Mentors in Open Learning Environments


Published on

A presentation held in Härnösund Sweden. Nov. 2007

Published in: Technology, Education
  • Be the first to comment

  • Be the first to like this

Mentors in Open Learning Environments

  1. 1. Mentors in Open Learning Environments Salvör Gissurardóttir November 2007
  2. 2. • Disruptive Technology • Students • Elgg personal learning landscape • Wiki open content • Authentic tasks
  3. 3. Predicting the future • Artist drawing 1899 predicting education in year 2000
  4. 4. The map of the world
  5. 5. Disruptive technology • A disruptive technology is defined as a low-performance, less expensive technology that enters a heated-up scene where the established technology is outpacing people's ability to adapt to it. The new technology gains a foothold, continues to improve, and then bumps the older, once-better technology into oblivion Clayton Christensen and explained in his book The Innovator's Dilemma
  6. 6. Elgg Personal learning landscape eportfolio
  7. 7. Elgg Blog - Portfolio – Social Network
  8. 8. • Myspace • Facebook • Ning • Elgg
  9. 9. digital portfolio Students are expected to work during the course at building up their on-line portfolio. It consists of all their assignments and a description of the learning process.
  10. 10. Student have on-line portfolio and collection of files
  11. 11. Digital portfolios • The student portfolios are not only showcases used for assessment in the end of the course, they are also a piece of knowledge structure (sematic network) that each student builds up.
  12. 12. Weblogs • All students keep a weblog - a learning journal for four months. The journal became one part of the portfolio. • One aim of a portfolio is to promote reflective practice in teaching - The portfolio becomes a process, not just an idle snapshot. Reflective practice and improvement is a part of good teaching.
  13. 13. Students who have tagged blog with “podcasting”
  14. 14. Wiki
  15. 15. Social networks – web 2.0 • (mass amateurization) (open source, open content)
  16. 16. Sýnikennsla í wikibooks, wikipedia og wikimedia commons
  17. 17. Authentic Learning Tasks
  18. 18. Teaching children to use Scratch
  19. 19. Teaching children to use Scratch
  20. 20. Teaching children to use Scratch