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Jennifer Roberts

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Jennifer Roberts

  1. 1. RESPONSIBLE GAMING IN THE TECHNOLOGY WORLD
  2. 2. TECHNOLOGY-BASED WAGERING E-sports and e-sports betting
  3. 3. TECHNOLOGY-BASED WAGERING Account-based wagering
  4. 4. TECHNOLOGY-BASED WAGERING APPS!  Place bets  Order Drinks  Find Entertainment  “Everything else with their smartphone”
  5. 5. TECHNOLOGY-BASED WAGERING Skill-based games
  6. 6. TECHNOLOGY-BASED WAGERING  DAILY FANTASY SPORTS  IN-GAME SPORTS BETTING
  7. 7. TECHNOLOGY-BASED WAGERING  VIRTUAL SPORTS
  8. 8. TECHNOLOGY-BASED WAGERING  VIRTUAL CASINOS  VIRTUAL LOTTERY (SCRATCHERS)
  9. 9. LAND-BASED RESPONSIBLE GAMING MEASURES  Responsible Gaming Plan  Advertising Restrictions  Credit Issuance / Check Cashing  Employee Training  On-site Materials  Self-Exclusion
  10. 10. TECHNOLOGY-BASED RESPONSIBLE GAMING MEASURES  Responsible Gaming Plan
  11. 11. TECHNOLOGY-BASED RESPONSIBLE GAMING MEASURES  Age Verification / Account Monitoring
  12. 12. TECHNOLOGY-BASED RESPONSIBLE GAMING MEASURES  Self-Exclusion
  13. 13. TECHNOLOGY-BASED RESPONSIBLE GAMING MEASURES  Marketing Materials
  14. 14. TECHNOLOGY-BASED RESPONSIBLE GAMING MEASURES  Problem Gambling Resource Access
  15. 15. TECHNOLOGY-BASED RESPONSIBLE GAMING MEASURES  Self-Imposed Limits
  16. 16. TECHNOLOGY-BASED RESPONSIBLE GAMING MEASURES  Funding for Responsible Gaming Measures
  17. 17. TECHNOLOGY-BASED RESPONSIBLE GAMING MEASURES  Employee Training
  18. 18. Thank you!

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