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Implementing SCORM in Serious Games

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Implementing SCORM in Serious Games

The presentation was given at DevLearn 2011 and covers SCORM in games, metrics in games, a case study and a look at how the new CMI5 spec MAY be useful for tracking learning data in games.

NOTE- Slideshare didn't like all of my transitions or the video I included in the original presentation. I have put a URL in place of the video and you'll just have to use your imagination for the transitions. It's a shame too because the transitions really made the presentation. If you want the full presentation with the video and transitions please contact me on twitter @hybridkris.

The presentation was given at DevLearn 2011 and covers SCORM in games, metrics in games, a case study and a look at how the new CMI5 spec MAY be useful for tracking learning data in games.

NOTE- Slideshare didn't like all of my transitions or the video I included in the original presentation. I have put a URL in place of the video and you'll just have to use your imagination for the transitions. It's a shame too because the transitions really made the presentation. If you want the full presentation with the video and transitions please contact me on twitter @hybridkris.

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Implementing SCORM in Serious Games

  1. 1. In 1993 the AICC developed the first runtime interoperability specification for Learning Management Systems
  2. 2. In 2000, the ADL released SCORM version 1.0 based largely on the AICC specification
  3. 3. Since the implementation, both SCORM and the CMI specs have allowed for excellent courseware tracking capabilities
  4. 4. Courseware, however, has changed over the past 18 years...
  5. 5. How can we adapt the SCORM model to interface with new courseware models such as gaming?...
  6. 6. Games are engaging and becoming more prominent as a learning tool (and they’re fun!).
  7. 7. Games can be cost effective and easy to implement in curriculum
  8. 8. Games provide a wide range of interactions and can be customized to users
  9. 9. Captured game data can provide rich, deep metrics for analysis
  10. 10. Level Clear!!
  11. 11. Game Metrics Examples
  12. 12. Call of Duty: Black Ops Metrics http://www.codblackopsblog.com/wp-content/uploads/2011/01/the_numbers_mason_V2.jpg
  13. 13. Call of Duty: Black Ops Metrics ti sa T ha T LO a! of dat http://www.codblackopsblog.com/wp-content/uploads/2011/01/the_numbers_mason_V2.jpg
  14. 14. Starcraft/Starcraft II Metrics http://us.blizzard.com/_images/games/sc2/wallpapers/wall1/wall1-1600x1200.jpg http://images.wikia.com/starcraft/images/c/cb/Screenshot_SC2_DevGame1.jpg
  15. 15. Starcraft/Starcraft II Metrics http://us.blizzard.com/_images/games/sc2/wallpapers/wall1/wall1-1600x1200.jpg http://images.wikia.com/starcraft/images/c/cb/Screenshot_SC2_DevGame1.jpg
  16. 16. http://arstechnica.com/gaming/news/2010/07/excellence-of- execution-video-of-starcraft-mastery.ars (SlideShare didn’t like my video)
  17. 17. That’s 300 actions PER MINUTE http://arstechnica.com/gaming/news/2010/07/excellence-of- execution-video-of-starcraft-mastery.ars (SlideShare didn’t like my video)
  18. 18. http://arstechnica.com/gaming/news/2010/07/excellence-of-execution-video-of-starcraft-mastery.ars
  19. 19. Civilization V http://arstechnica.com/gaming/news/2010/07/excellence-of-execution-video-of-starcraft-mastery.ars
  20. 20. Civilization V Operation FlashPoint http://arstechnica.com/gaming/news/2010/07/excellence-of-execution-video-of-starcraft-mastery.ars
  21. 21. Case Study: “The Change Game”
  22. 22. Simple game utilizing decision tree and quiz components
  23. 23. Web based game developed in Flash Simple game utilizing decision tree and quiz components
  24. 24. Very simple mechanics that were to be tracked Web based game developed in Flash Simple game utilizing decision tree and quiz components
  25. 25. Very simple mechanics that were to be tracked Web based game developed in Flash Simple game utilizing decision tree and quiz components
  26. 26. Multiple choice style questions cmi.core.score.raw
  27. 27. Free form journal entries and self assessment forms cmi.suspend.data Multiple choice style questions cmi.core.score.raw
  28. 28. Completion of game cmi.suspend.data cmi.core.lesson_status Overall time in game cmi.core.total_time Free form journal entries and self assessment forms cmi.suspend.data Multiple choice style questions cmi.core.score.raw
  29. 29. Completion of game cmi.suspend.data cmi.core.lesson_status Overall time in game cmi.core.total_time Free form journal entries and self assessment forms cmi.suspend.data Multiple choice style questions cmi.core.score.raw
  30. 30. Results
  31. 31. Results What went right
  32. 32. Results What went right - Data was tracked and reported to the LMS
  33. 33. Results What went right - Data was tracked and reported to the LMS - Implementation was easy using standard SCORM calls
  34. 34. Results What went right - Data was tracked and reported to the LMS - Implementation was easy using standard SCORM calls - SCORM data model elements were easily adapted to the required functionality
  35. 35. Results
  36. 36. Results What could be improved
  37. 37. Results What could be improved - Journal entries are not truly “tracked”
  38. 38. Results What could be improved - Journal entries are not truly “tracked” - Game play is limited and doesn’t really reflect more common game play types
  39. 39. Results What could be improved - Journal entries are not truly “tracked” - Game play is limited and doesn’t really reflect more common game play types - If the game was “off the shelf”, SCORM integration would have been far more difficult
  40. 40. Results What could be improved - Journal entries are not truly “tracked” - Game play is limited and doesn’t really reflect more common game play types - If the game was “off the shelf”, SCORM integration would have been far more difficult - No tracking implemented to track the user through the entire experience
  41. 41. Activating CMI 5!!!
  42. 42. CMI-5 is the next generation of Content-to-LMS interoperability specifications. It will provide content runtime data tracking and a means to transfer course lists.
  43. 43. CMI-5 is intended to replace existing AICC and SCORM specifications
  44. 44. “Core” set of minimum pre-defined data elements for content tracking
  45. 45. Ability for the content to define what data to be collected
  46. 46. Game Over
  47. 47. Kris Rockwell, CEO Hybrid Learning Systems @hybridkris kris.rockwell@hybrid-learning.com www.hybrid-learning.com

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