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What users want (Building Applications Based on User Behavior/Interests)
Who are you? Name What you do
Who am I?
Short Exercise What are things that frustrate you while using them?
Why Are We Here? ,[object Object],[object Object],[object Object]
What users can’t tell you ,[object Object],[object Object],[object Object],[object Object]
Why Talk to Them? ,[object Object],[object Object],[object Object],[object Object],User feedback can only inform, but can’t tell you the answer.
User Feedback & Product Cycle Phase Design Artifacts Tools / Methodology Feedback Type Discovery Feature Sets -Surveys -Interviews -Focus Groups Informs product strategy / requirement questions Definition Personas Use Cases  Scenarios Task Analysis Mocks -Paper Prototype Testing -Cognitive Walk-thru Informs execution decisions Beta Interactive Prototype -Lab Testing -Remote Testing Informs interaction decisions Release Product ,[object Object],[object Object],Informs: -Marketability -Why they use the product -What context they access the product
Exercise – Design a Better ATM
Discovery - Survey ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Ask about current behavior.
User Feedback & Product Cycle Phase Design Artifacts Tools / Methodology Feedback Type Discovery - Existing Products - Feature Sets -Surveys -Interviews -Focus Groups Informs product strategy / requirement questions Definition Personas Scenarios Use Cases  Task Analysis Mocks -Paper Prototype Testing -Cognitive Walk-thru Informs execution decisions Beta Interactive Prototype -Lab Testing -Remote Testing Informs interaction decisions Release Product ,[object Object],[object Object],Informs: -Marketability -Why they use the product -What context they access the product
Definition –Persona ,[object Object],[object Object],[object Object],[object Object],[object Object]
Definition –Use Cases ,[object Object]
Definition –Task Analysis ,[object Object]
Definition –Feature Set & Mocks ,[object Object]
Definition –Paper Prototype Testing Have tasks ready and ask them to think out loud.
User Feedback & Product Cycle Phase Design Artifacts Tools / Methodology Feedback Type Discovery - Existing Products - Feature Sets -Surveys -Interviews -Focus Groups Informs product strategy / requirement questions Definition Personas Scenarios Use Cases  Task Analysis Mocks -Paper Prototype Testing -Cognitive Walk-thru Informs execution decisions Beta Interactive Prototype -Lab Testing -Remote Testing Informs interaction decisions Release Product ,[object Object],[object Object],Informs: -Marketability -Why they use the product -What context they access the product
Building SN Applications A Watercooler Case Study  –  How to cheat the cycle and build what users want.
User Feedback & Product Cycle Phase Design Artifacts Tools / Methodology Feedback Type Discovery - Existing Products - Feature Sets -Surveys -Interviews -Focus Groups Informs product strategy / requirement questions Definition Personas Scenarios Use Cases  Task Analysis Mocks -Paper Prototype Testing -Cognitive Walk-thru Informs execution decisions Beta Interactive Prototype -Lab Testing -Remote Testing Informs interaction decisions Release Product ,[object Object],[object Object],Informs: -Marketability -Why they use the product -What context they access the product
Building SN Applications ,[object Object],[object Object],[object Object],[object Object],[object Object]
The Mystery Analytics Point to what people are doing, but not why.
Building SN Applications
Building SN Applications Qualitative Research Asking the whys Gaining Context
How to Test Bring them in or leave them there? In Person Testing -Richness of feedback -Discover usability problems and quell religious debates -Get other teams on board -Recruiting bias -Harder to gain context Remote Testing -Less feedback -Discover usability problems and quell religious debates -Catch them in a familiar context -Recruit users who aren’t local -Recruit real users
Steps for Remote User Testing Recruiting
Executing the Test Called 6-8 users Show us what they were doing How did they get to the app? When was the last time they invited people? What did they do?  Be concrete and ask them to show you what they did. Don’t lead.
Synthesizing Data Look for patterns. Be concise and actionable.
Findings ,[object Object],[object Object]
Moving Forward You can get user feedback at anytime Use it to inform your decisions. Phase Design Artifacts Tools / Methodology Feedback Type Discovery Feature Sets -Surveys -Interviews -Focus Groups Informs product strategy / requirement questions Definition Personas Use Cases  Scenarios Task Analysis Mocks -Paper Prototype Testing -Cognitive Walk-thru Informs execution decisions Beta Interactive Prototype -Lab Testing -Remote Testing Informs interaction decisions Release Product ,[object Object],[object Object],Informs: -Marketability -Why they use the product -What context they access the product
Resources ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Thank You! [email_address]

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What Users Want