Pervasive Games

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This was a presentation and in-class discussion for my Pervasive Computing course at UNC Charlotte

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Pervasive Games

  1. 1. Pervasive Games <ul><ul><li>Johnny Hopkins </li></ul></ul><ul><ul><li>April 9, 2007 </li></ul></ul><ul><ul><li>ITIS 6410 Ubiquitous Computing </li></ul></ul><ul><ul><li>Dr. Heather Richter </li></ul></ul>
  2. 2. Video: Human Pacman <ul><li>http://www.youtube.com/watch?v=aYtKR0SoBMU </li></ul>
  3. 3. Video: ZouMa 101 <ul><li>http://www.youtube.com/watch?v=NM4AA9DOq0w </li></ul>
  4. 4. Topics <ul><li>What is a pervasive game? </li></ul><ul><li>Types of games </li></ul><ul><li>Papers: </li></ul><ul><ul><li>Magerkurth (2005) </li></ul></ul><ul><ul><li>Benford (2005) </li></ul></ul><ul><ul><li>Walther (2005) </li></ul></ul>
  5. 5. Pervasive Games: Definition <ul><li>“ Pervasive gaming implies the construction and enacting of augmented and and/or embedded game worlds that reside on the threshold between tangible and immaterial space, which may further include adaptronics, embedded software, and information systems in order to facilitate a 'natural' environment for gameplay that ensures the explicitness of computational procedures in a post-screen setting.” (Walther 2005) </li></ul>
  6. 6. Pervasive Games: Definition <ul><li>Translation: Get the player away from the PC and put them in the real world. </li></ul>
  7. 7. Pervasive Games: Types <ul><li>From Walther (2005): </li></ul><ul><ul><li>Mobile game </li></ul></ul><ul><ul><li>Location-based game </li></ul></ul><ul><ul><li>Ubiquitous game </li></ul></ul><ul><ul><li>Virtual realities games </li></ul></ul><ul><ul><li>Augmented reality/mixed reality </li></ul></ul><ul><ul><li>Adaptronic games </li></ul></ul>
  8. 8. Pervasive Games: Types <ul><li>From Magerkurth (2005): </li></ul><ul><ul><li>Smart Toys </li></ul></ul><ul><ul><li>Affective gaming </li></ul></ul><ul><ul><li>Augmented tabletop games </li></ul></ul><ul><ul><li>Location-aware </li></ul></ul>
  9. 9. Pervasive Games: Examples <ul><li>AR Quake </li></ul><ul><li>Can You See Me Now </li></ul><ul><li>Human Pacman </li></ul><ul><li>Majestic (EA Games) </li></ul><ul><li>Gangs of GDC (Game Developer's Conference 2007-San Francisco) </li></ul>
  10. 10. Pervasive Games: Magerkurth <ul><li>Magerkurth (2005) </li></ul><ul><ul><li>Gives an interview and overview of the field </li></ul></ul><ul><ul><li>Genres and tools </li></ul></ul>
  11. 11. Pervasive Games: Benford <ul><li>Benford (2005) </li></ul><ul><ul><li>Briefer introduction to pervasive games </li></ul></ul>
  12. 12. Pervasive Games: Walther <ul><li>Walther (2005) </li></ul><ul><ul><li>Methodology paper </li></ul></ul><ul><ul><li>Defines four axes of pervasive games </li></ul></ul><ul><ul><ul><li>Distribution </li></ul></ul></ul><ul><ul><ul><li>Mobility </li></ul></ul></ul><ul><ul><ul><li>Persistence </li></ul></ul></ul><ul><ul><ul><li>Transmediality </li></ul></ul></ul><ul><ul><li>Defines three key units of pervasive games </li></ul></ul><ul><ul><ul><li>Game rules </li></ul></ul></ul><ul><ul><ul><li>Game entities </li></ul></ul></ul><ul><ul><ul><li>Game mechanics </li></ul></ul></ul>
  13. 13. Issues from the Papers <ul><li>Architecture issues </li></ul><ul><li>Collaboration issues </li></ul><ul><li>Hardware issues </li></ul><ul><li>Software issues </li></ul><ul><li>Ethics </li></ul>
  14. 14. Questions <ul><li>Could pervasive games be viable in a competitive gaming industry and market? </li></ul><ul><li>Could current game developement/design tools be used to create these games? </li></ul><ul><li>Does the concept of pervasive games fit with Weisner's vision of ubiquitous computing? </li></ul><ul><li>What about the impact of serious games on pervasive games? </li></ul><ul><li>How do we solve many of the infrastructure issues in pervasive gaming? </li></ul>

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