Space Invading: an approach to sensing

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Invited speaker for special session at the 1st International IEEE Consumer Electronics Society's Games Innovations Conference 2009 (ICE-GIC 09)

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Space Invading: an approach to sensing

  1. 1. Space Invading: An approch to sensing ... Hornsby Adrian Tampere University of Technology IEEE CE Games Innovation Conference London 25-28th August 2009
  2. 2. About the speaker
  3. 3. Mission statement Research on systems, services and applications for advanced digital media integration and convergence in heterogeneous environment.
  4. 4. From data to knowledge → Data are often viewed as a lowest level of abstraction from which information and knowledge are derived. → Data comes from sensors
  5. 5. The notion of sensing
  6. 6. Raw sensing ...
  7. 7. Sensors and small devices in the future Internet of Things = 1012 Fringe Internet = 109 Core Internet = 106
  8. 8. Accessing this mine of information Information Thought-like world Available Developers Web-like Service world Middle-ware Platform World Low-Level Device world
  9. 9. eXtensible Message and Presence Protocol - XMPP open technologies for instant messaging, presence, multi-party chat, voice and video calls, collaboration, lightweight middleware, content syndication, and generalized routing of XML data and much more ... XMPP offers several key advantages over such services: * Open * Standard * Proven * Decentralized Jabber Jabber Server Server * Secure Domain Internet Domain (tut.jabber.a) (nokia.jabber.com) * Extensible * Flexible * Diverse Client Client A B Adrian@tut.jabber.fi Rod@nokia.jabber.com
  10. 10. XMPP <stream> <stream> <presence> <show/> sensors available </presence> <message to='tom'> → information Stanza <body/> ....Push </message> mechanism <iq to='tom'> <query/> → ← whats the temperature ? </iq> [ ... ] </stream>
  11. 11. XMPP' secret weapon • Presence • PubSub • Discovery
  12. 12. The case of XMPP
  13. 13. µXMPP for low power devices
  14. 14. µXMPP for low power sensors
  15. 15. Are the toilets free ? Internet The closest free toilet uXMPP sensors
  16. 16. Application area
  17. 17. But also … Real-time augmented reality
  18. 18. What about games ?? • Games of tag using wireless sensors? • Interactive role-playing games with sensors? • Game Design and Real-Time User satisfaction Help this kid brush his teeth !!! mybrush.sensor.com
  19. 19. Some thoughts related to content, experience and games ...
  20. 20. Learn from people Kolb (1984) model inspired by the work of Kurt Lewin. Concrete Reflective Experience Observation Learning = Fun Active Abstract Experimentation Conceptualisation
  21. 21. The notion of sensing
  22. 22. Multimedia sensing • Audio and visual features extraction (TUT-Muvis)
  23. 23. Even more than that ...  SMS  Emails  Call logging Life Logging + Raw Sensing  Phonebook Pattern  Blogs Extraction  Forums  Social Website Behavior, Social and Context knowledge  Galleries --EXPERIENCE--  Games  ... New INPUT to my system
  24. 24. You were In ISCE 2009 in Tokyo The system noticed you enjoyed Karaoke with CE members You are now in ICE-Game 2009 conference Do you want the list of karaoke places next to Imperial ??
  25. 25. Cycle of experience ...
  26. 26. Reflective interaction ...
  27. 27. The future ... • Low Power Multimedia streaming “Jingle” • The real and the virtual tightly connected – By sensor networks, location, wireless networks, ... • Connecting users and giving more control over: – The choices – The path – The content – The social • Natural navigational paths to information, experiences, relationships and communication
  28. 28. The current barriers ... REAL-TIME
  29. 29. Make it happen !! “Alone we can do so little; together we can do so much.” Helen Keller 1880-1968 Helen Adams Keller was an American author, activist and lecturer. She was the first deaf-blind person to graduate from college.
  30. 30. “And that's just the beginning ...”

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