Iml 08

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  • Description of IML and background: currrent goals: rethinking educational models and literacy in a networked world; reaching undergraduates (through our three central programs); reaching graduates through our TA workshops and professional development seminars based on Web 2.0 tools); and faculty (course redesign, media workshops, advocacy for new models of teaching and scholarly production, Vectors). Goal is viral integration of multimedia across the USC campus across all three tiers, in cooperation with other entities, including the Library and ICT.
  • Iml 08

    1. 1. Institute for Multimedia Literacy
    2. 2. <ul><li>USC’s Institute for Multimedia Literacy </li></ul>HONORS IN MULTIMEDIA SCHOLARSHIP MULTIMEDIA IN THE CORE MULTIMEDIA ACROSS THE COLLEGE VECTORS: JOURNAL OF CULTURE AND TECHNOLOGY IN A DYNAMIC VERNACULAR SECOND LIFE LEARNING SPACE
    3. 3. <ul><li>HONORS IN MULTIMEDIA SCHOLARSHIP </li></ul>
    4. 4. <ul><li>HONORS IN MULTIMEDIA SCHOLARSHIP </li></ul>
    5. 5. <ul><li>HONORS IN MULTIMEDIA SCHOLARSHIP // backchannel </li></ul>
    6. 6. IML Backchannel
    7. 7. IML Backchannel
    8. 8. <ul><li>HONORS IN MULTIMEDIA SCHOLARSHIP // blogging </li></ul>
    9. 10. <ul><li>HONORS IN MULTIMEDIA SCHOLARSHIP // video blogging </li></ul>
    10. 11. <ul><li>HONORS IN MULTIMEDIA SCHOLARSHIP // iTunes </li></ul>
    11. 12. <ul><li>HONORS IN MULTIMEDIA SCHOLARSHIP // Social Bookmarking </li></ul>
    12. 13. <ul><li>HONORS IN MULTIMEDIA SCHOLARSHIP // Critical Participation </li></ul>
    13. 14. The Third Wheel: The Relationship Between Radio, Record Companies and Government: Web-based game Toxin-Antitoxin Pairs in Escherichia coli: a Flash-based version of a written essay Everyday Decisions and Happiness: an interactive, Web-based diagnostic tool Walden III: Digital Utopianism and the Virtual World: a Second Life-based event series Roundtable ’Rithmatic: Expressing Engineering in a New Light: a Rube Goldberg-like machine, online HONORS IN MULTIMEDIA SCHOLARSHIP // Thesis Projects
    14. 15. <ul><li>USC’s Institute for Multimedia Literacy </li></ul>HONORS IN MULTIMEDIA SCHOLARSHIP MULTIMEDIA IN THE CORE MULTIMEDIA ACROSS THE COLLEGE VECTORS: JOURNAL OF CULTURE AND TECHNOLOGY IN A DYNAMIC VERNACULAR SECOND LIFE LEARNING SPACE
    15. 16. MULTIMEDIA IN THE CORE // Core Literacies digital literacy network literacy design literacy argumentation research and information literacy
    16. 17. MULTIMEDIA IN THE CORE // Faculty Workshops social software in the classroom genres of scholarly multimedia media ripping and issues of fair use incorporating media into lectures YouTube in the classroom hands-on production for faculty
    17. 18. MULTIMEDIA IN THE CORE // Linguistics
    18. 19. MULTIMEDIA IN THE CORE // Earth Sciences
    19. 20. MULTIMEDIA IN THE CORE // African-American Pop Culture
    20. 21. MULTIMEDIA IN THE CORE // Using Sophie Institute for the Future of the Book futureofthebook.org
    21. 22. <ul><li>USC’s Institute for Multimedia Literacy </li></ul>HONORS IN MULTIMEDIA SCHOLARSHIP MULTIMEDIA IN THE CORE MULTIMEDIA ACROSS THE COLLEGE VECTORS: JOURNAL OF CULTURE AND TECHNOLOGY IN A DYNAMIC VERNACULAR SECOND LIFE SPACE
    22. 23. MULTIMEDIA ACROSS THE COLLEGE support for all College faculty to transform teaching course redesign to include media using wikis and blogs incorporating video
    23. 24. MULTIMEDIA ACROSS THE COLLEGE English 620: “The Scholarly Interface” (Alice Gambrel) – use of Flash for “designed” writing Writing 340: “Writing in the Community” (Stephanie Bower + John Maberry) – using audio, video and Web design Chemistry 201: “Organic Chemistry” (Jim Haw) – advanced Powerpoint, using animation Art History 128G: “Arts of Latin America” (Daniella Bleichmar – Web site development; wiki use for students COLT 303: Globalization: Culture, Change, Resistance (Karen Pinkus) – video documentaries
    24. 25. <ul><li>USC’s Institute for Multimedia Literacy </li></ul>HONORS IN MULTIMEDIA SCHOLARSHIP MULTIMEDIA IN THE CORE MULTIMEDIA ACROSS THE COLLEGE VECTORS: JOURNAL OF CULTURE AND TECHNOLOGY IN A DYNAMIC VERNACULAR SECOND LIFE LEARNING SPACE
    25. 28. “ Slavery’s Ephemera,” Judith Jackson Fossett and Erik Loyer
    26. 29. <ul><li>USC’s Institute for Multimedia Literacy </li></ul>HONORS IN MULTIMEDIA SCHOLARSHIP MULTIMEDIA IN THE CORE VECTORS: JOURNAL OF CULTURE AND TECHNOLOGY IN A DYNAMIC VERNACULAR SECOND LIFE LEARNING SPACE
    27. 30. SECOND LIFE // Other Spaces Harvard’s Berkman Center
    28. 31. SECOND LIFE // Other Spaces Princeton’s SL Campus
    29. 32. SECOND LIFE // The IML’s Space the panopticon as visual metaphor (IMD 505)
    30. 33. SECOND LIFE // The IML’s Space
    31. 34. SECOND LIFE // The IML’s Space the Tufte Tunnel
    32. 35. SECOND LIFE // The IML’s Space artist’s space: “Gone Gitmo,” virtual Guantanamo project, Peggy Weil + Nonny de la Pe ña
    33. 36. SECOND LIFE // The IML’s Space Collaborative event with Seton Hall School of Law on Constitution Day included a webcast of a discussion of detention practices at Guantanamo Bay
    34. 37. why?
    35. 38. 90% of incoming American freshmen this year have cell phones…
    36. 39. 90% of incoming freshman use Facebook
    37. 40. myspace boasts 160 million members; 200,000 new accounts daily
    38. 41. 17.1 million students (of 18 million) will use the Internet for more than an hour daily
    39. 42. there are 120,000 new blogs daily = 1.4 new blogs per second
    40. 43. YouTube hosted two presidential debates
    41. 44. Second Life has been home to some campaigning…
    42. 45. <ul><li>Collision of Educators, Literacies and Teaching Practices </li></ul>Our students have new skills and new needs: Play Distributed Cognition Performance Collective Intelligence Simulation Transmedia Navigation Appropriation Networking Multitasking Negotiation “ Confronting the Challenges of Participatory Culture: Media Education for the 21st Century” Henry Jenkins
    43. 46. <ul><li>Collision of Educators, Literacies and Teaching Practices </li></ul>Studies indicate a very different future for education: User Created Content Social Networking Mobile Phones Virtual Worlds New Forms of Scholarship and Publication Massively Multiplayer Educational Gaming “ Six areas of emerging technology that will impact higher education within the next one to five years.” Horizon Report 2007, New Media Consortium and EDUCAUSE
    44. 47. <ul><li>Collision of Educators, Literacies and Teaching Practices </li></ul>We need to consider new teaching models: Formal –> Informal Competitive –> Collaborative Acquisition –> Process Generalized –> Personalized Inside –> Outside Student –> Learner Closed –> Open
    45. 48. Holly Willis [email_address] http://iml.usc.edu 213-743-2937

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