization V   Operation FlashPoint                  http://arstechnica.com/gaming/news/2010/07/excellence-of-execution-...
Case Study: “The Change Game”
Simple game utilizingdecision tree and quizcomponents
Web based game developedin FlashSimple game utilizingdecision tree and quizcomponents
Very simple mechanics thatwere to be trackedWeb based game developedin FlashSimple game utilizingdecision tree and quizcom...
Very simple mechanics thatwere to be trackedWeb based game developedin FlashSimple game utilizingdecision tree and quizcom...
Multiple choice style questionscmi.core.score.raw
Free form journal entries andself assessment formscmi.suspend.dataMultiple choice style questionscmi.core.score.raw
Completion of gamecmi.suspend.datacmi.core.lesson_statusOverall time in gamecmi.core.total_timeFree form journal entries a...
Completion of gamecmi.suspend.datacmi.core.lesson_statusOverall time in gamecmi.core.total_timeFree form journal entries a...
Results
ResultsWhat went right
ResultsWhat went right - Data was tracked and reported to the LMS
ResultsWhat went right - Data was tracked and reported to the LMS - Implementation was easy using standard   SCORM calls
ResultsWhat went right - Data was tracked and reported to the LMS - Implementation was easy using standard   SCORM calls -...
Results
ResultsWhat could be improved
ResultsWhat could be improved  - Journal entries are not truly “tracked”
ResultsWhat could be improved  - Journal entries are not truly “tracked”  - Game play is limited and doesn’t really reflect...
ResultsWhat could be improved  - Journal entries are not truly “tracked”  - Game play is limited and doesn’t really reflect...
ResultsWhat could be improved  - Journal entries are not truly “tracked”  - Game play is limited and doesn’t really reflect...
Activating CMI 5!!!
CMI-5 is the next generationof Content-to-LMSinteroperability specifications.It will provide content runtimedata tracking a...
CMI-5 is intended toreplace existing AICCand SCORMspecifications
“Core” set of minimumpre-defined dataelements for contenttracking
Ability for thecontent to definewhat data tobe collected
Game Over
Kris Rockwell, CEO Hybrid Learning Systems                @hybridkris     kris.rockwell@hybrid-learning.com          www.h...
Implementing SCORM in Serious Games
Implementing SCORM in Serious Games
Implementing SCORM in Serious Games
Implementing SCORM in Serious Games
Implementing SCORM in Serious Games
Implementing SCORM in Serious Games
Implementing SCORM in Serious Games
Implementing SCORM in Serious Games
Implementing SCORM in Serious Games
Implementing SCORM in Serious Games
Implementing SCORM in Serious Games
Implementing SCORM in Serious Games
Implementing SCORM in Serious Games
Implementing SCORM in Serious Games
Implementing SCORM in Serious Games
Implementing SCORM in Serious Games
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Implementing SCORM in Serious Games

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The presentation was given at DevLearn 2011 and covers SCORM in games, metrics in games, a case study and a look at how the new CMI5 spec MAY be useful for tracking learning data in games.

NOTE- Slideshare didn't like all of my transitions or the video I included in the original presentation. I have put a URL in place of the video and you'll just have to use your imagination for the transitions. It's a shame too because the transitions really made the presentation. If you want the full presentation with the video and transitions please contact me on twitter @hybridkris.

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  • Implementing SCORM in Serious Games

    1. 1. In 1993 the AICC developed thefirst runtime interoperabilityspecification for LearningManagement Systems
    2. 2. In 2000, the ADL released SCORMversion 1.0 based largely on theAICC specification
    3. 3. Since the implementation, bothSCORM and the CMI specshave allowed for excellentcourseware tracking capabilities
    4. 4. Courseware, however, has changedover the past 18 years...
    5. 5. How can we adapt the SCORMmodel to interface with newcourseware models such asgaming?...
    6. 6. Games are engagingand becoming more prominent as a learning tool (and they’re fun!).
    7. 7. Games can be costeffective and easy to implement in curriculum
    8. 8. Games provide a wide range of interactionsand can be customized to users
    9. 9. Captured game datacan provide rich, deep metrics for analysis
    10. 10. Level Clear!!
    11. 11. Game Metrics Examples
    12. 12. Call of Duty: Black Ops Metrics http://www.codblackopsblog.com/wp-content/uploads/2011/01/the_numbers_mason_V2.jpg
    13. 13. Call of Duty: Black Ops Metrics ti sa T ha T LO a! of dat http://www.codblackopsblog.com/wp-content/uploads/2011/01/the_numbers_mason_V2.jpg
    14. 14. Starcraft/Starcraft II Metrics http://us.blizzard.com/_images/games/sc2/wallpapers/wall1/wall1-1600x1200.jpg http://images.wikia.com/starcraft/images/c/cb/Screenshot_SC2_DevGame1.jpg
    15. 15. Starcraft/Starcraft II Metrics http://us.blizzard.com/_images/games/sc2/wallpapers/wall1/wall1-1600x1200.jpg http://images.wikia.com/starcraft/images/c/cb/Screenshot_SC2_DevGame1.jpg
    16. 16. http://arstechnica.com/gaming/news/2010/07/excellence-of- execution-video-of-starcraft-mastery.ars (SlideShare didn’t like my video)
    17. 17. That’s 300 actions PER MINUTEhttp://arstechnica.com/gaming/news/2010/07/excellence-of- execution-video-of-starcraft-mastery.ars (SlideShare didn’t like my video)
    18. 18. http://arstechnica.com/gaming/news/2010/07/excellence-of-execution-video-of-starcraft-mastery.ars
    19. 19. Civilization V http://arstechnica.com/gaming/news/2010/07/excellence-of-execution-video-of-starcraft-mastery.ars
    20. 20. Civilization V Operation FlashPoint http://arstechnica.com/gaming/news/2010/07/excellence-of-execution-video-of-starcraft-mastery.ars
    21. 21. Case Study: “The Change Game”
    22. 22. Simple game utilizingdecision tree and quizcomponents
    23. 23. Web based game developedin FlashSimple game utilizingdecision tree and quizcomponents
    24. 24. Very simple mechanics thatwere to be trackedWeb based game developedin FlashSimple game utilizingdecision tree and quizcomponents
    25. 25. Very simple mechanics thatwere to be trackedWeb based game developedin FlashSimple game utilizingdecision tree and quizcomponents
    26. 26. Multiple choice style questionscmi.core.score.raw
    27. 27. Free form journal entries andself assessment formscmi.suspend.dataMultiple choice style questionscmi.core.score.raw
    28. 28. Completion of gamecmi.suspend.datacmi.core.lesson_statusOverall time in gamecmi.core.total_timeFree form journal entries andself assessment formscmi.suspend.dataMultiple choice style questionscmi.core.score.raw
    29. 29. Completion of gamecmi.suspend.datacmi.core.lesson_statusOverall time in gamecmi.core.total_timeFree form journal entries andself assessment formscmi.suspend.dataMultiple choice style questionscmi.core.score.raw
    30. 30. Results
    31. 31. ResultsWhat went right
    32. 32. ResultsWhat went right - Data was tracked and reported to the LMS
    33. 33. ResultsWhat went right - Data was tracked and reported to the LMS - Implementation was easy using standard SCORM calls
    34. 34. ResultsWhat went right - Data was tracked and reported to the LMS - Implementation was easy using standard SCORM calls - SCORM data model elements were easily adapted to the required functionality
    35. 35. Results
    36. 36. ResultsWhat could be improved
    37. 37. ResultsWhat could be improved - Journal entries are not truly “tracked”
    38. 38. ResultsWhat could be improved - Journal entries are not truly “tracked” - Game play is limited and doesn’t really reflect more common game play types
    39. 39. ResultsWhat could be improved - Journal entries are not truly “tracked” - Game play is limited and doesn’t really reflect more common game play types - If the game was “off the shelf”, SCORM integration would have been far more difficult
    40. 40. ResultsWhat could be improved - Journal entries are not truly “tracked” - Game play is limited and doesn’t really reflect more common game play types - If the game was “off the shelf”, SCORM integration would have been far more difficult - No tracking implemented to track the user through the entire experience
    41. 41. Activating CMI 5!!!
    42. 42. CMI-5 is the next generationof Content-to-LMSinteroperability specifications.It will provide content runtimedata tracking and a means totransfer course lists.
    43. 43. CMI-5 is intended toreplace existing AICCand SCORMspecifications
    44. 44. “Core” set of minimumpre-defined dataelements for contenttracking
    45. 45. Ability for thecontent to definewhat data tobe collected
    46. 46. Game Over
    47. 47. Kris Rockwell, CEO Hybrid Learning Systems @hybridkris kris.rockwell@hybrid-learning.com www.hybrid-learning.com

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