The role of the customer, in this case the learner, has changed from isolated to connected, from unaware to informed, from passive to active, and everything has become experience driven. As a result, business, technology, marketing and design strategies must be aligned and focused on the overall experience to drive innovation forward.
By 2020, experience will overtake price and product as the key differentiator. The experience is about the entire ecosystem from how people discover products or services well beyond single interactions across touchpoints. Creating experiences people love requires a shift in traditional thinking. Companies can no longer rely on customer loyalty or market share as primary drivers for customers to purchase their products.
Recognizing this opportunity, Andy Vitale, director of user experience at Polaris Industries, will address how to create experiences that empower the learners that engage with them, the teams that build them, and the businesses that provide them. Drawing from his experience, he will share insights and tactics to craft experiences that provide value and a measurable business impact.
Attendees will learn to:
Identify what makes an experience valuable.
Understand how to provide increased value to your audience.
Leverage KPIs to measure the value of an experience.
3. By 2020, customer experience
will overtake price and product
as the key differentiator
https://www.walkerinfo.com/knowledge-center/webcasts/docs/Walker-Insights-Webcast-Customers-2020.pdf
4. Why
Experience? The Learner has Changed
• Information Access
• Global View
• Social Sharing
• Experimentation
5. 88% of online users are less likely
to return after a bad experience
Gomez Report
6. What Makes an Experience?
• Consistency
• Expected Behavior
• Desired Results
• Ecosystem of Products & Services
User
Experience
7. “The experience IS the product, and
the only thing users care about”
-Peter Merholz,
Adaptive Path