Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Pervasive Games


Published on

This was a presentation and in-class discussion for my Pervasive Computing course at UNC Charlotte

  • Be the first to comment

Pervasive Games

  1. 1. Pervasive Games <ul><ul><li>Johnny Hopkins </li></ul></ul><ul><ul><li>April 9, 2007 </li></ul></ul><ul><ul><li>ITIS 6410 Ubiquitous Computing </li></ul></ul><ul><ul><li>Dr. Heather Richter </li></ul></ul>
  2. 2. Video: Human Pacman <ul><li> </li></ul>
  3. 3. Video: ZouMa 101 <ul><li> </li></ul>
  4. 4. Topics <ul><li>What is a pervasive game? </li></ul><ul><li>Types of games </li></ul><ul><li>Papers: </li></ul><ul><ul><li>Magerkurth (2005) </li></ul></ul><ul><ul><li>Benford (2005) </li></ul></ul><ul><ul><li>Walther (2005) </li></ul></ul>
  5. 5. Pervasive Games: Definition <ul><li>“ Pervasive gaming implies the construction and enacting of augmented and and/or embedded game worlds that reside on the threshold between tangible and immaterial space, which may further include adaptronics, embedded software, and information systems in order to facilitate a 'natural' environment for gameplay that ensures the explicitness of computational procedures in a post-screen setting.” (Walther 2005) </li></ul>
  6. 6. Pervasive Games: Definition <ul><li>Translation: Get the player away from the PC and put them in the real world. </li></ul>
  7. 7. Pervasive Games: Types <ul><li>From Walther (2005): </li></ul><ul><ul><li>Mobile game </li></ul></ul><ul><ul><li>Location-based game </li></ul></ul><ul><ul><li>Ubiquitous game </li></ul></ul><ul><ul><li>Virtual realities games </li></ul></ul><ul><ul><li>Augmented reality/mixed reality </li></ul></ul><ul><ul><li>Adaptronic games </li></ul></ul>
  8. 8. Pervasive Games: Types <ul><li>From Magerkurth (2005): </li></ul><ul><ul><li>Smart Toys </li></ul></ul><ul><ul><li>Affective gaming </li></ul></ul><ul><ul><li>Augmented tabletop games </li></ul></ul><ul><ul><li>Location-aware </li></ul></ul>
  9. 9. Pervasive Games: Examples <ul><li>AR Quake </li></ul><ul><li>Can You See Me Now </li></ul><ul><li>Human Pacman </li></ul><ul><li>Majestic (EA Games) </li></ul><ul><li>Gangs of GDC (Game Developer's Conference 2007-San Francisco) </li></ul>
  10. 10. Pervasive Games: Magerkurth <ul><li>Magerkurth (2005) </li></ul><ul><ul><li>Gives an interview and overview of the field </li></ul></ul><ul><ul><li>Genres and tools </li></ul></ul>
  11. 11. Pervasive Games: Benford <ul><li>Benford (2005) </li></ul><ul><ul><li>Briefer introduction to pervasive games </li></ul></ul>
  12. 12. Pervasive Games: Walther <ul><li>Walther (2005) </li></ul><ul><ul><li>Methodology paper </li></ul></ul><ul><ul><li>Defines four axes of pervasive games </li></ul></ul><ul><ul><ul><li>Distribution </li></ul></ul></ul><ul><ul><ul><li>Mobility </li></ul></ul></ul><ul><ul><ul><li>Persistence </li></ul></ul></ul><ul><ul><ul><li>Transmediality </li></ul></ul></ul><ul><ul><li>Defines three key units of pervasive games </li></ul></ul><ul><ul><ul><li>Game rules </li></ul></ul></ul><ul><ul><ul><li>Game entities </li></ul></ul></ul><ul><ul><ul><li>Game mechanics </li></ul></ul></ul>
  13. 13. Issues from the Papers <ul><li>Architecture issues </li></ul><ul><li>Collaboration issues </li></ul><ul><li>Hardware issues </li></ul><ul><li>Software issues </li></ul><ul><li>Ethics </li></ul>
  14. 14. Questions <ul><li>Could pervasive games be viable in a competitive gaming industry and market? </li></ul><ul><li>Could current game developement/design tools be used to create these games? </li></ul><ul><li>Does the concept of pervasive games fit with Weisner's vision of ubiquitous computing? </li></ul><ul><li>What about the impact of serious games on pervasive games? </li></ul><ul><li>How do we solve many of the infrastructure issues in pervasive gaming? </li></ul>